January 4, 2019 Marvellous Hearthstone director's Second Dinner snags $30m from NetEase and secures Marvel licence agreement New studio has been working on its first game for six months
November 6, 2018 Draw Hearthstone hits 100 million users as mobile revenue reportedly passes $660m Blizzard’s Warcraft card game spinoff hits the milestone over four years after launch
August 16, 2018 Strong Hand Second Dinner picks up three more Hearthstone veterans Three former Blizzard developers join former Hearthstone director Ben Brode’s new studio
August 3, 2018 Lucky Draw Mobile users account for 71% of the $1.5 billion digital card games market Hearthstone leads the charge on a market expected to grow to $2 billion by 2020
July 13, 2018 Winner Winner Second Dinner Former Hearthstone game director Ben Brode opens new studio Second Dinner The ex-Blizzard dev took to Twitter to reveal the news but details are sparse
September 8, 2017 Blizzard Arena Blizzard opens dedicated eSports arena in Los Angeles to host its own Hearthstone tournaments Bring the viewers in, sell them merch on the way out
June 9, 2017 Mobile Masters Amazon brings Summoners War, Hearthstone and Vainglory together for Mobile Masters Invitiational eSports tournament Top teams and streamers come together to battle it out for a $65,000 prize pool
May 25, 2017 Back In Action Hearthstone recovers from revenue woes as Clash Royale continues to be the top grossing mobile game SuperData Research reveals the biggest earners of April 2017
May 9, 2017 The Charticle Still collecting Gold: Hearthstone at three shows no signs of slowing down Blizzard's CCG still competing at the top
May 3, 2017 Dealing Them In Hearthstone snaps up 70 million downloads April's Journey to Un’Goro update proves popular with players
March 28, 2017 Crikey Lineage 2: Revolution was the top grossing game worldwide in February 2017 despite only being launched in South Korea Monster Strike and Clash Royale didn't stand a chance
January 27, 2017 Deal Me In Digital CCGs set to generate $1.4 billion worldwide in 2017 SuperData Research looks at how the genre will perform
December 22, 2016 Indie Mavens Indie Mavens' Games of the Year 2016 Some big names, some smaller entries
September 27, 2016 Blizzard In China Blizzard and NetEase extend mainland China games partnership to January 2020 Happy to keep working together
September 22, 2016 Battle's End Blizzard dropping Battle.net name after almost 20 years of service Technology will continue to be used
September 20, 2016 Denial Of Service Hearthstone and other Blizzard games suffer DDoS attacks Servers go offline
June 6, 2016 Sharing Is Caring Blizzard integrates Facebook Login into Hearthstone, World of Warcraft and more Social Blizzard
May 6, 2016 Discontinuous Stripping out King stub revenues, Activision Blizzard sees FY16 Q1 mobile sales down 58% to $36 million Up and down
March 3, 2016 No Level Playing Field Why Clash Royale won't ignite the mobile eSports market Not enough competitive spirit
August 18, 2015 Drain Pain Hearthstone on mobile could be losing Blizzard millions Players switching from PC to mobile may be costing Blizzard.
August 12, 2015 Mobilizing Profit Mobile boosts Hearthstone's $20 million a month revenue, says SuperData SuperData research shines light on Hearthstone
May 12, 2015 Coming Up Trumps When it comes to Hearthstone's Asian success, Japan is the outlier Phone version has provided another boost
May 6, 2015 Small Screen Success Mobile release helps Hearthstone crack 30 million player milestone F2P card game rakes in the players
April 21, 2015 Westward Ho! Fantasy Westward Journey testifies to the strength of China's leading game company NetEase makes its case
January 13, 2015 State Of Play When it comes to monetization in 2015, we have all the questions... Monetizer Mavens on the unknowns
December 29, 2014 Monetizer Mavens 2014 in Review: Monetizer Mavens on Hearthstone, chart stasis, and waiting for the next big change Future trends from the remembrance of things past
December 26, 2014 Interview 2014 in Review: Simon Read, New Star - We hope to make waves in India in 2015 Future trends from the remembrance of things past
December 24, 2014 Mobile Mavens 2014 in Review: The Mavens choose their Game of the Year From Hearthstone to Monument Valley, Flappy Bird and Kim K...
December 24, 2014 Interview 2014 in Review: Lasse Seppanen, PlayRaven - The future belongs to category-defining mobile games Future trends from the remembrance of things past
December 22, 2014 Mobile Mavens 2014 in Review: Mavens on Flappy Bird, fetishisation of the underdog, regulation, end of the gold rush, and moving beyond mobile Future trends from the remembrance of things past
December 19, 2014 Interview 2014 in Review: Jesse Divnich, Tilting Point - As the market matures, consolidation begins Future trends from the remembrance of things past
December 16, 2014 Interview 2014 in Review: Greg Richardson, Rumble - Monetisation will become a lot less aggressive Future trends from the remembrance of things past
December 15, 2014 Interview 2014 in Review: MJ Fahmi, Babil Games - Both developers and publishers must compromise Future trends from the remembrance of things past
September 22, 2014 The Charticle 20 million players strong, has a post-Naxxramas Hearthstone sustained at the top of iPad's top grossing charts? A champion in the making?
August 22, 2014 Unite 2014 Hearthstone and Monument Valley double up at Unity Awards 2014 Blizzard title picks up Golden Cube
August 20, 2014 Video Mark Sorrell on behavioural economics and encouraging spending using ugly brother pricing Pulling in players
August 19, 2014 Monetizer Mavens Monetizer Mavens on their best games of 2014 so far Learning from the best
May 28, 2014 Making Of Nerfing rogues and gaming grans: The making of Hearthstone Bringing Battle.net to a whole new platform
May 7, 2014 Hearthstone helps offset sagging profits as Activision Blizzard's digital business booms Digital sales make up over a third of quarterly revenue
April 30, 2014 The Iap Inspector How to win at Hearthstone without handing over stacks of cash IAPs from the players' perspective