December 1, 2016 Keep On Going Pokemon GO was the top trending game of 2016 on the UK Google Play store Clash Royale a close second
September 20, 2016 Ilkka Paananen Interview Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports Digging deep after the BAFTA Games Lecture
September 13, 2016 Mobile Mavens Would Supercell acquiring other studios be a good idea? Our Mobile Mavens discuss Ilkka Paananen's hints
September 6, 2016 Alternate Timeline Clash Royale based on a prototype developed before Clash of Clans Would a 2012 Clash Royale have been a hit?
September 6, 2016 Learn From The Best 5 things we learned about Supercell from Ilkka Paananen's BAFTA Games lecture The world's least powerful CEO in the spotlight
September 2, 2016 Clashcon Cancelled ClashCon 2016 cancelled as Supercell focuses on improving its games instead Possibly a lack of interest from the community
August 23, 2016 Sssmash Hit Slither.io achieved 80 million downloads worldwide in Q2 2016 So says Sensor Tower's Q2 Data Digest
August 22, 2016 Slashed Royale Clash Royale now making half the monthly revenue it was at launch Not a huge surprise
July 26, 2016 Watch & Buy How Twitch helped Clash Royale drive $1.5 million in additional revenue Synergetic campaigning
July 12, 2016 Big Beast App Annie reckons Pokemon GO could generate $1 billion a year Fastest grossing
July 8, 2016 Clash China Tencent starts distributing Clash Royale through China Not that it wasn't already there
July 1, 2016 Tencent Domination Tencent dominated China's Android marketplaces in May, according to Newzoo Takes 44.5% of top 100 grossing revenues
June 15, 2016 State Of Esports It's not about mobile game eSports. It's about is this a good mobile game for eSports? The story so far
June 8, 2016 Nice Problem Why is Clash Royale running out of steam? Torulf Jernström on what's next for Supercell
May 30, 2016 Cash In Clash of Clans' revenue drops below $4 million a day, but still making $100 million a month Clash Royale having no impact
May 26, 2016 Expanding The Niche Supercell hiring a competitive gaming expert to establish Clash Royale as first mobile eSport Write your own playbook
May 20, 2016 Deconstructor Of Churn Here's why players are churning in Clash Royale Michail Katkoff on why players are losing interest
May 3, 2016 Cash Royale Supercell on track to break $3 billion barrier in 2016 Out-performs Tom Clancy's The Division on consoles
April 25, 2016 Attack Of The Clones? Will Clash Royale's success herald a wave of synchronous PVP imitators? Mobile Mavens on clones and eSports
April 16, 2016 Kings Of Clash Inaugural Clash Royale eSports tournament draws audience of millions online Watch this
April 15, 2016 Sustainable Coexistence Clash Royale on track for $1 billion-a-year success, and all without cannibalising Clash of Clans Clash Royale the world's top grossing game
April 13, 2016 Crowned Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale Smart moves
April 1, 2016 Singularity Go computer AlphaGo relaxes by becoming the #1 Clash Royale player in the world What it did next
March 16, 2016 Indie Mavens What do the Indie Mavens think of Clash Royale? Have they even played it yet? Will it be another feather in Supercell's cap?
March 9, 2016 Iap Inspector Taking the crown: the monetisation of Clash Royale IAPs from the players' perspective
March 9, 2016 Still On The Up Supercell sees 2015 sales up 35% to $2.3 billion Growing even pre-Clash Royale
March 8, 2016 Bending The Rules Why Clash Royale will ignite the mobile eSports market If Supercell wants it enough
March 7, 2016 Finely Honed 100 million daily players and billions of dollars: The real significance of Supercell's mid-market appeal In the middle
March 3, 2016 Royale Flush Clash Royale battles its way to the top of the charts in unprecedented app store launch Supercell's latest trick
March 3, 2016 No Level Playing Field Why Clash Royale won't ignite the mobile eSports market Not enough competitive spirit
February 25, 2016 Mobile Mavens Is Clash Royale guaranteed to provide Supercell with another Clash of Clans-scale success? Our Mobile Mavens chew over Supercell's latest
January 21, 2016 All About Spectators How big will mobile eSports be in 2016, and what will be Clash Royale's impact? Newzoo's Peter Warman explains
January 15, 2016 Looking Forward The 12 mobile games we're most excited about in 2016 The ones we can't wait to get our hands on