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#PGCLondon 2016 speaker Tammeka's Sam Watts looks ahead to the year of VR

What to expect at PG Connects London
#PGCLondon 2016 speaker Tammeka's Sam Watts looks ahead to the year of VR
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Pocket Gamer Connects London will kick off 2016 in style on 18-19 January.

Tickets are still available.

So to give you a hint at what you can expect, we're shining the spotlight onto our speakers to provide a deeper look at the personalities who will be taking the stage.

  • Sam Watts is a game producer at Brighton-based, VR-focused developer Tammeka and will be talking in the Future Visions track on 18 January. Tell us about your company's role in the mobile games industry.

Sam Watts: Tammeka is primarily focused on VR game development, but of course this is crossing over into the mobile space now with the launch of Google Cardboard, Samsung Gear VR and the multitude of other mobile headsets priced in between these two.

Mobile VR, or untethered VR is where the future lies in terms of mass market adoption at a lower price point than the high-end PC VR setups.

Will Oculus lead the way in 2016?
Will Oculus lead the way in 2016?

And, as the devices become more powerful, the experiences we create will only grow in popularity and immersion opportunities.

2015 was another hectic year for the industry, what were the highlights or most important developments you saw?

The most important developments we saw were in relation to the incoming VR tide.

The announcement of the HTC Vive and the room-scale possibilities, along with the commercial release of the Google Cardboard and Samsung Gear VR, opened the door to VR to the masses for the first time at an affordable price point.

“2016 will all be about the emerging VR space.”
Sam Watts

PG Connects kicks off 2016, give us a prediction or two of what we can expect to see in the new year.

2016 will all be about the emerging VR space with the commercial launches of Oculus Rift, HTC Vive and the Sony PlayStation VR devices.

It will be an interesting battle to watch to see consumer reaction to cost and content offered across each platform. It’s been a long time since there has genuinely been an exciting new technology that isn’t just an iteration on something that already exists but creates a whole new platform and medium.