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MyGamez ranked among Top 30 iOS Publishers in China for May 2025

Sales revenue of the Chinese mobile game market in May was $2.9bn, a month-on-month increase of 3.69%
MyGamez ranked among Top 30 iOS Publishers in China for May 2025
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MyGamez has been ranked number 21 on Qimai’s top 30 iOS game publishers in China by revenue for May 2025. 

According to MyGamez CEO and founder Mikael Leinonen in a post, Qimai displayed the China-focused publisher under the name Weiwoleyuan, with data showing that the company brought in $4.6 million in revenue for the month. 

Games credited to MyGamez in the chart include Playrix’s HomeScapes, GardenScapes and Township.

The Chinese app ranking company's Top 30 Chinese game publishers by iOS revenue for May 2025 list provides insight into the mobile games market in China. 

The list tracks publishers' performance based on estimated monthly revenue, changes in ranking compared to the previous month, and revenue growth or decline.

Top performers 

Tencent Games continued to dominate the top spot in May, generating $314.8m across 110 active titles, though it saw a slight dip of 1.18% in revenue from the previous month. 

NetEase Games climbed to second place with $89.4m, up 3.87%, while 37 Interactive Entertainment followed in third with $51.3m, marking a 13.68% increase.

Lilith Games dropped two spots to fourth place despite experiencing a revenue jump of 37.15%, bringing in $24.5m while FunPlus remained steady at fifth, though it suffered a 19.99% decline in revenue to $22.1m.

On the flip side, Bilibili Games saw one of the sharpest declines, dropping three ranks to 11th as its revenue fell by 43.96$ to $8.4m.

In total, the top 30 publishers generated $684.4m in iOS revenue for May 2025, representing a 2.55% increase over April. Across all publishers, China’s iOS game revenue reached $758.2m, up 2.92% month-over-month.

Continuous growth

New data from ChinaJoy showed that in May 2025, the revenue of the Chinese game market was ¥28.051 billion ($3.9bn), a month-on-month increase of 2.56% and a year-on-year increase of 9.86%.

Among them, the actual sales revenue of the Chinese mobile game market was ¥21.1bn ($2.9bn), a month-on-month increase of 3.69% and a year-on-year increase of 11.96%. 

To help international studios navigate these hurdles, Pocket Gamer Connects is hosting its inaugural Summit in Shanghai on July 30th, 2025, just ahead of ChinaJoy, one of Asia’s leading industry conferences.

Pocket Gamer Connects Summit Shanghai 2025 will provide critical market insights, networking opportunities, and strategic guidance for companies looking to enter - or expand within - China’s thriving games ecosystem.