December 4, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Kolibri hires new VP of marketing, Phoenix Labs expands, and Salesforce snaps up Slack The movers, shakers and job opportunities in mobile gaming
December 4, 2020 Making Of The adventure of developing Slash Quest for Apple Arcade "As much as I loved the talent everyone brought to the project, expanding the team was a big challenge to overcome"
December 3, 2020 Live And Kicking How Animal Restaurant secured 10 million customers "Our day one retention is around 50 per cent"
December 2, 2020 Remote Working Agora senior director of sales Mike Lopez on the importance of trends in games "There are a lot of studios who question what a guy in sales is supposed to know about delivering value"
December 1, 2020 A Year Of Transition King president Humam Sakhnini addresses Candy Crush longevity, diversity and utilising Activision IP to bring Crash Bandicoot to mobile "The vast majority of our 249 million monthly active players have never spent any money in our games"
November 30, 2020 Had Its Heyday Supercell cancels new casual match-three puzzler Hay Day Pop Servers remain online until February 1st, 2021
November 30, 2020 Most Read Hot Five: Supercell invests in 2UP Games, The Crown Prince of Saudi Arabia wants SNK, and ByteDance launches publishing arm The hottest articles of last week
November 27, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Small Giant Games appoint new CEO, Mediatonic expands, and redundancies hit Bossa Studios The movers, shakers and job opportunities in mobile gaming
November 27, 2020 Poc In Mobile "It’s important to create a culture where it is okay to be different," says SciPlay QA Manager Ronny Yoon "Quality assurance is a great way to get started in the games industry."
November 26, 2020 Live And Kicking How Disney Magic Kingdoms has kept the magic alive for four years and counting We speak to Gameloft game manager Jennifer Gale regarding the anniversary.
November 25, 2020 Breath Of The Who? The Pathless: From Abzû to Apple Arcade headliner to launch Giant Squid founder and creative director Matt Nava details the four-year journey
November 25, 2020 Indie Spotlight How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade "I’ve been working more hours than I would ever encourage other people too."
November 24, 2020 Remote Work Aquiris business director Sandro Manfredini explains the troubles of building personal relationships over video "My role was profoundly impacted considering the business in games..."
November 23, 2020 Don't Cross The Streams Google Stadia: The good, the bad and the ugly of the cloud-streaming platform's first year Stumbled start or headed for the Google graveyard?
November 23, 2020 Hot Five Hot Five: Embracer Group makes a dozen acquisitions, Lila Games secures $2.8 million in funding, and Square Enix talk beautiful gaming experiences The hottest articles of last week
November 20, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Nexon nominates former TikTok CEO, Retro Studios hires Marisa Palumbo, and Keywords Studios brings in Fumiko Okura The movers, shakers and job opportunities in mobile gaming
November 20, 2020 Poc In Mobile Ubisoft's Leon Winkler on the need to reach out and engage with POC communities in games "We cannot just expect them to join"
November 19, 2020 Making Of How SMG Studio fought Animal Crossing and a global pandemic to launch Moving Out SMG Studio founder Ashley Ringrose speaks on the crazy year of 2020
November 18, 2020 Remote Working "The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman "Imagine teleporting instantly from a crowded, busy office to a secluded mountain retreat or an exciting city."
November 17, 2020 Braking Out Why Project Cars is turning to mobile Slightly Mad Studios' Joe Barron discusses moving to mobile, Fast & Furious and why now is the right time to find a new audience
November 12, 2020 Pgc Digital PGC Digital: How "testing and tuning" tournaments boosted Wordscapes LTV by 40% Wordscapes boasts more than five million DAUs
November 12, 2020 Pgc Digital PGC Digital: How "understanding the player" lead to a 40% increase in users for Koron Studios The sevilla-based studio saw massive growth in Idle Fishing through specific updates
November 12, 2020 Pgc Digital PGC Digital: "There's a huge ripple effect once you don't have detailed information about players," says Tilting Point head Andre Cohen Apple looks to introduce further privacy rules in early 2021
November 12, 2020 Pgc Digital PGC Digital: India overtakes US to become second-biggest game download market globally Only China sees higher downloads worldwide
November 12, 2020 Pgc Digital PGC Digital: "Your time is the most valuable thing," says Koch Media's Thomas Glenn on publishing vs. self-publishing The advice was shared as part of The Art of Publishing track
November 11, 2020 Pgc Digital PGC Digital: Why attracting the right investor is a "critical hire for your business" Comment was made on 'The Investor Dating Game - Attracting the Right Investor' panel.
November 11, 2020 Pgc Digital PGC Digital: Apple removing IDFA "could have really negative impacts on the entire industry," says Gamejam CEO Christian Calderon Apple is set to introduce new privacy measures in iOS 14
November 11, 2020 Pgc Digital PGC Digital: CrazyLabs surpasses 3.5 billion downloads across games library The Israelian-based studio has been publishing games for over two decades
November 11, 2020 Pgc Digital PGC Digital: Why Twitch's 3.2 million monthly streamers offer "endless free user testing" Snap Finger Click design director Joanna Haslam shares studio's experience
November 11, 2020 Making Of Netmarble US president discusses how BTS Universe Story came to light "The pandemic has been a challenge for everyone but we are fortunate to have been able to adapt quickly"
November 10, 2020 Pgc Digital PGC Digital: Double Coconut founder David Fox on exploring different game development tools Unity vs. Unreal vs. Godot vs. Cocos2D/LibGDX
November 10, 2020 Pgc Digital PGC Digital: King's Ana Luca on the must-haves for QA testing Regular testing sessions, kick-off meetings, and specific planning phases.
November 10, 2020 Pgc Digital PGC Digital: "A publisher is crucial to the process," says hypercasual studio Spunge Games' Mark Fludder Comment was made during a Fireside Chat on the differences between casual and hypercasul
November 10, 2020 Pgc Digital PGC Digital: Mattel and NetEase joint venture Mattel163 achieves 600% revenue growth in two years 160 million players worldwide
November 9, 2020 Pgc Digital PGC Digital: "It will be the content that drives future devices forward," says Niantic AR strategy lead Ross Finman "True digital experiences"
November 9, 2020 Pgc Digital PGC Digital: Facebook Gaming's Olha Muzychenko explains the social growth recipe to meaningful content "Make sure to provide shareable, meaningful moments"
November 9, 2020 Pgc Digital PGC Digital: South Korean mobile games market sees increase of 15% under pandemic The market is estimated to be worth $9.8 billion by 2026
November 9, 2020 Pgc Digital PGC Digital: The importance of automated app ads with Facebook Gaming Facebook Gaming's Finbarr O'Mahony spoke about the benefits
November 9, 2020 Pgc Digital PGC Digital: Yahtzee With Buddies exceeds $500 million lifetime revenue Working towards over half a million daily average users
November 4, 2020 Indie Spotlight HoloVista developer Aconite on why "no game is worth anyone's mental or physical health" We speak to lead producer Meredith Hall as well as co-directors Star St. Germain and Nadya Lev
November 3, 2020 Remote Working "This is a really unusual time, it’s okay not be okay," says Team17 producer Emma Bates "It’s difficult because everyone has different circumstances and is working in different conditions..."
November 2, 2020 Most Read Hot Five: Scopely secures $340 million in funding, Apex Legends Switch delay may hit mobile, and Rovio revenue drops in Q3 The hottest articles of last week
October 30, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Starbreeze CEO steps down, Niantic jobs aplenty, and Annapurna Interactive opens new LA studio The movers, shakers and job opportunities in mobile gaming
October 30, 2020 Poc In Mobile "I’ve often had to do twice the work to convince people that I am capable," says Snap Games' John Imah "In every role I’ve held throughout my entire professional career, I’ve been the first black employee with the title."
October 29, 2020 Swing And A Miss Rovio scraps Angry Birds Tennis following unsuccessful soft launch period Free-to-play sports title will no longer be developed
October 29, 2020 Making Of Kongregate's Tammy Levy on licensing, partnering with Nickelodeon and launching TMNT: Mutant Madness "There are many hero-focused games on the market, so we wanted to make ours stand out"
October 28, 2020 Breathe It In Apex Legends delayed on Nintendo Switch, may impact mobile "This year has brought on unexpected new challenges"
October 28, 2020 Remote Vs Office Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office? "Life is short, and the distractions are piling up. At what point do you need to majorly change your lifestyle to fit with an internet-enabled world?"
October 28, 2020 Indie Spotlight Kosmoon Studio solo developer Benhaddou Malik on the importance of respecting the players "Use your mistakes as a learning process."
October 27, 2020 Remote Working Habbo product manager Jorge García on balancing family life and work under lockdown "Make sure to take some time for rest or being with your family, doing exercise, cooking healthy food, etcetera."