January 12, 2018 Building A New Monster How Seriously took a new IP and created a $100 million business But there's still a lot of work to be done
September 1, 2017 Servers Up Why Heroic Labs built its Nakama real-time server technology for an open source future Product VP Alim Jaffer offers his thoughts on open-sourcing and games-as-a-service
April 13, 2017 Live And Kicking Five years on: MAG Interactive on the evolution of Ruzzle VP of Product Johan Persson on the game's life so far
March 7, 2017 Your Game The cautionary tale of Marvel: Contest of Champions’ v12 update Whose games is it anyway?
February 28, 2017 The Long View Five years on, have the first billionaire F2P mobile games survived or thrived? Checking out Puzzle & Dragons, Clash of Clans and Candy Crush Saga
January 12, 2017 Live And Kicking One year on: D3 Go on the evolution of Magic: The Gathering Puzzle Quest Senior Director of Digital Operation Brian Etheridge on the game's life so far
October 13, 2016 Live And Kicking Postmortem: Dawn of Steel one year on Former Superweapon President Amer Ajami reflects on an eventful year
October 11, 2016 Free To Pray The 10 commandments of free-to-play game design Thou shalt not try to change free-to-play
August 4, 2016 Natives Revolting "Exorbitant" Game of War update triggers IAP boycott by some high level kingdoms Trouble brewing
August 1, 2016 Five Down, One Anticipated With Rise of Tyrants prepping for launch, Z2Live sunsets legacy titles including Trade Nations Time to move on
June 9, 2016 Riding The Wave How moving to free-to-play saved Stronghold developer Firefly Studios And why mobile is next on the studio's agenda
May 13, 2016 Spicy Tag Games' tech spin-off Chilli Technologies officially launches ChilliConnect free backend service Pay when live
April 20, 2016 Rolling On One year on: How Yahtzee With Buddies scored high on the top grossing charts Niche licence, strong sales
April 12, 2016 Another Puzzle After four years and 54 million downloads, has $1 billion game Puzzle & Dragons finally peaked? Does GungHo's cash cow have more to give?
April 8, 2016 Outside The Box Her Story is brilliant but the UK game industry needs to gets to grips with games-as-a-service to have global significance Time to break out of niche
April 6, 2016 Listen To Your Players Are you making the most of your user reviews? Not without Player XP CEO Garry Barter on isolating helpful reviews
March 3, 2016 Triple-a To Free-to-play From Fable to BattleHand: How Another Place moved from triple-A console to mobile games-as-a-service The London studio's co-founders explain its life so far
February 17, 2016 No Time To Chill Chillingo on everything you need to know about running a successful live service How to get users, keep them playing, and keep them happy
February 2, 2016 Added Santa Inside the Game: Bringing Christmas to Hollywood U Keyan Mohsenin on festival balance
December 10, 2015 Alive And Kicking Scopely shows it's alive with Telltale crossover event for The Walking Dead: Road to Survival IP MASH UP
December 8, 2015 Everyone Is Core Playtika's Alex Galasso on why the casual gamer is dead Big change happening
December 1, 2015 Mobile Cadence Why games-as-a-service not Fallout 4 has been key to Fallout Shelter's ongoing grossing success Content not consoles
November 30, 2015 Portfolio Effect Storm8's Ramine Darabiha on the challenges and opportunities of running 45 games-as-a-service The power of many titles
October 22, 2015 Aiming High Bica Studios on the Portuguese industry, VC funding, and Smash Time "Too much ambition? There's no such thing."
September 30, 2015 Now Hiring Hothead Games goes coast-to-coast with new Halifax studio New 25-strong studio to focus on Kill Shot and live ops
August 25, 2015 Try Again In the Games-as-a-Service market, is there any place for a sequel? The Pro and Cons explained
July 2, 2015 Hacker Defence How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms How to not let them get away with it
July 1, 2015 Riccitiello Speaks Unity CEO John Riccitiello on GaaS, EA vindication, and his $5,000 Clash of Clans habit A chat from Unite Europe 2015
June 30, 2015 New-look Board PlayFab bolsters Board with Mitch Lasky and Emily Greer Also hiring in Seattle and Berlin
June 23, 2015 Shelter Or Shanty? Why the immediate success of Fallout Shelter can't be sustained Our Monetisation Mavens think long-term
June 3, 2015 It's Alive Inside the Game: The challenges of supporting a game over two years and 30 updates Keeping the experience fresh
April 27, 2015 Ultron Alert Why Marvel Contest of Champions is the perfect game for Avengers: Age of Ultron cross-over Super heroes squared
March 19, 2015 All Or Nothing F2P pioneer Jason Citron questions Nintendo's demarcation between design and operations GaaS approach must be holistic not segmented
March 17, 2015 It's Me Mario! How will Nintendo's beloved franchises go F2P? Mobile Mavens debate Nintendo's entry to mobile games
March 17, 2015 Future Proof Free events teach UK devs the future of gaming infrastructure TIGA and SoftLayer host five free developer events
March 3, 2015 Get Connected Honed in the Korean PC market, the ProudNet networking engine comes to mobile Ready for millions of players?
November 18, 2014 Stateside Failure to launch: Why the days of having a launch date for your game are dead Time to embrace betas and early access
October 22, 2014 Jobs Chris Donahue joins PlayFab as director of developer relations Customer relations
September 23, 2014 Gamesparks' CEO Griffin Parry on why server-side features spell success Forget the platform. Just make the game
June 26, 2014 Pg Connects Want to master Games as a Service? "Iterate, iterate, iterate," says Oscar Clark Applifier man on starting small and going big
June 23, 2014 The Charticle How GREE's Knights & Dragons proves the power of Game-as-a-Service Updated for success
May 28, 2014 Sponsored Feature 12 reasons to use cloud-based games-as-a-service solution GameSparks In use with 200 studios