Fortnite bags $100 million in its first 90 days on iOS

And it still has not launched in China or on Android

Fortnite bags $100 million in its first 90 days on iOS

Epic Games’ hit title Fortnite mobile has brought in $100 million in its first 90 days on iOS, according to mobile intelligence firm Sensor Tower.

The Battle Royale game was released on iOS with invite-only access in March before getting a full public launch on April 1st.

Fortnite primarily monetises through player purchases such as limited-time cosmetics and the battle pass, which grants players cosmetics as they level up.

According to Sensor Tower, the start of new seasons along with a new battle pass is particularly profitable periods for Epic.

“We recorded a quadrupling of revenue when the game’s fourth season debuted at the beginning of May, and we’ll be keeping a close eye on what happens when season five hits,” said Sensor Tower head of mobile insights Randy Nelson.

“Even apart from Battle Pass sales, we see Fortnite growing its momentum on mobile and there are no indications of it slowing there, or anywhere else, as it continues its reign as the world’s most popular game.”

Backing the bus

Looking forward, Fortnite could be set for even loftier heights when it launches on Android with a summer time frame tentatively set.

On top of that, Fortnite is also set for a release in China across mobile and PC, with Tencent backing the release with $15 million.


Staff Writer

Iain is a freelance writer based in Scotland with a penchant for indies and all things Nintendo. Alongside PocketGamer.Biz, he has also appeared in Kotaku, Rock Paper Shotgun, PCGamesN and VG24/7.


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