August 7, 2020 You Larvitar To See It Pokémon Café Mix generates 2.9 million downloads in first month, tops $1 million revenue Pokémon Smile accumulates over half a million installs
August 6, 2020 Into The Unknown Making Of: Glu SVP Mike Olsen on tackling the RPG genre with Disney Sorcerer's Arena "The player community is critically important to the ongoing development and success"
August 5, 2020 Question Time Teatime Games CEO Thor Fridriksson candidly reflects on the failures of QuizUp and Plain Vanilla "We put a lot of our eggs into one basket and then that basket was squashed"
August 5, 2020 Bringing Back The Dodo Indie Spotlight: How Moving Pieces pitched Dodo Peak for Apple Arcade "I think what's really exciting about mobile games right now is that the line is blurring between mobile gaming and games in general"
August 4, 2020 Worlds Collide Ludia soft-launches Disney Wonderful Worlds Available to download across Indonesia and the Philippines
August 4, 2020 Jobs In Games Remote Working: How studying Creative Advertising inadvertently lead to Joy Marianowicz joining Facebook Gaming "The course mainly helped me realise that looking at data and coming up with a concrete plan was much more my strength"
August 3, 2020 Most Read Hot Five: Epic hands out MegaGrants, Konami partners with Shenqu on Castlevania, and how does Battle Legion monetise? The hottest articles of last week
July 31, 2020 Takin' Care Of Business Mobile games jobs weekly: Jeff Karp moves to EA, Andrée Cossette leaves Ubisoft, and board directors galore The movers, shakers and job opportunities in mobile gaming
July 31, 2020 #blacklivesmatter POC in Mobile: Konsole Kingz founder Cj Peters on the need for more representation in games "Companies big and small need to proactively seek out the diverse talent they desire to have."
July 30, 2020 Jiminy Cricket Why Ludia CEO Alex Thabet believes Disney Wonderful Worlds is different from other match-three puzzlers "Ludia worked closely with Disney in order to bring players a one-of-a-kind gaming experience"
July 30, 2020 Mover Over Marvin Lab Cave partners with Sunnyside Studios to develop Groovy The Martian games "We have been exploring making games featuring our characters and Lab Cave feels like the right partner"
July 30, 2020 18,000 Users Nekki makes open beta animation software Cascadeur free for commercial use "I'm convinced physics-assisted animation tools will soon be an expected standard."
July 30, 2020 Eeveelution Live and Kicking: Four years after launching, Niantic is already planning for Pokémon GO Fest 2030 Niantic senior game designer Matt Ein discusses the mobile giant's four-year anniversary
July 29, 2020 Big Indie Pitch Winner Indie Spotlight: Why Mousetrap Games CEO Edward Mężyk believes indies have no boundaries "I think that without brave indie studios, mobile gaming would be boring"
July 28, 2020 Jobs In Games Remote Working: Why internships are important according to Sega associate production manager Jasmin Hernandez "It wasn’t until I was in college that working in these industries even seemed like an option"
July 27, 2020 The Iap Inspector How does Battle Legion monetise? Does Traplight's new strategy title fight fair or are its tactics medieval?
July 24, 2020 Takin' Care Of Business Mobile games jobs weekly: MTG CEO steps down after 26 years, Ubisoft dismisses PR director The movers, shakers and job opportunities in mobile gaming
July 24, 2020 #blacklivesmatter POC in Mobile: Peak's Shaneka Jeffrey on her journey to being a QA manager "Just go for it, don’t doubt yourself and make your voice heard"
July 23, 2020 Five-year Anniversary Live and Kicking: How Animal Jam inspired players to become veterinarians, biologists, and researchers "Average daily playtime is over 60 minutes and we’re seeing millions more lines of chat per day"
July 22, 2020 Legend Of The Skyfish 2 Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher "I think premium has really died for most developers over the past few years"
July 21, 2020 Crash Grab? Opinion: Crash Bandicoot: On the Run needs to not only look good, but feel good Can King transition the loveable marsupial over to mobile right?
July 21, 2020 Jobs In Games Remote Working: How Hollywood helped Resolution Games' Clint Siu become a game artist "Definitely build up a solid traditional art foundation"
July 20, 2020 You Have My Download NetEase soft-launches The Lord of the Rings: Rise to War "First regional beta test" available in Australia and the Philippines
July 20, 2020 Most Read Hot Five: Sonic games slowing down, NetEase soft-launches Marvel Duel, and Nifty Games makes camp in Chicago The hottest articles of last week
July 17, 2020 Takin' Care Of Business Mobile games jobs weekly: Reggie joins Rogue Games, Tilting Point acquires assets, and Bad Robot appoints Anna Sweet as CEO The movers, shakers and job opportunities in mobile gaming
July 17, 2020 Cell-ing Well Making Of: Evil Empire CEO Steve Filby on the ongoing success of Dead Cells "I’d say that we’ve got a few years left in the game"
July 17, 2020 Royale Flush Trivia Royale scores over three million downloads in less than a month "We were honestly blown away by the reception"
July 16, 2020 Over $114 Million Live and Kicking: How Elvenar players amassed more than 43,186 years of playtime InnoGames' studio director Christian Reshöft and senior product manager Nino Protic speak on the title's five-year legacy
July 15, 2020 Doomsday Preppers Indie Spotlight: Flightless' John O'Reilly and Greg Harding on building Doomsday Vault from the "ground up" for Apple Arcade "Getting to where we are now has been a long path with many ups and downs"
July 15, 2020 Rofl Disney Emoji Blitz lines up $100 million in revenue as it celebrates fourth anniversary Match-three puzzler has accumulated over 25 million installs
July 14, 2020 Jobs In Games Remote Working: Why Gismart's level designer Aleksandra Turabova believes "practice is better than theory" "There were companies I worked for where I was the only female in the game development team"
July 14, 2020 Building Blocks LEGO partners with Monument Valley developer Ustwo for LEGO Super Mario app Launching a "couple of days before" product line
July 13, 2020 Run Out Of Steam? Sonic Dash has generated more revenue than the last five Sonic games combined Free-to-play releases generated less than $9 million from player spending
July 13, 2020 It's Time To Duel NetEase soft-launches strategy card title Marvel Duel Available in Malaysia, Indonesia, Thailand, and the Philippines on Android devices.
July 13, 2020 Most Read Hot Five: King shows off Crash Bandicoot, Michael Raeford talks education, and Niantic soft-launches Catan The hottest articles of last week
July 10, 2020 #blacklivesmatter POC in Mobile: FarBridge's Donald Harris on why you shouldn't wait or ask permission to get into games "We live in a time where you no longer need permission to get into this industry"
July 10, 2020 Takin' Care Of Business Mobile games jobs weekly: Magic Leap appoints new CEO, AppLovin bolsters team, and Andy McNamara joins EA The movers, shakers and job opportunities in mobile gaming
July 9, 2020 From New Zealand With Love Making Of: Agent Intercept's race to Apple Arcade "We expect we will always hold a focus on mobile"
July 8, 2020 Oneman Team Indie Spotlight: Francis Entereso on launching a game in the middle of a global pandemic "It often feels like it's impossible for an indie to stand out"
July 7, 2020 Catan Go Niantic soft launches next AR title Catan: World Explorers Available to download in New Zealand on Android
July 7, 2020 Jobs In Games Remote Working: Tencent data scientist Jia Wang on running operations from her bathroom "There are so many challenges for everyone while working and living at home - especially for working moms"
July 6, 2020 Not A One Trick Ponyta Four years on and Pokémon GO is still flying high Niantic's AR title nearly replicates its first-year earnings
July 6, 2020 Digital Vs Physical Indie Mavens: Weighing up the benefits between digital and physical events for indies "I hope that online meetings actually will help us open up the industry and make it more diverse"
July 6, 2020 Most Read Hot Five: Discord raises $100 million, Mikko Kodisoja leaves Supercell, and player motivations across Fortnite, Roblox and Candy Crush The hottest articles of last week
July 3, 2020 #blacklivesmatter POC in Mobile: Why Jam City's Michael Raeford believes education is key to diversifying the games industry "Companies should embrace our differences and use them as a competitive advantage - not as a weakness."
July 3, 2020 Takin' Care Of Business Mobile games jobs weekly: Supercell co-founder exits, Scopely snags Mike DeLaet, and Paradox acquires Playrion The movers, shakers and job opportunities in mobile gaming
July 3, 2020 Brick By Brick Interview: LEGO Super Mario design lead Jonathan Bennink on bringing Nintendo's mascot to life with bricks "Our team has been working on this for more than four years"
July 2, 2020 I'm Ready I'm Ready Making Of: How Tilting Point made SpongeBob Krusty Cook-Off ready for soft launch in 10 months "We hit top 10 in terms of downloaded games on iOS in 97 countries and 79 countries on Google Play"
July 1, 2020 Towerlands Indie Spotlight: Black Bears CEO Oleg Kapitonov on why the studio is unlikely to return to an office format "Now that we're completely remote, I'm not sure if we will return to the previous format"
June 30, 2020 Liftoff Paradox Interactive's Stellaris: Galaxy Command blasts out of soft launch The free-to-play sci-fi title takes inspiration from its strategy PC counterpart