May 2, 2016 2017 And Beyond Why Behaviour Interactive is committing to big-brand midcore for the next 3 years VP of mobile publishing Jimmy Gendron thinks big
April 29, 2016 What's Next? People will be surprised by our second game, says Nordeus CEO Branko Milutinovic Life after Top Eleven
April 28, 2016 No Tanks Required Offering $30,000 for soft launch UA, Wargaming's WG Labs is looking for midcore mobile games to sign up Natallia Pershyts explains the deal
April 28, 2016 Dos And Dont's The cost of bad UX: why Star Wars: Commander hasn't reached Supercell-level success Player Research CEO Graham McAllister on UX cardinal sins
April 28, 2016 A Little Moor Detail Moor Games CEO Davon Robinson on Fetty Wap, real world rewards, and engaging multicultural audiences The background and inspiration behind Fetty Wap: Nitro Nation Stories
April 27, 2016 London To Mumbai With the India mobile games market set to explode, why Nazara is investing in UK devs Two down, more to come?
April 26, 2016 Double Strike PlayRaven CEO Lasse Seppänen on being bold and trying new things in the mobile strategy genre A different strategy
April 25, 2016 Attack Of The Clones? Will Clash Royale's success herald a wave of synchronous PVP imitators? Mobile Mavens on clones and eSports
April 21, 2016 Mobile > Pc Mobile games revenue to hit $37 billion in 2016, overtaking PC Landmark year expected for mobile says Newzoo
April 21, 2016 Shuttered Updated: Gumi shutters studios in Canada, Sweden, Germany, Austin and Hong Kong First to try. First to fail. First to recover
April 21, 2016 Betting Made Legal Nazara makes second UK investment with virtual currency gambling dev Mastermind Sports Nazara takes 26% stake in London firm
April 21, 2016 Iap Inspector Gifts galore: the monetisation of Tales of LINK IAPs from the players' perspective
April 20, 2016 Enter The Future The Future Group seeks Oslo-based UI designer for fusion of games, TV, and online shopping "Not a game, content platform or eCommerce solution - it is all three"
April 19, 2016 Join The Apes How to get a job at Vancouver developer A Thinking Ape People Team Lead Alysia MacInnes shares insights
April 19, 2016 Fetty App Hip Hop artist Fetty Wap bags mobile game deal with Creative Mobile and Moor Games Fetty Wap: Nitro Nation Stories coming 3 May
April 19, 2016 Time To Compete Smite dev Hi-Rez on three months of learning about the nascent mobile eSports market COO Todd Harris is playing a waiting game
April 19, 2016 Apply Now Barcelona-based mobile ad exchange startup Tappx is hiring a business development manager Experienced analyst needed
April 15, 2016 Sustainable Coexistence Clash Royale on track for $1 billion-a-year success, and all without cannibalising Clash of Clans Clash Royale the world's top grossing game
April 14, 2016 Riding The Waves How Distinctive Developments moved from PlayStation and Java to F2P sporting success CEO Nigel Little on 1994 consoles, 2001 feature phones, and 2016 smartphones
April 13, 2016 Taking Charge GSN Games appoints Arun Dutta as Country Manager for India Overseeing new projects and Bingo Bash live ops
April 13, 2016 Big Boots How to get a job at one of Gameloft's 21 global studios HR Manager Romain Delebecque shares insights
April 13, 2016 Time To Split Cliff Bleszinski, Rami Ismail and Tim Schafer among the speakers for Croatia's Reboot Develop 2016 conference Croatia's premier conference returns 28-30 April
April 12, 2016 Cogs In The Machine Machine Zone hiring for live ops and engineering in Hamburg and Palo Alto In the zone
April 12, 2016 Hello World What do the Mobile Mavens think of Nintendo's mobile debut Miitomo? Mario or Luigi?
April 8, 2016 Iap Inspector Hardcore Heroes: the monetisation of Marvel: Avengers Alliance 2 IAPs from the players' perspective
April 7, 2016 Gdc Learnings Indian Mavens discuss their GDC 2016 highlights Back from San Francisco, what have they learned?
April 6, 2016 Listen To Your Players Are you making the most of your user reviews? Not without Player XP CEO Garry Barter on isolating helpful reviews
April 4, 2016 The Client's Always Right NativeX is hiring a Developer Relations Manager Courting clients and analysing performance
April 4, 2016 Never The Twain Wooga on its tactical separation of core and casual development, and why wearables will trump VR Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
April 1, 2016 Your Next Job Helsinki developer Next Games is hiring a Full Stack Developer The Walking Dead: No Man's Land dev looks to bolster Live Ops team
March 31, 2016 From Facebook To Mobile Disney launches Marvel: Avengers Alliance 2, the sequel to its most successful social game ever 2012 Facebook title gets a 3D, mobile-only sequel
March 30, 2016 Tune In, Join In How the deep Twitch integration of Amazon's Lumberyard engine will drive a new type of community and gaming VP of Games Mike Frazzini on its multiplatform community approach
March 25, 2016 Vr Everywhere Mobile Mavens reflect on GDC trends and highlights Back from San Francisco
March 25, 2016 Still Building 10 years of Pocket Gamer: EA's Petri Ikonen reminisces on Digital Chocolate days From Tower Bloxx to SimCity BuildIt
March 24, 2016 All Action Japanese giant COLOPL on its struggle to grow a US mobile business, but its expectations for big VR success Catching up with new CEO Jikhan Jung at GDC 2016
March 22, 2016 Headline Grabbing 5 key mobile game trends from GDC 2016 Key trends from San Francisco
March 21, 2016 Downsized Apple announces a 9.7 inch iPad Pro, gunning for Windows users Available 31 March, from $599
March 21, 2016 Bigger =/= Better Apple announces iPhone SE, the most powerful 4-inch phone ever Starting at $399
March 17, 2016 Best Of Both 700-strong Chinese giant Locojoy moves west with Narvalous partnership and Palo Alto office Three games coming West in Q2
March 16, 2016 Why Did Mickey Cross The Road? Disney announces Hipster Whale collaboration Disney Crossy Road GDC breaking news
March 16, 2016 Creativity Through Limitations ZeptoLab's Eugene Yailenko on lessons learned from King of Thieves From prototype to 24 million downloads
March 16, 2016 The Unsatisfied Mind FRAMED designer Joshua Boggs on the self-destructive drive of creators Chase happiness, not acolades
March 15, 2016 Speaking Volumes Spry Fox's David Edery on Alphabear: post-mortem of a viral hit Third time's the charm
March 14, 2016 Something To Build On What EA's Petri Ikonen learned from designing SimCity BuildIt How user testing saved the project
March 14, 2016 The Mobile Traps The top 5 ways mobile developers are chasing away their own players UserTesting's Michael Mace on what NOT to do
March 14, 2016 10 In 10 10 years of Pocket Gamer: Distinctive's CEO Nigel Little on the journey from FIFA on Java to Rugby Nations on iOS 10 questions, 10 answers, 10 years
March 11, 2016 Double Figures 10 years of Pocket Gamer: Gram Games CEO Mehmet Ecevit reflects on a decade in mobile development 10 questions, 10 answers, 10 years
March 10, 2016 Vr In Focus COLOPL takes its VR focus global, promoting Jikhan Jung to head US operations Aiming to publish several VR titles per year