December 29, 2021 Old-school Khai’s 2021 Mobile Game of the Year: Fantasian The Apple Arcade-exclusive is editor Khai Trung Le’s mobile game of 2021.
November 23, 2021 Making Of How Lego Star Wars: Castaways was built "from the ground up" for Apple Arcade Gameloft Montreal's Lee Kaburis and Jacques Durand discuss the challenges of working with a beloved franchise
October 20, 2021 Wicket Replaces Wilson Gameloft to launch Lego Star Wars: Castaways on Apple Arcade Arrives exclusively on November 19th
September 28, 2021 Making Of How LEGO Star Wars Battles was reinvented brick by brick TT Games Brighton studio head Jason Avent talks iteration
September 14, 2021 Making Of How World of Demons was summoned from an unreleased mobile game "I gave it my all, right up until the end..."
September 7, 2021 Top 20 Partnerships Top 20 Apple Arcade partnerships From Sonic Racing and Oceanhorn 2 to Sayonara Wild Hearts and Layton's Mystery Journey
August 9, 2021 Reality Bites Apple removes Rosie's Reality from Apple Arcade after dev becomes unable to support game "We're focusing our efforts on different topics…"
August 6, 2021 The Big Apple Monster Hunter Stories pushes Apple Arcade to over 200 games Service launched on September 19th, 2019
May 24, 2021 All You Can Play Netflix rumoured to be considering a game subscription service Expansion into non-linear content?
May 19, 2021 Indie Spotlight Why Apple Arcade brought Spry Fox CEO David Edery back to mobile "I'm glad Apple is making a major effort"
May 12, 2021 Making Of How Gameloft looked to capture the spirit of the original Oregon Trail "We had always envisioned this as an Apple Arcade exclusive"
April 15, 2021 Making Of How Super Monkey Ball and Zelda: Four Swords inspired Marble Knights Austin Ivansmith dives into the Apple Arcade exclusive
March 24, 2021 Indie Spotlight "Success is in the harmony of making something valuable and being happy with the process" Studio FiftyTwo co-founders discuss partnering with Apple Arcade
February 25, 2021 Making Of Nuts - A Surveillance Mystery designer Jonatan Van Hove on seeing a game world through a different lens Noodlecake Studios published the Apple Arcade and Switch title
February 18, 2021 Making Of Alba: A Wildlife Adventure's journey to plant one million trees around the world "We’ve already planted over 450,000 trees so we’re almost halfway there!"
February 9, 2021 Pgc Digital PGC Digital: Understanding player motivation "I think the future of audience demographics is going to rely more on personality"
February 3, 2021 Indie Spotlight How Apple Arcade's Secret Oops started life as a PlayLink game for PlayStation "AR technology was progressing very fast back then and we were fascinated by the shared experience capabilities"
January 28, 2021 Switching It Up Bringing Breath of the Wild-inspired Oceanhorn 2 to Nintendo Switch "I will always remember the nice email we got from Nintendo"
January 21, 2021 Making Of Inspired by Jet Set Radio, Apple Arcade racer Warp Drive brought composer Hideki Naganuma onboard "We were thrilled when he agreed"
January 15, 2021 Making Of How Apple 'featuring' helped The First Tree rival sales to PS4 and Xbox One on iOS "Having a powerful ending can help people look past the flaws so much easier"
January 7, 2021 Making Of How a trip to Antarctica helped bring authenticity to South of the Circle We speak to State of Play Games co-founder Luke Whittaker regarding the development of South of the Circle on Apple Arcade
December 16, 2020 Indie Spotlight Q-Games founder Dylan Cuthbert on the allure of Apple Arcade "We are developing another Apple Arcade title"
December 4, 2020 Making Of The adventure of developing Slash Quest for Apple Arcade "As much as I loved the talent everyone brought to the project, expanding the team was a big challenge to overcome"
December 2, 2020 What A Sneak Apple names Sneaky Sasquatch as Apple Arcade Game of the Year Genshin Impact picked up iPhone Game of the Year
November 25, 2020 Breath Of The Who? The Pathless: From Abzû to Apple Arcade headliner to launch Giant Squid founder and creative director Matt Nava details the four-year journey
November 25, 2020 Indie Spotlight How John Evelyn ended up making a hand-drawn, first-person adventure for Apple Arcade "I’ve been working more hours than I would ever encourage other people too."
October 7, 2020 All About Survival The Escapists universe expands as The Survivalists hits Apple Arcade Various Apple Arcade games have recently recieved updates
October 2, 2020 Walk The Path Annapurna Interactive launches The Pathless for Apple Arcade on November 12th It was first announced for the service one year ago
October 1, 2020 Making Of How Mega Man inspired Apple Arcade title Fallen Knight "To be honest, we greatly underestimated the amount of work needed to be done."
September 16, 2020 All In One Apple to roll all services into one subscription Apple One will have a starting price of $14.95 per month
September 16, 2020 Arcade Anniversary Apple Arcade is a "welcome alternative to the free-to-play title", says Sega Hardlight's Neall Jones Sonic Racing and ChuChu Rocket both launched with Apple Arcade
September 10, 2020 Arcade Anniversary How Apple Arcade helped Grindstone find an audience "We got reviews on nearly every major site, print magazines and newspapers"
September 10, 2020 Making Of How a Global Game Jam lead to the creation of The Lullaby of Life on Apple Arcade "We had no experience of building a game that could be played on different devices"
September 9, 2020 Apple Arcade Debut Hello Games' Sean Murray talks the "emotional rollercoaster" of shipping a game and how The Last Campfire came to light "As challenges go, I don't think you can get much bigger than Covid-19"
September 3, 2020 Arcade Anniversary Frosty Pop's Faisal Sethi is confident Apple Arcade is going nowhere but up "The five titles we launched would not have had the same success"
September 2, 2020 Grindstone To A Halt Opinion: One year on, Apple Arcade is still great but it's lost momentum Set to celebrate one-year anniversary on September 19th, 2020
August 26, 2020 Night And Day Indie Spotlight: Why Cleaversoft founder Rich Siegel thinks going console first is the best route to mobile "If we had finished one year later, E3 would have been cancelled and EarthNight would not have reached even a fraction of its current audience"
August 20, 2020 Above And Beyond Making Of: Revolution co-founder Charles Cecil details why a sequel to Beneath a Steel Sky took 26 years to get made "The game has kept the most extraordinary level of enthusiasm and became a cult adventure game"
August 18, 2020 Switching Allegiances Capybara Games' Grindstone is the latest Apple Arcade exclusive to jump to Switch Joined by Takeshi & Hiroshi and Manifold Garden
August 12, 2020 Apple Arcade Indie Spotlight: How Amanita Design's Radim Jurda created the prototype for Creaks as his diploma thesis "The games that have impacted me the most are usually indie games"
August 5, 2020 Bringing Back The Dodo Indie Spotlight: How Moving Pieces pitched Dodo Peak for Apple Arcade "I think what's really exciting about mobile games right now is that the line is blurring between mobile gaming and games in general"
July 22, 2020 Legend Of The Skyfish 2 Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher "I think premium has really died for most developers over the past few years"
July 15, 2020 Doomsday Preppers Indie Spotlight: Flightless' John O'Reilly and Greg Harding on building Doomsday Vault from the "ground up" for Apple Arcade "Getting to where we are now has been a long path with many ups and downs"
July 9, 2020 From New Zealand With Love Making Of: Agent Intercept's race to Apple Arcade "We expect we will always hold a focus on mobile"
July 1, 2020 Change It Up Apple reportedly cancels contracts with Arcade developers as it shakes up its strategy "Apple Arcade has redefined what a gaming service can be"
June 24, 2020 Winding Worlds Indie Spotlight: Why KO_OP believes Apple Arcade is the perfect introduction for non-gamers KO_OP art director and game designer Sam Boucher on the forming of the studio
June 11, 2020 Tales Of Memo Indie Spotlight: How a school maths assignment inspired Tales of Memo "The game originated from a conversation I had with my daughter"
May 28, 2020 Back From The Brink Indie Spotlight: Efecto Studios CEO and co-founder Eivar Rojas Castro on bouncing back from closure "It was a six-person team with no clients and no local industry"
May 22, 2020 Making Of Making Of: How A Fold Apart used Lightning Rod Games co-founder Mark Laframboise's own long-distance relationship as its basis "I was working at Disney Interactive/Playdom in California while my significant other was still living in Ontario, Canada"