Epic’s juggernaut hit Fornite has racked up over $1 billion in revenues through in-game purchases alone.
According to Market intelligence firm SuperData, the sum was reached across mobile, PC and console spanning back to October last year.
Part of the battle royale’s success has come through its positive and far-reaching word of mouth. Fans of the game watched 574 million hours worth of content across all platforms in May.
In doing so it beat the likes of Playerunknown’s Battlegrounds, League of Legends, Hearthstone and Overwatch.
Fortnite is also leading the charge amongst other battle royale titles concerning viewership, in May alone viewers watched nearly 700 million hours of battle royale content online. Fortnite accounted for 83 per cent of that.
Parking the battle bus
Epic’s decision to launch Fornite on mobile has also been a driver for its success. The title was reported to have bagged $100 million in its first 90 days on iOS alone.
Momentum shows no signs of slowing either, with Fortnite Mobile up for release on Android this summer.
Fortnite will also release in China with Tencent backing the release to the tune of $15 million.
For more on how Epic brought Fortnite to mobile and how it's making cross-play more accessible to other developers through Unreal Engine, check out our interview with Arjan Brussee here.