WWE Supercard and Dragon City keep Take-Two's revenues flat for Q3 FY18

Social Point continues to be largely ignored in the company's financials

WWE Supercard and Dragon City keep Take-Two's revenues flat for Q3 FY18

Take-Two Interactive has released its financials for its Q3 FY18 for the three months ending December 31st 2017.

The company posted revenues of $480.8 million for the quarter, up just 0.9% year-on-year. Profits also grew to $25.1 million, up from a loss of $29.8 million in Q3 FY17.

While it did not break out mobile revenues, Take-Two did post $258.4 million in "digitally-delivered" revenues, up 8% year-on-year. Digital revenues account for 54% of overall revenues for the quarter.

On the cards

WWE Supercard was once again the only mobile game to be pointed to as contributing significant revenues. Social Point's Dragon City and Monster Legends were mentioned as games which contributed to the quarter's bookings.

Take-Two acquired Social Point in February 2017 for $250 million. Almost a year after its acquisition, Social Point has yet to launch a single new game, though it does have two currently in soft launch.

Following the acquisition, Take-Two CEO Strauss Zelnick stated that the company would focus more on WWE and basketball games for mobile. It has since updated WWE Supercard for its fourth season, and launch ice hockey game NHL Supercard.


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