April 8, 2013 Our friends in the Nordics: Rovio launches its first game jam, Nonstop gets fuelled by funds, and Unity's Helgason to hit Nordic Game Our regular Nordic roundup
April 8, 2013 Ridiculous Fishing and Towelfight 2 are heading the Quality Index's Top 10 rated iOS and Android games of March 2013 Critically acclaimed
April 8, 2013 Opinion: With 4.6% of US iPhone discovery market, was AppGratis too successful for Apple? Or was its status illegally gained?
April 8, 2013 Telltale Games and The Walking Dead win big at IMGAs Fireproof, King & Big Fish also come out on top
April 8, 2013 Indie assault: Dev platform Corona launches free Starter SDK Looking to bolster 200,000 userbase
April 8, 2013 Hot Five: Halfbrick gets tanked up, Apple clamps down on AppGratis, and we take you for an April Fool Last week's top five stories
April 6, 2013 PocketGamer.biz Week That Was: The Apple gamepad, Facebook Home and the game that nearly broke Halfbrick The past 7 days in bite-sized portions
April 6, 2013 Apple's crusade against third party app promotion continues as it pulls AppGratis No other god but App Store promotion
April 5, 2013 What does Apple's decision to pull Sweatshop HD say about freedom of expression? UKIE CEO Jo Twist ponders the position of play
April 5, 2013 Heading to Helsinki? Come to Pocket Gamer's latest Mobile Mixer Bound for Finland on 23 April
April 5, 2013 How to understand mobile player behaviour, according to Pocket Gems CEO Liu on mastering metrics
April 5, 2013 Phoney move: Zuckerberg unveils Facebook Home, a social skin for Android smartphones Designed 'around people, not apps'
April 5, 2013 EA tests new music and photo social app Vue in Canada and Australia We're a touch confused
April 5, 2013 Backed by the best, Brainbow raises $1.2 million seed round to turn knowledge into games Playfish alumni ready for another challenge
April 5, 2013 Chart of the Week: When incentivised users are better than organic A la 5th Planet's Dawn of Dragons campaign
April 4, 2013 Freemium versus premium bickering is pointless the real shift is to games as a service Oscar Clark argues for engagement-led design
April 4, 2013 NimbleBit's Ian Marsh on the NimbleDo's and NimbleDon'ts of development How his studio became a success
April 4, 2013 Beyond the Final Boss: How the games industry is fighting back against bullying Byron Atkinson-Jones reveals all
April 4, 2013 Interactive gaming die peripheral DICE+ now available for developers $99 including global postage
April 4, 2013 PlayFirst hires Doom co-creator Tom Hall as principal designer Experience is everything
April 3, 2013 Social sharing: Twitter unveils new user acquisition tools for mobile devs Direct links to apps and download pages
April 3, 2013 Rovio: Consumer goods now make up almost half of our revenue Sales jump 101% to 152.2 million
April 3, 2013 Opinion: GDC The industry event you can attend without a ticket Tales from a sunny San Francisco
April 3, 2013 Adobe, Unity and Rovio all confirmed for Flash GAMM Moscow 2013 Registration now open for Russian event
April 3, 2013 EA Mobile: The 'market has spoken' on free-to-play F2P detractors are a 'vocal minority'
April 3, 2013 Halfbrick's Luke Muscat talks Tank Turn Tactics: The prototype the studio was forced to ban Battling and backstabbing
April 3, 2013 Move over Unity: V-Play touts engine for rapid 2D game creation No need for expensive plugins
April 2, 2013 Kantar Worldpanel: Windows Phone besting BlackBerry in battle for third place Canadian giant suffers sales collapse
April 2, 2013 Opinion: Why an official gamepad makes perfect sense for Apple Time to topple Sony, Microsoft and Nintendo
April 2, 2013 Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell Part 1: Broken words and tall stories
April 2, 2013 Nvidia: Next-gen smartphones will power past current consoles Tamasi says 360 and PS3 will be left for dust
April 2, 2013 TIGA: The British games industry is 'young, independent and mobile' More 50% of new studios are mobile-focused
April 2, 2013 Former Call of Duty man Bowling on mobile's 'terrifying' but 'proven' free-to-play future And Robotoki's new IP
April 1, 2013 Breaking news: Finland nationalises its mobile games industry Its success is destablising national character
April 1, 2013 Hot Five: Apple eyes up joypad launch, PocketGamer.biz crowns Supercell mobile's mightiest dev, and GDC, GDC, and more GDC Last week's top five stories
March 29, 2013 #GDC 2013: How a game that never was almost tore Halfbrick apart The story of Tank Turn Tactics
March 29, 2013 Exclusive: Apple will launch an official gaming joypad soon Secret revealed as it opens up to devs at GDC
March 29, 2013 Let's trade short session lengths for games with depth, argues Quark Games Don't sacrifice meaning for accessibility
March 29, 2013 Top grossing western developer Supercell now valued at $800 million Value calculated as it closes +$100 million VC round
March 29, 2013 #GDC 2013: From 'disruptive innovation' to The Drowning - Ben Cousins on the march of mobile gaming And why iOS is the ultimate innovator
March 28, 2013 #GDC 2013: Sony, Nintendo and Apple should be very worried about Android's rise, says PlayJam's Smith The future of the games industry is green
March 28, 2013 #GDC 2013: Why players are happy to be stuck in CSR Racing's core loop CSR the 'biggest car manufacturer in the world'
March 28, 2013 Puzzle & Dragons developer GungHo Online grossed $106 million last month $62-86 million from Puzzle & Dragons alone
March 28, 2013 PlayJam announces first content partners and preinstalled titles for GameStick unconsole Madfinger & Hutch Games on board, along with XBMC
March 28, 2013 Three top tips to boost user engagement, courtesy of SessionM Downloads are one thing, engagement's another
March 28, 2013 Chart of the Week: Chinese mobile gamers are playing for longer and more often Frequency & time in-game on the rise, says Umeng