September 14, 2020 New Normal? PGC Helsinki Digital: "Every day was like a weekend" - the impact of Covid-19 on mobile games Second Wave of Games - Coming Back from Covid-19 panel
September 14, 2020 It's What's Happening PGC Helsinki Digital: Nearly 17 million Animal Crossing 'Tweets' were sent in 12 days "Twitter loves gaming and gaming loves Twitter"
September 14, 2020 Only 3% Of Downloads PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020 Five billion global downloads were made in the genre of hypercasual too
September 14, 2020 Most Read Hot Five: Sybo Games partners with the NFL, Ludia launches Lovelink, and how Cuphead found ever-lasting success The hottest articles of last week
September 11, 2020 Takin' Care Of Business Mobile games jobs weekly: Rovio hires former Wargaming head, Kwalee expands in China, and Hutch looks to bolster team The movers, shakers and job opportunities in mobile gaming
September 11, 2020 "oversight" Ubisoft CEO Yves Guillemot apologises for Tom Clancy's Elite Squad backlash and toxic company culture Video was uploaded online hours before second Ubisoft Forward event
September 11, 2020 Player Very Well Known PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months Battle royale has picked up 770 million installs
September 11, 2020 Poc In Mobile Games for Good founder Deborah Mensah-Bonsu: "I think studios need to be brave in telling different kinds of stories" "I think it takes everyone looking around their colleagues to see who's missing or not represented and challenging that"
September 10, 2020 Arcade Anniversary How Apple Arcade helped Grindstone find an audience "We got reviews on nearly every major site, print magazines and newspapers"
September 10, 2020 A Real High-class Bout From Xbox and Nintendo to Tesla and Netflix: Studio MDHR COO Maja Moldenhauer on the ever-lasting success of Cuphead "There is a huge appetite out there for traditional 2D animation"
September 10, 2020 Making Of How a Global Game Jam lead to the creation of The Lullaby of Life on Apple Arcade "We had no experience of building a game that could be played on different devices"
September 9, 2020 Apple Arcade Debut Hello Games' Sean Murray talks the "emotional rollercoaster" of shipping a game and how The Last Campfire came to light "As challenges go, I don't think you can get much bigger than Covid-19"
September 9, 2020 Indie Spotlight How Cat Nigiri co-founders are running a studio alongside full-time day jobs "The biggest challenge for any developer is always trying to find funding to create games"
September 8, 2020 Jobs In Games Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China "It's no secret that US work culture chews people up - especially in the games industry"
September 7, 2020 Most Read Hot Five: Top 50 Mobile Game Makers, Big Fish layoffs, and Toon Blast surpasses $1 billion in revenue The hottest articles of last week
September 4, 2020 Takin' Care Of Business Mobile games jobs weekly: Glu welcomes new VP, Big Fish makes layoffs, and Pubguard appoints Andy Curran as new CEO The movers, shakers and job opportunities in mobile gaming
September 4, 2020 Diversity Matters POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino "I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
September 4, 2020 Mamma Mia Super Mario 3D All-Stars, Mario Kart AR, 3D World, and more, confirmed in Mario 35th Anniversary Direct Japanese developer reveals plans after months of rumours and speculation.
September 3, 2020 Arcade Anniversary Frosty Pop's Faisal Sethi is confident Apple Arcade is going nowhere but up "The five titles we launched would not have had the same success"
September 3, 2020 Making Of How F1 Manager achieved 350,000 daily active users "We had to spend the first couple of months weathering the storm"
September 2, 2020 Grindstone To A Halt Opinion: One year on, Apple Arcade is still great but it's lost momentum Set to celebrate one-year anniversary on September 19th, 2020
September 2, 2020 Out And About Making a location-based game in 2020 Pokémon GO, Jurassic World Alive, Minecraft Earth and Orna: The GPS RPG developers weigh in
September 2, 2020 Hells Bells Indie Spotlight: Hellrider 3 dev Andrew Chernyshov on work-life balance "If developing a new game is a joy, then the actual result is less important"
September 2, 2020 Gather Round CD Projekt-owned studio Spokko soft-launches The Witcher: Monster Slayer Available on the App Store in New Zealand
August 31, 2020 Most Read Hot Five: Mintegral strongly denies ad fraud, examining Fall Guys' success, and Disney Emoji Blitz hits four years The hottest articles of last week
August 28, 2020 Takin' Care Of Business Mobile games jobs weekly: TikTok CEO resigns, InnoGames appoints new CPO, and Lab Zero staff walk out The movers, shakers and job opportunities in mobile gaming
August 28, 2020 Diversity Matters POC in Mobile: KingsIsle Entertainment games designer Victoria Brown on the importance of networking "The more connections and relations that you can build will help open up more opportunities in any job that you would want to pursue"
August 27, 2020 Smiley Face Live and Kicking: Why retention is key to the success of Disney Emoji Blitz four years on "If we don't listen to our players and create something worth playing and investing in, we don't deserve them"
August 26, 2020 Night And Day Indie Spotlight: Why Cleaversoft founder Rich Siegel thinks going console first is the best route to mobile "If we had finished one year later, E3 would have been cancelled and EarthNight would not have reached even a fraction of its current audience"
August 25, 2020 Jobs In Games Remote Working: Marmalade's CEO Mike Willis and COO Cristina Mereuta discuss balancing work and home life "Last year, we wouldn't have even tried to have a long strategy debate over the phone"
August 24, 2020 Most Read Hot Five: Playrix soft-launch, Fall Guys clone removed from App Store, and Take-Two acquires Playdots The hottest articles of last week
August 21, 2020 Diversity Matters POC in Mobile: Facebook director of games partnerships Leo Olebe explains why it's "everyone’s job to find great and diverse talent" "It’s like the old saying: 'you have to fish where the fish are'."
August 21, 2020 Takin' Care Of Business Mobile games jobs weekly: Panzerdog founders exit, Ubisoft fires creative director and former Riot staff establish new studio The movers, shakers and job opportunities in mobile gaming
August 20, 2020 Fallout Update: Fall Guys clone 'Fall Gang: Knockout' accumulates 81,000 downloads before being removed from App Store The iOS title generated $3,500 after adding a premium option
August 20, 2020 Above And Beyond Making Of: Revolution co-founder Charles Cecil details why a sequel to Beneath a Steel Sky took 26 years to get made "The game has kept the most extraordinary level of enthusiasm and became a cult adventure game"
August 19, 2020 Coast-to-coast Zynga teams with NASCAR to bring "iconic" Chevrolet Camaro to CSR Racing 2 Available as part of America Road Trip series
August 19, 2020 "positive Cultural Impact" Former Riot and Netflix employees set up new studio Odyssey Interactive, raise $6 million Canadian studio will aim to ship first title by end of 2021
August 19, 2020 Space And Time Indie Spotlight: Matt Purchase on developing Interloper only one day a week "I've always wanted to make games, but I guess you could say I got started via the scenic route"
August 18, 2020 Sweet Home Alakazam Pokémon Home captures $5.5 million in revenue across first six months Seven million installs since launching on February 12th, 2019
August 18, 2020 Jobs In Games Remote Working: AppLovin director Jerome Turnbull on Machine Zone being acquired in the middle of a pandemic "At first, it was a challenge to merge two large teams into one cohesive unit in a remote environment"
August 17, 2020 Roll With The Punches Sports and Financial founder Alex Deacon on commiting to premium with Boxing Manager "I feel like there is a real problem with the inflexibility of pricing options within the App Store"
August 17, 2020 Honest Work Playrix soft-launches match-three puzzler Farmscapes New mobile title is available across Canada, Australia and the UK
August 14, 2020 Diversity Matters POC in Mobile: Why Sumo Digital's Harinder Sangha believes "change needs to happen at every level of the industry" "There is no role or level at Sumo where we would not benefit from having more women"
August 14, 2020 Takin' Care Of Business Mobile games jobs weekly: Street Fighter boss Yoshinori Ono resigns, Embracer Group acquires 8 studios, and THQ appoints first North American CEO The movers, shakers and job opportunities in mobile gaming
August 13, 2020 1.5 Million Users Live and Kicking: How World of Tanks Blitz has battled its way up through the charts for six years "If your project is successful it bestows some power on you"
August 12, 2020 Apple Arcade Indie Spotlight: How Amanita Design's Radim Jurda created the prototype for Creaks as his diploma thesis "The games that have impacted me the most are usually indie games"
August 11, 2020 Jobs In Games Remote Working: Playrix's Mikhail Klyuev on how to become a game producer "Make the most of your peak productivity hours and spend this time working with no distractions"
August 10, 2020 Most Read Hot Five: Zynga acquires Rollic, EA discusses WB Games purchase, and Blizzard staff request pay rise The hottest articles of last week
August 7, 2020 #blacklivesmatter POC in Mobile: Why Amanotes publishing manager Micke Joseph Moisa believes creative freedom is key to better diversity "I don’t think people should go the extra mile to prove more than non-coloured people."
August 7, 2020 Takin' Care Of Business Mobile games jobs weekly: Sega president Kenji Matsubara resigns, Improbable welcomes new head of publishing, and more Ubisoft exits The movers, shakers and job opportunities in mobile gaming