January 28, 2016 Smart Money For Zombies Walking Dead dev Next Games raises $10 million Existing investors double down
January 28, 2016 Local Talent How the Vancouver Economic Commission is helping game developers to thrive Nancy Mott explains
January 28, 2016 Going Down, Going Under 160 lose jobs as Gameloft closes Auckland studio New Zealand's biggest studio is no more
January 28, 2016 1,200+ And Growing How to get a job at Germany's largest game developer Goodgame Studios Head of HR and Talent Acquisition Ina Bourmer shares insights
January 28, 2016 China Awards Chinese version of Hill Climb Racing wins China Mobile innovation award Downloaded 54 million times in 2015
January 28, 2016 Expert Knowledge Rovio outsources its European ad sales business to Venatus Media Better out than in
January 27, 2016 Cross Referenced Data fiends Newzoo and deltaDNA combine forces to provide strategic mobile insights More, accurate
January 27, 2016 Real-time Approach Canadian startup Icejam raises $2.1 million to accelerate Playable Data vision Opening Toronto office
January 27, 2016 Listen Up Zemeho explains its 'in-game Spotify' music service Valinta at PG Connects London 2016 Kimmo Kuusipalo reveals all
January 26, 2016 Social Scene Hammer & Chisel raises $20 million for gamer messaging app Discord Everybody talking
January 26, 2016 Are You Watching? Unless Clash Royale takes off, eSports market won't be worth $1 billion until 2019 Newzoo puts figures on the growth
January 26, 2016 Social Glue GetSocial raises $2.5 million to fulfill demand and expand operations Creating in-game community
January 26, 2016 Making Some Noise Why did UK indie JAM2Games come to PG Connects London 2016? Meet and greet
January 26, 2016 Indie Growth Video: How to grow your business as an indie developer From tiny acorns grow great oaks
January 25, 2016 Assassinated? After 17 months in soft launch, Assassin's Creed Identity quietly removed from App Store Ubisoft draws a line?
January 25, 2016 Safe (ad) Space SuperAwesome looks to build on 'kid-safe' advertising message with 2 C-level hires from Outfit7 and Nickelodeon Also opens LA office
January 25, 2016 Big Ideas Video: Mobile developers discuss what makes the best ideas Dream a little bigger
January 22, 2016 Shark Tank Video: Shark Punch's Jiri Kupiainen on building community Build it and they will come... hopefully
January 21, 2016 Music To My Ears Video: The emotional case for in-game music Makes the people come together
January 21, 2016 All About Spectators How big will mobile eSports be in 2016, and what will be Clash Royale's impact? Newzoo's Peter Warman explains
January 21, 2016 Roaring Success PG Connects London 2016 sets new records with over 1,400 delegates from 54 countries This year's event biggest and best ever
January 21, 2016 Phone A Friend Glu Mobile invests in and might acquire troubled QuizUp dev Plain Vanilla (if TV show works) Last roll of the dice
January 21, 2016 White Nights Nevosoft brings its White Nights conference to Helsinki on February 11-12 50+ speakers, 75+ developers, and 1500+ attendees so far
January 20, 2016 Indie Lifeblood Indie developers discuss why they are the lifeblood of the industry Or are they?
January 20, 2016 Zany Ua Video: Spacetime Studios on alternative approaches to user acquisition Fire your game into space. No, really.
January 20, 2016 On The Tubes TFJoy seeks intern video producer for paid 4-6 month placement Rotterdam mobile game publisher looking for young blood
January 19, 2016 Better Together Pablo Jordi on a magical Finnish-Korean mobile game co-production And why more devs should do it
January 19, 2016 Seeking Success Lumo Development's Steve Stopps on defining success in the games industry It's not about the money, money, money
January 19, 2016 Know Your Numbers How to pitch an Asian mobile game publisher Tencent, Gamevil and more share insights
January 19, 2016 Homeward Bound Indie developers discuss the new ways of working in the current industry Mostly just working from home
January 19, 2016 Publisher Panel Publishers discuss their changing role in the mobile space They're going through changes
January 19, 2016 Top Five Traits Priori Data's Anders Lykke on the five traits for a successful indie game Read the data, find the facts
January 19, 2016 Communal Development Natalie Griffith on promoting your game while you're building it Build it as they come
January 19, 2016 A Whole New World Gareth Edmondson on life outside the App Store A world without Apple
January 19, 2016 Harder Than It Looks Square Enix Montreal's Patrick Naud on transitioning from triple-A console to mobile dev New tricks
January 19, 2016 Youtube Panel Developers and journalists on working with YouTubers and the mobile media The way of the future
January 19, 2016 Two-way Street Next Games' Kalle Kaivola shares tips for working with IP Approaching brands properly
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Dark Horse How to make it to the number one spot on the App Store Amir Rajan on the success of A Dark Room
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on
January 19, 2016 Quality Is King Andreas Hoffman on why you should launch your game with Samsung Don't discount Samsung Galaxy Apps, says Hoffman
January 19, 2016 Europe Winning Europe creates 4 times more mobile gaming value than the US, says Supercell investor Paul Heydon LVP's Paul Heydon bursting the VC bubble
January 19, 2016 Get Smart Kim Soares on how to be smart as an indie Tips and tricks to survive in the mobile wilderness
January 19, 2016 Wwhcd? Harry Slater on why console game design doesn't work on mobile Think about your limitations
January 19, 2016 Indie Apocalypse Nick Parker on what to expect from the Indie Apocalypse Doom and gloom and doom and gloom
January 18, 2016 Cardboard Power NDreams's Patrick O'Luanaigh on why you should be supporting both Google Cardboard and Samsung Gear VR Discount mobile VR at your peril