June 2, 2016 Mobile > Pc And Console Mobile is the most popular platform for worldwide Minecraft players Big lead in APAC, Middle East and Africa, noses in front in North America and Europe
June 2, 2016 Market Yourself Nextgen publisher Tilting Point seeks a Marketing Manager New York firm hiring experienced marketing pro
June 2, 2016 Monetisation Sentiment How does monetisation affect a game's reputation? PlayerXP investigates
June 2, 2016 From Pocket To Multiplex The Angry Birds Movie hits $238 million worldwide, with China in the lead Angry Birds and Warcraft movies enjoy strong start
June 2, 2016 Keep The Clients Happy Chartboost hiring English/German-speaking Developer Relations ace Based out of Amsterdam office
June 1, 2016 Taking Aim Why Hothead Games is betting big on FPS and PvP mobile games PGC Vancouver speaker Mike Inglehart explains
June 1, 2016 Square Eyes Video ads are the preferred method of earning hard currency for mobile players And signing up for promotions the least favoured, says
June 1, 2016 Iap Inspector Join the club: Monetisation and VIP privileges in RAID HQ IAPs from the players' perspective
June 1, 2016 Howzat? Nazara and Stick Sports team up for Stick Cricket game starring Virat Kohli and Rohit Sharma India's leading batsmen step up
May 31, 2016 Level Up Deadline for GameFounders' Malaysia game accelerator program is 10 June €15,000 investment, free office space, and expert mentoring
May 31, 2016 Vive La Arcade With $50 million to invest in VR, why COLOPL thinks arcades are the best place for its early adoption Plus updates on Rune Story and Downtown Showdown ahead of PGC Vancouver
May 31, 2016 Forced Marriage? Would a Tencent acquisition of Supercell benefit it or the mobile game industry? Mobile Mavens discuss a potential giant
May 30, 2016 Indian Mavens With Indian women playing more than men, should more games target them? Is this engaged player-base overlooked?
May 27, 2016 (dis)approval Why did Apple U-turn on Palestinian indie game, and does its approval process need to change? Liyla and the Shadows of War developer Rasheed Abueideh speaks out
May 27, 2016 From Pc To Mobile Madfinger Games names Miguel Caron as its new Studio Head Former Funcom and Behaviour man makes mobile move
May 26, 2016 Expanding The Niche Supercell hiring a competitive gaming expert to establish Clash Royale as first mobile eSport Write your own playbook
May 26, 2016 A Cat Reborn Why we ditched "esoteric" UI and fixed poor retention to give Lumo's Cat another life Steve Stopps on creativity in the right places
May 25, 2016 Competition =/= Sport Updated: To be an eSport, you have to design a game for spectators as well as players, says Mobcrush Koh Kim discusses the rise of the spectator
May 25, 2016 Going Global How western developers can find success in Japan and China Chorus Worldwide CEO Shintaro Kanaoya explains
May 25, 2016 Shanghai Calling EA hiring for Creative Director, Arts Director, and CG Supervisor at its PopCap Shanghai studio Experienced individuals needed to establish Plants vs Zombies and Need for Speed brands in Asia
May 25, 2016 Mobile Mavens Can Google's Daydream accelerate a slow-to-start 'year of VR'? Are the Mobile Mavens Daydream believers, or wide awake?
May 24, 2016 More Than Mobile Loot Crate looking for a Game Producer for games and VR/AR projects LA-based geek box firm hiring more gaming pros
May 24, 2016 Easy Peasy As devs drift towards midcore, is there an opportunity for super casual experiences? 231 Play founder Matthias Hoechsmann thinks so
May 24, 2016 Join The Arkadians How to get a job at New York casual studio Arkadium VP of People Operations Jim Lally shares insights
May 23, 2016 New Studio Lead Deconstructor of Fun Michail Katkoff leaves Zynga for FunPlus Deconstructor of Fun editor jumps ship
May 20, 2016 Apply Now EA hiring mobile Senior Product Marketing Manager for its Star Wars games Mobile-first role at EA's Redwood City HQ
May 20, 2016 Happy Valley Two years and 26 million downloads on, Monument Valley has generated $14.3 million 73% revenue comes from iOS
May 20, 2016 Minecraft Enters China NetEase bringing Minecraft to China on mobile and PC World's biggest game meets world's biggest game market
May 20, 2016 Deconstructor Of Churn Here's why players are churning in Clash Royale Michail Katkoff on why players are losing interest
May 20, 2016 Eyes Glued Next Games enjoys 80% opt-in rate for rewarded video ads, driving ARPDAU of $0.06 Sustained revenue
May 19, 2016 Off Limits Palestinian indie's war-themed game rejected by Apple, available on Google Play "Not appropriate" for the games category
May 19, 2016 Shmup-ing For Success Eight Pixels Square on the evolution of its accidental shoot-'em up RAID HQ Co-owner Hugh Binns talks soft launch, UX, and more
May 18, 2016 Inject Some Personality In the standardised world of F2P mobile games, a little narrative creativity goes a long way Don't write sagas, sprinkle detail
May 17, 2016 Link Up Gamevil partners with Cartoon Network, bringing Adventure Time characters to Dungeon Link Summon Adventure Time heroes in the RPG puzzler
May 17, 2016 Classics Digitised Gamedoctors founders aim to "casualize" analogue classics with new Berlin studio 231 Play Debut game will be Peppy Pairs Paradise
May 17, 2016 Setting The Pace Samsung has sold more than 300,000 Gear VR headsets in Europe in 2016 Driven by discount for Samsung Galaxy S7 customers
May 17, 2016 Trouble In Japan Mobile games dominate in Japan but where next for gacha monetisation? Market analyst Sho Sato shares insights
May 16, 2016 Candy Crush Pvp It dominates casual gaming, but can King also be successful in midcore - whatever that is? Mobile Mavens discuss
May 12, 2016 An End To Infinity Disney cuts console publishing, doubles down on mobile Disney Infinity line killed off as 300 lose jobs
May 12, 2016 Ignore The Herd All eyes are on VR... so now's the time to launch elsewhere, says Mike Bithell Thomas Was Alone dev talks opportunities, 'Indiepocalypse', and crunch
May 10, 2016 Apply Now How to get a job at Agar.io and 8 Ball Pool developer Miniclip HR Director Sarah Rose shares insights
May 10, 2016 Playing The Long Game We're more Supercell than Machine Zone, says Nordeus CEO Branko Milutinovic Belgrade firm takes retention-first, long-term view for next game
May 9, 2016 Off To A Flyer? Are Fire Emblem and Animal Crossing good choices for Nintendo's first mobile games? Mobile Mavens weigh up commercial prospects
May 6, 2016 Strong Support = Strong Results 34% of PocketGamer.biz's top 50 developers use in-app support platform Helpshift Customer support the key, says Helpshift
May 5, 2016 Back From Split 5 important things we learned at Reboot Develop 2016 Most significant lessons learned from Croatian game dev conference
May 5, 2016 Creativity = Profit? India has a burgeoning indie scene, but can it find commercial success? Indian Mavens weigh up the creative/commercial balance
May 4, 2016 Intern Wanted Dutch publisher TFJoy hiring Intern Game Programmer Rotterdam firm seeks killed coder for paid internship
May 4, 2016 Talk Talk Speaker submissions for NASSCOM Game Developer Conference 2016 now open Indian game dev conference returns 10-12 November
May 3, 2016 Beam Me Up How to get a job at Star Trek Timelines' developer Disruptor Beam VP of People Ops Jennifer Ramcharan shares insights
May 3, 2016 Apply Now Korean publisher Smilegate hiring Software Engineer and UI Artists English or Korean speakers needed for MMO project