December 27, 2011 Flurry tracked 6.8 million new iOS and Android devices on Christmas Day Up from 2.8 million in 2010
December 27, 2011 10 neat mobile industry statistics we learned in 2011 Quantifying trends into numbers
December 27, 2011 2011 in review: Peter Farago, VP, Marketing, Flurry Charting the rise of the mobile games business
December 27, 2011 2011 in review: Mike DeLaet, VP, Sales & Marketing, Glu Mobile Riding the Android rocket to profitability
December 26, 2011 DeNA integrates Mobage China with 120 million-strong Kaixin001 network Supports existing IDs and passwords
December 26, 2011 2011 in review: Bart Decrem, GM, Disney Mobile Riding the Android, freemium wave for the first billion
December 25, 2011 2011 in review: Keith Andrew, PocketGamer.biz Expects solid Windows Phone growth in 2012
December 25, 2011 2011 in review, Matt Gilman, PocketGamer.biz Freemium games need legitimate gameplay
December 23, 2011 Kiip adds the power of crowds to its achievement reward system; launches Swarm events with Disney 3DTV system up for grabs in Mega Jump
December 23, 2011 Finland focus: Building the next generation of mobile gaming rockstar entrepreneurs In the Venture Garage and The New Factory
December 23, 2011 Finland focus: Investing early is risky, but the right team reduces that risk, reckons Lifeline Ventures' Petteri Koponen Finnish incubator outlines its mandate
December 23, 2011 Finland focus: Housemarque's Sami Koistinen on the move to iOS and spending 8,441 hours making Furmins Developer doing it for itself
December 23, 2011 Finland focus: Frozenbyte's Mikael Haveri on the long road of hard lessons bringing its first iOS title Splot to launch Console-based Trine dev enters the mobile ring
December 23, 2011 Finland focus: Tuokio's Jouni Salonen explains its on-device multiplayer game focus Playing with real friends
December 23, 2011 Finland focus: Supercell CEO Ilkka Paananen on the advent of social gaming 2.0 'Our approach to 'social' is pretty different'
December 23, 2011 Finland focus: Grey Area's Ville Vesterinen on taking Shadow Cities to the world stage Singapore and US coasts are up biggest communities
December 23, 2011 Finland focus: Ovelin's Mikko Kaipainen on how its debut WildChords teaches guitar to the masses Game solution to a musical problem
December 23, 2011 Finland focus: Sandbox freemium play is difficult but possible reckons Grand Cru's Markus Pasula Overcoming the problem of fun
December 23, 2011 Finland focus: 10tons' Vice CEO Sampo Töyssy on gaining 'relatively good' sales from webOS Kindle Fire presents discoverability challenge
December 23, 2011 How Finnish mobile developers are preparing to soar in a post-Angry Birds' world Taking advantage of the uplift
December 22, 2011 Tapjoy tweaks executive roles for growth; Linda Tong promoted to chief product officer Company planning to double headcount in 2012
December 22, 2011 Tetris guru Henk Rogers calls Angry Birds cute but temporary I'll show you longevity...
December 22, 2011 Nexage's Victor Milligan on outperforming the mobile ad market with clients like Rovio and Backflip Nexage on outperforming the mobile ad market
December 22, 2011 WildTangent's Sean Vanderdasson on why its curated and rental game service is ideal for Android Great games, flexible access
December 22, 2011 Unity adds support for Flash 11; backs beta preview with shortform $20,000 developer contest Flash in a Flash
December 22, 2011 Apple endures share slip in Europe as recessionary markets go cool on iPhone 4S, reports Kantar Worldpanel Eurozone consumer hoarding their cash?
December 22, 2011 Gameloft issues apology over 'poor gaming experience' in freemium version of Hero of Sparta 2 Bad adverts a turn off for fans
December 22, 2011 Trio of Angry Birds games finally land on BlackBerry PlayBook Hardly little, but still too late?
December 22, 2011 6waves Lolapps first iOS game Yeti Town sweeps to #2 in US top free App Store chart Just in time for the holiday freeze
December 21, 2011 Microsoft and Nokia considered a joint bid for RIM to bolster smartphone share Anything Amazon can do...
December 21, 2011 MoMinis launches new Android 'Mega-Game' experience PlayScape to incentivise IAP and new game purchases Claims 5-12% conversion rates
December 21, 2011 Freemium model is driving Android revenue, accounting for 65% of US top 200 top grossing sales, reckons Distimo 2011 the year of the in-app purchase
December 21, 2011 Google's Rubin reveals daily Android activations up to 700,000 Doesn't include re-sold devices
December 21, 2011 Bizmey rebrands as Tapgage as firm launches click exchange to aid user acquisition Monetisation also on the agenda
December 21, 2011 Relentless Software unveils dedicated digital division as studio adapts to 'ever-changing casual gaming market' Self-publishing model returns
December 21, 2011 Amazon considered RIM buyout before Kindle Fire launch claim sources Firms still looking to strengthen ties
December 21, 2011 App Store sales continue as Big Fish takes 66 iOS games down to 99c Just in time for chart freeze
December 21, 2011 EA opens the floodgates: all iOS games reduced to 99c in Holiday blow out Drowning the App Store with its flotsam
December 20, 2011 On the back of Social Girl's success, Crowdstar cheekily positions itself as a mobile Zynga Reaches 1 million downloads in its first week
December 20, 2011 Gameloft goes up against EA's iTunes Holiday lockdown with big 99c sale Big beasts battle
December 20, 2011 iTunes users accuse Hoolai Games of App Store scamming as Chinese language game storms UK top grossing chart Claim app and IAPs appeared without permission
December 20, 2011 Millennial reckons Kindle Fire's activity in its ad network is outpacing original iPad launch Already generating hundreds of millions of impressions
December 20, 2011 MocoSpace study shows 45+ year olds are 7.5 times more likely to buy IAP than 18-25s Less time playing, more time paying
December 20, 2011 Cracking the Christmas charts: Developers talk holiday season App Store tactics Updates and price cuts are go
December 20, 2011 Fishlabs' Sports Car Challenge generates 15 million minutes of brand engagement for VW 1.5 million iOS downloads in two weeks
December 20, 2011 Tag Games' new data analyst Chris Kelly on how one tweak increased daily revenue 150% Love your players? Love their data