Take-Two revenues hit $1.78 billion with help from mobile CCG WWE SuperCard

Social Point purchase will be accretive to profits in FY18

Take-Two revenues hit $1.78 billion with help from mobile CCG WWE SuperCard

Take-Two Interactive has released its financials for its Q4 and overall FY17 for the period ending March 31st 2017.

Net revenue for the year was $1.78 billion, up 26% year-on-year. Net income grew to $67.3 million, up from its FY16 net loss of $8.3 million.

For its Q4 2017, Take-Two saw revenues of $571.6 million, up 52% year-on-year. Net income for the quarter grew to $99.3 million, up 114% year-on-year.

Such a card

Breaking this down further, Q4 revenues for its "PC and other" segment, which includes mobile, were $91.6 million. Yearly revenues for the segment came to $339 million.

Take-Two didn't break out any specific mobile figures, but did repeatedly point to WWE SuperCard as one of its strongest overall performers alongside its console games. The Cat Daddy Games-developed title has now received over 14 million downloads.

The company also stated that its purchase of Spanish developer Social Point will be accretive to its net income in its FY18. The studio was acquired for $250 million back in February 2017.


Ric is the Editor of, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.


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