December 8, 2011 Apple US gives EA's Dead Space its iPad game of 2011 award, while European App Store goes for Contre Jour Blockbuster versus art house
December 8, 2011 Apple US crowns Tiny Tower as its iPhone game of year, while European App Store goes for Tiny Wings Angry Birds is bestseller everywhere
December 8, 2011 Funzio's second freemium game Modern War does 1.5 million iOS downloads in first week Invasions galore
December 8, 2011 YetiZen opens applications for its March 2012 business accelerator program Game studios, technology and tool start ups encouraged
December 8, 2011 Chartboost CEO Maria Alegre on why network scale is less important than providing consumers with a quality experience Best users are most important
December 8, 2011 Chartboost opens up its cross promotion and user acquisition platform for Android Targeting the fastest growing market
December 8, 2011 Ben Vu on Battle Bears' freemium debut and his 10 game roadmap for the humorous shooter franchise Also pitching for TV series
December 7, 2011 IMGAs gain ProSiebenSat.1 Games' sponsorship and media coverage worth 1 million euros Tencent, ARM and KOCCA other sponsors
December 7, 2011 PopCap retires Bejeweled 2 + Blitz but releases first freemium iOS game as it refreshes brand on iPhone Gains Bejeweled Blitz plus all-new 99c Bejeweled
December 7, 2011 TeePee hooks up with iQU adding MMOGs to discovery platform First titles include Battlestar Galactica Online
December 7, 2011 RIM loses BBX trademark case, OS renamed as BlackBerry 10 Moves from Roman back to Arabic numerals
December 7, 2011 Kontagent's Josh Williams on why its enterprise quality kSuite analytics platform is right for mobile But only if you're big enough to take full advantage
December 6, 2011 Gamevil announces opening of Japanese office Expanding opportunities with DeNA and GREE
December 6, 2011 SkyVu shoots up to 14 million downloads of Battle Bears with Royale multiplayer release Powered by W3i's Recharge Studios' support
December 6, 2011 Gary Nichols on Playbox's rebranding as Atomicom; now prepared for a mobile-only future Following the excitement and money
December 6, 2011 GREE part-owned social gaming outfit Gumi raises $26 million for global expansion and acquisitions Japanese user base is already 10 million
December 5, 2011 GREE promises single sign-on, 'fully borderless' social platform across iOS and Android SDK not available until Q2 2012 though
December 5, 2011 EA reworks Tetris on iPhone, integrating Origin social features, $100 IAP purchases and $30 annual subscription to T-Club Get your global Tetris Rank now
December 5, 2011 Godzilab, One Man Left, Retro Dreamer, Matt Rix and Fargoal band together for Christmas charity Supporting Child's Play and Doctors Without Borders
December 4, 2011 PG.biz week that was: Rovio goes nutty, Zynga gets angry, Bigpoint looks to mobile, and W3i offers developers $10 million The past seven days' news compressed bite-sized
December 2, 2011 CGO Philip Reisberger on why mobile and tablets will be very important for Bigpoint in 2012 Bringing Farmerama companion app to iOS any day
December 1, 2011 Evolve London 2011: Tag Games' Paul Farley on freemium ethics, and its naivety when it launched Funpark Friends #evolveconf Changing shades of grey
December 1, 2011 Evolve London 2011: Tequila opens up its 4 million-strong Tequila Planet mobile gaming platform for third party developers #evolveconf Doing a GREE
December 1, 2011 Rovio links up with Wonderful Pistachios for branded Angry Birds browser game, The Hunt for the Golden Pistachio Includes real reward element for US residents
December 1, 2011 Evolve London 2011: Google's Paul Kinlan on why iOS and Android developers should also be targeting the Chrome web store #evolveconf 200 million users, 95:5 revenue share
December 1, 2011 Evolve London 2011: Gareth Davis on how Facebook will unpin the future of multi-platform gaming #evolveconf And why HTML5 is the current hot topic
December 1, 2011 Gameloft releases UNO for Free on Android, backed by in-app ads and incentivised downloads Experimenting with $2.99 of virtual value
November 30, 2011 Kontagent hires ex-Google Docs lead Evin Levey to head up kSuite user analytics platform Looking to scale up
November 30, 2011 W3i's Ryan Weber on spending its AppX 'real cash' $10 million user acquisition warchest across 50 games Size reflects company's and market's profitability
November 30, 2011 W3i announces $10 million AppX game developer fund for user acquisition on iOS and Android Gain more, better monetised users faster
November 29, 2011 FreeAppADay pushes virality, virtual rewards and app discovery with its iOS FunChat-powered social app Due to launch 6 December
November 29, 2011 Kiip CEO Brian Wong on how its 'non cannibalistic' reward network boosts gamer engagement and retention GameSalad integration is the first step of master plan
November 29, 2011 Samsung launches metal-cased, 1.4 GHz processor-packing, 4-inch Super AMOLED-boasting Wave 3 First in France, then Germany, Italy and Russia
November 29, 2011 Mobile rewards ad network Kiip integrates with GameSalad Creator Expands model to 200,000-strong community
November 28, 2011 MobileBits' Karsten Wysk on why its .NET Delta Engine is the most efficient for mobile game making Only one to support OS, Android and Window Phone
November 28, 2011 PressOK's Ryan Morel on how its hyper-local ad network PlacePlay offers eCPM of up to $8 First 25 developers to sign up get 100% of revenue
November 26, 2011 PG.biz week that was: Sony announces PS Vita Euro games and hits out at cheap mobile games, while UK trade boss compares it and Nintendo to dinosaurs on drugs The past seven days' news compressed bite-sized
November 25, 2011 .NET specialist MobileBits releases its Delta Engine, the only cross-platform tech for iOS, Android and Windows Phone Claims no performance hits despite not being native code
November 25, 2011 App PR service appromoter goes live, free for first 300 developers New meeting place for mobile developers and press
November 23, 2011 Zynga launches its first mobile game with location-based elements, Dream Zoo Walkabout to unlock free safaris
November 23, 2011 Disney reveals value of a cross platform strategy with 100 million coins transfered from mobile game into Club Penguin Puffle Launch reinforced with new Lite versions
November 23, 2011 Fishlabs looks to build Asian profile, appointing Christy Tang as social media manager for China Looking east for future growth
November 23, 2011 Mobile publisher Thumbstar Games gains investment and Driver creative Martin Edmondson as CCO Plus new Newcastle development studio
November 15, 2011 PerBlue and PlayMob continue charitable push with IAP-based Thanksgiving campaign in Parallel Kingdom Food Basket Hat purchase provides real world meal
November 15, 2011 Swrve CEO Hugh Reynolds on how its real-time personalisation tech will redefine the relationship between game makers and players One size does not fit all
November 14, 2011 PerBlue CEO Justin Beck on why Android is driving growth in its location-based MMOG Parallel Kingdom Faster growth, quicker updates, better ecosystem
November 12, 2011 PG.biz week that was: 79% of Gamevil's business is IAP, Windows Phone 8 will be native, Samsung's working on bada tablets, and vote for the IMGAs The past seven days' news compressed bite-sized
November 10, 2011 Com2uS on becoming a majority smartphone business, and dealing with 98% Android piracy rate Now looking to release 3-6 games a quarter
November 10, 2011 ARM increases compute power of its GPUs four-fold, with the announcement of Mali-T658 Its first eight core design
November 9, 2011 Entries for the 8th International Mobile Games Awards now open And you can recommend your favourites too