May 21, 2020 Roundguard Indie Spotlight: Wonderbelly Games on Apple Arcade and running a studio from home with a child "I want to continue making games that make people smile, full of love and charm"
May 11, 2020 Studio Closure To Million Seller Indie Spotlight: Cornfox & Bros. co-founder details the five-year development behind Oceanhorn 2 "People expected all games to be free, and we were sitting on an almost finished 10-plus hour premium console-style adventure game"
April 22, 2020 Indie Spotlight Indie Spotlight: From Xbox Live Vision to Apple Arcade, how Zen Studios have survived for nearly two decades COO Mel Kirk shares his thoughts on the history of Hungarian studio
April 17, 2020 Making Of Making Of: How Ubisoft shrunk down Rayman for Apple Arcade "Ubisoft is always present on new platforms right from launch"
April 9, 2020 Making Of Making Of: How Shantae and the Seven Sirens found its way to being an Apple Arcade launch title "This was our shortest dev cycle for a Shantae game"
April 2, 2020 Making Of Making Of: How Bossa Studio's love of game jams led to Apple Arcade title Hogwash "Generally, we set aside two days a month for jamming"
April 1, 2020 Indie Spotlight Indie Spotlight: How RAC7 Games earned two game approvals for Apple Arcade "Until Apple Arcade came along, we weren't sure how much longer we'd even be making mobile games."
March 26, 2020 Another Dive Capcom's Shinsekai: Into the Depths is the latest Apple Arcade exclusive to jump to Switch Adds new game modes to the original release and new port
March 25, 2020 Indie Spotlight Indie Spotlight: Pomelo Games on the doubts surrounding sustainability and how Apple Arcade helped create its "purest" game "It’s a highly competitive market, and it’s getting even more competitive each year"
March 20, 2020 Making Of Making Of: Sumo Digital lead game designer Nic Cusworth discusses how Spyder went from game jam winner to Apple Arcade release "Going in, I don't think we realised what a huge challenge it was going to be to bring Spyder to life"
March 13, 2020 This Is The Way Making Of: How Illusion Labs' Way of the Turtle found its way to Apple Arcade CEO Marcus Dawson shares all
March 10, 2020 Apple Arcade Hype Six months on, Apple Arcade's hype machine needs kicking into gear Looking at PS Now and Xbox Games Pass to improve Apple's own subscription service
March 4, 2020 "first Of Its Kind" Indie Spotlight: How an unsolicited email led Frosty Pop founder Faisal Sethi to The Pinball Wizard "Success would be equal to having the freedom to choose what to do with your time."
February 27, 2020 Making Of Making Of: How Sega Hardlight relaunched ChuChu Rocket "The production was around eight months in total"
February 26, 2020 Indie Spotlight Indie Spotlight: Why Klei Entertainment looks to stay with Apple Arcade going forward Software engineer Mark Laprairie talks Hot Lava and subscription services
February 12, 2020 Indie Spotlight Indie Spotlight: The Gentlebros CEO Desmond Wong on leaving Koei Tecmo and the allure of Apple Arcade Former Koei Tecmo artist Desmond Wong talks about the Cat Quest studio and plans for the future
February 11, 2020 Won Over Is Apple Arcade worth it? A personal view Some of the best mobile games are part of the service
January 22, 2020 Indie Spotlight Indie Spotlight: Lykke Studios founder Jakob Lykkegard on life after Playlab The studio partnered with Apple Arcade to launch Tint.
January 15, 2020 Indie Spotlight How Snowman got noticed by Apple and became part of Apple Arcade's launch with Skate City "This growth in audiences combined with a service like Apple Arcade allows for indie studios to take more risks"
January 3, 2020 Don't Forget To Subscribe Apple Arcade predicted to reach 12 million subscribers by end of 2020 "This will make it the biggest bundled games subscription service globally"
January 3, 2020 2020 Trends Marmalade Game Studio on why 2020 will see a shift towards higher quality mobile games It's getting better
December 18, 2019 Subscriptions Update: Apple Arcade annual subscription launched at $49.99 12 months for the price of 10
December 17, 2019 Kinda Mobile Kinda Funny's Greg Miller and Tim Gettys on Apple Arcade and Google Stadia "Google Stadia failed on its first impression"
November 5, 2019 Indie Mavens Will subscription services be good for indie game developers? The Indie Mavens share their thoughts
October 25, 2019 Back To The Future Indie subscription service GameClub goes live with 100 iPhone classics Costs $5 per month
September 27, 2019 Apples & Oranges Why Google Play Pass is orthogonal to Apple Arcade Different strokes
September 23, 2019 Ghosting Is Apple stopping data companies tracking Apple Arcade downloads? App Annie and Sensor Tower shooting blanks
September 23, 2019 Share For Success Why Apple’s attitude to title exclusivity will make or break Apple Arcade It’s time to join in
September 20, 2019 Acquisition And Scale The Chinese Room's Dan Pinchbeck on why the timing was right to move to mobile I think it’s worth the risk
September 20, 2019 Start Here Apple Arcade - the First Time User Experience perspective How to organise 71 games
September 19, 2019 No Shows 21 Apple Arcade games that didn’t turn up for launch Coming soon, we hope
September 19, 2019 Apple Exclusive Where Cards Fall is looking good for Apple Arcade Apple Arcade launched on September 19th
September 18, 2019 Battle Lines Can Apple regain control of mobile gaming with Apple Arcade? Will Luton on another way to play?
September 18, 2019 Wheelie Good Time Sayonara Wild Hearts set to sparkle as Apple Arcade launch title Also coming to PS4 and Switch
September 18, 2019 Walled Garden Monetizer Mavens discuss if Apple Arcade is just for the kids How can the subscription service thrive?
September 17, 2019 Exclusive Title Monument Valley dev Ustwo goes all-in for Apple Arcade announcing launch game Assemble With Care "This game is about trying to help people understand the position of another person"
September 13, 2019 Sign Up Google to rival Apple Arcade with its Play Pass subscription service A curated catalogue spanning puzzle games to premium music apps
September 11, 2019 Another Model Worms firm Team17 passes on joining Apple Arcade “We have plenty of cash, so we’re not looking to people like Apple for development financing”
September 10, 2019 Exclusive Games Apple Arcade, iPhone 11 and Pascal’s Wager headline Apple Special Event Numerous new exclusive games announced
September 10, 2019 Paid The Game Apple Arcade launches September 19th at $4.99/month One-month free trial available
August 23, 2019 Apple Arcade Apple Arcade subscription could be priced at $4.99 a month Hidden promotional messages also claims free month's trial for new users
June 21, 2019 'busiest Lady In The Biz' What’s Good Games’ Andrea Rene on the state of mobile, Apple Arcade and 12 years in the games industry "If you don’t have the passion somebody will take your place"
June 3, 2019 Apple Arcade Controllers Apple Arcade gets Xbox One and PlayStation 4 controller support Subscription games service to launch later this year
May 1, 2019 Fun For All Tim Cook: Apple Arcade a service “for players of all ages” Will be something "that families can enjoy together"
April 24, 2019 Apple Arcade Apple’s transformation into an entertainment streaming service: Is a virtual Blockbusters for mobile games really the future? App Annie MD EMEA Paul Barnes offers his opinion on Apple Arcade
April 15, 2019 Apple Arcade Will Apple successfully capture the midcore gamer market with Apple Arcade? AdColony APAC MD Vikas Gulati expresses his doubts about Apple's subscription service for games
April 15, 2019 Apple Arcade Apple investing $500 million in Apple Arcade games Tech giant pulls out the cheque book for its new subscription service
April 3, 2019 Rethinking Paid Monetizer Mavens on what Apple Arcade needs to do to be successful A new way to play and pay
March 29, 2019 Unsubscribe Why Apple Arcade is doomed to disappoint both players and developers AppAgent CEO Peter Fodor believes Apple's new subscription service may have come too late - five years too late in fact