October 26, 2020 The Iap Inspector How does Hot Wheels Unlimited monetise? It's not the same, without that premium flame
October 26, 2020 Most Read Hot Five: EA Removes Plants vs. Zombies 3, Playtika going public, and Dragalia Lost director talks two-year anniversary The hottest articles of last week
October 23, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Sumo appoints Codemasters vet, Rovio looking for more hires, and Devolver acquires Serious Sam maker The movers, shakers and job opportunities in mobile gaming
October 23, 2020 Poc In Mobile InnoGames's Omoloro Oyegoke on why "removing barriers of entry" will attract more people of colour to games "Most of these problems stem from the larger society..."
October 22, 2020 Lost In Translation? Dragalia Lost nears $150 million worldwide revenue, Japan accounts for 50% Action RPG now sits at fourth spot for top-grossing Nintendo mobile titles
October 22, 2020 Making Of How Snake inspired Tree Men Games' Pako Caravan "Pako Caravan is a mix of elements from the original Pako games and tried-and-true classic snake games."
October 22, 2020 Live And Kicking Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem "We have over 100 people working on the project."
October 21, 2020 Indie Spotlight Lozange Labs's Matt and Ava Loz on how the App Store editor can make or break a game "The main challenge in the mobile games market is managing to get any sort of visibility"
October 20, 2020 Remote Working Why Lion Studios' Amy Choi believes studying data analytics is a must for aspiring game developers "Most roles in game development benefit from a solid understanding"
October 19, 2020 Ceasefire Updated: EA pulls Plants vs. Zombies 3 from soft launch "It’s time to pull the game back to incorporate your thoughts and reimagine a few things"
October 19, 2020 Most Read Hot Five: Genshin Impact crosses $100 million, Voodoo tops downloads for hypercasual publishers, and Donut Lab raises $1.6 million The hottest articles of last week
October 16, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Rovio CEO plans exit, Supercell looks to bolster team, and Anzu recruits Activision Blizzard exec The movers, shakers and job opportunities in mobile gaming
October 16, 2020 Poc In Mobile Employers need to be "proactive in seeking diversity," says IronSource VP of new business Rujul Patel "I see very few South Asians or other people of colour outside of product and technical roles"
October 15, 2020 Making Of Radical Forge creative director on the three-year road to the launch of Bright Paw "We knew from the start that it was not going to work unless we committed to premium."
October 14, 2020 Checkmate Why indie developer Matthew English is looking to reinvent chess for a new audience "If we had an unlimited budget we’d continue making Tschess the best game it could possibly be."
October 13, 2020 Remote Working How Roblox software engineer Corey Robinson began designing levels at 14 "Being able to share ideas that I had in my head and turning them into a medium that others could experience was so exciting."
October 7, 2020 Indie Spotlight Headup Games CTO Mark Aldrup on returning to office life in Germany "Every two to three years the market seems to shift completely and you always have to be up-to-date."
October 6, 2020 Dynamite BTS World and BTS Universe Story close in on $50 million combined revenue Estimated 15 million downloads between the two titles
October 6, 2020 Breath Of The Who? Genshin Impact's early popularity explodes to 23 million downloads in first week Number one title across 74 countries on iOS and 33 on Google Play
October 6, 2020 Remote Working Square Enix Montréal's Nathalie Gauthier explains why soft skills are the key to managing people "You certainly have to clearly understand that producing has nothing to do with authority or micro-managing every decision."
October 5, 2020 Touchdown Nifty Games discuss NFL Clash strategy, long-term goals, and Colin Kaepernick "Nothing makes us more upset than the pay-to-win mechanics that would make the game unfair."
October 2, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Sumo acquires Pipeworks, Huuuge Groups hires new CFO, and Krafton merges with PUBG Corp The movers, shakers and job opportunities in mobile gaming
October 2, 2020 Poc In Mobile Candy Crush producer Desirée Brathwaite on the underlying bias against black and brown people "To attract and retain talent of colour, you need to provide an inclusive environment"
October 1, 2020 Attack The Block Microsoft and Nintendo team up to bring Minecraft to Super Smash Bros. Ultimate Minecraft Steve, Alex, Zombie and Enderman all join the fight
October 1, 2020 Live And Kicking Why Playrix producer Alexander Vedeneev believes Gardenscapes is more than "just a Candy Crush clone" "We must be doing something right if our games are being copied."
October 1, 2020 Making Of How Mega Man inspired Apple Arcade title Fallen Knight "To be honest, we greatly underestimated the amount of work needed to be done."
September 30, 2020 Indie Spotlight Why Temple Gates is digitising board games for a new generation on mobile "Digital board games were not our first bet but they’re the bet that has paid off so far"
September 29, 2020 Imposter Syndrome Among Us surge in popularity sees 655% rise in downloads, tops 120 million installs globally Social deduction title generated 78.2% of all downloads during August and September.
September 29, 2020 Remote Working How a last-minute university course switch lead Tom Van Dam to ByteDance and China "I felt that I shouldn't do something too similar to what I enjoyed as a hobby, so overnight I applied for Economics and Finance instead."
September 25, 2020 Takin' Care Of Business Mobile games jobs weekly: Former Sumo director joins Supercell, Microsoft acquires Zenimax, and Snap Games snaps up more The movers, shakers and job opportunities in mobile gaming
September 25, 2020 Diversity Matters POC in Mobile: Fellow Traveller's Des Gayle on what's changed in the games industry and what hasn't "I was racially abused by someone in a management position"
September 24, 2020 Ex-cell-sior Former Sega and Sumo Digital director James Back joins Supercell Back previously acted as product director for over a year
September 24, 2020 Live And Kicking From The Boys to Hellboy, four years of partnerships in Legendary: Game of Heroes "We had the luxury of casting a large net when looking for partnerships."
September 23, 2020 "new Rhythm" Indie Spotlight: How developer 8SEC is coping in France under Covid-19 "Sometimes it's hard to let go of a concept or feature we are invested in but the numbers don't lie"
September 22, 2020 Jobs In Games Remote Working: Nadav Ashkenazy's five-year rise to general manager at Supersonic "Ultimately, it's in this environment that we've become one of the top five hypercasual developers"
September 21, 2020 Most Read Hot Five: PUBG Mobile revenue tops August, Storm8's Amber Okamura talks remote working, and everything you need to know about IDFA changes The hottest articles of last week
September 18, 2020 Takin' Care Of Business Mobile games jobs weekly: Stillfront acquires Nanobit, Keywords picks up Heavy Iron Studios, and Embracer pushes into VR The movers, shakers and job opportunities in mobile gaming
September 18, 2020 Diversity Matters POC in Mobile: Chase Bethea's journey as a game composer and the many benefits of game jams "There's no need to wait because the longer you do, the more opportunities will pass you by"
September 18, 2020 "life-work Balance" PGC Helsinki Digital: "It's not about working from home, it's about freedom of location," says former Sony director Shahid Ahmad Commented was made during 'Going Indie After Covid' panel
September 18, 2020 "push The Boundaries" PGC Helsinki Digital: Why video games are "empathy machines" Nyamakop producer Limpho Moeti spoke about the importance of subversion
September 18, 2020 "hilarious Failure" PGC Helsinki Digital: How Fall Guys' success was built off the feeling of schadenfreude Mediatonic senior game designer Arran Topalian on the psychology of players
September 17, 2020 Gladiators Ready Indie Spotlight: How Colossi Games is taking on the survival genre "I don't believe in borders and know that there are talented people everywhere"
September 16, 2020 Jobs In Games Remote Working: "Love the games you want to be hired to make," says Storm8's Amber Okamura "What works for one person isn't going to work for another and find your own flow."
September 16, 2020 Arcade Anniversary Apple Arcade is a "welcome alternative to the free-to-play title", says Sega Hardlight's Neall Jones Sonic Racing and ChuChu Rocket both launched with Apple Arcade
September 16, 2020 "speed Is Essence" PGC Helsinki Digital: Kwalee accumulates 425 million lifetime downloads Milestone was confirmed by Kwalee publishing manager Allan Adham
September 16, 2020 Time Is Money PGC Helsinki Digital: The common missteps of an indie hypercasual studio Umami Games CEO Riley Andersen shared the struggles of her early free-to-play career
September 16, 2020 Two Billion Users PGC Helsinki Digital: Downloads need to take "five-seconds or less" on Facebook Gaming Quicksave Interactive CEO and co-founder Elina Arponen spoke about the benefits of developing games for social platforms
September 15, 2020 "dominant" PGC Helsinki Digital: Loot boxes are still the "number one monetisation method used in core games" globally on mobile App Annie senior insights market manager Lexi Sydow confirmed this during a Superstar Session
September 15, 2020 Hey, Listen PGC Helsinki Digital: 86% of UK adults dislike video ads in mobile games "Most innovations in ad tech are none intrusive"
September 15, 2020 200 Partnerships PGC Helsinki Digital: Homa Games exceeds 250 million lifetime downloads Sky Roller and Nerf Epic Pranks dominate