January 21, 2021 Break It Down How a partnership with Voodoo gave life to hypercasual indie, Demolish! We speak to Jean Mikryukov about how Voodoo's support helped his title thrive
January 20, 2021 Grow Your Business Mobile's golden goose: Hypercasual your way to business growth Hypercasual is thriving during mobile's biggest year yet. CrazyLabs offers insight on how you can make the most of it
January 20, 2021 Indie Spotlight How Stacky Dash utilised TikTok to achieve 100,000 downloads a day "The biggest challenge is acknowledging that success is the exception and failure is the norm"
January 12, 2021 Get Hyped Homa Games partners with Facebook Audience Network for hypercasual game jam HOMAJAM will kick off on January 18th with a $165k prize pool
January 6, 2021 Get Hyped Hypercasual publisher Ducky is generating $1 million a month Its games have been played 145 million times
January 5, 2021 Goodbye Farmville Down on the FarmVille: The rise of Zynga's social gaming icon As Zynga closes down the first FarmVille, we take a look back at what made it special
January 1, 2021 2020 In Review Gismart VP of business development on company growth, expansion, and juggling hypercasual titles As part of our 2020 in review series
December 28, 2020 What's Next? After 2020’s boom, how should hypercasual developers prepare for 2021? Andrey Mikhlin makes some predictions
December 23, 2020 Nailed It A hypercasual love story: how Acrylic Nails utilised the CLIK Dashboard to cross 30 million downloads in less than 8 weeks The app hit the milestone in less than 8 weeks
December 21, 2020 Hyped Up TapNation to host its first $150,000 game jam in January "We are very happy to host the first hyper-casual game jam of the year, which is also the first one for TapNation"
December 18, 2020 Competition Time Voodoo is hosting a hypercasual tournament with a top prize of $150k Entries must be in the puzzle or runner genres
December 16, 2020 Crazylabs How CrazyLabs unleashes innovation and unlocks revenues with marketing automation Peggy Anne Salz discusses the benefits of automated key processes to drive results
December 10, 2020 Inno-vating Meet Inno Studio, winners of Voodoo's 2020 runner competition The studio won a sizeable investment and a partnership with hypercasual giant
December 3, 2020 Just Be Casual Gismart prepares to enter the casual games market "We have put together a great team. Some of the team has been working at Gismart for a while"
December 1, 2020 Check Those Ads Over 46 per cent of mobile games devs see immersive in-game ads as a key opportunity "If gamers can't or won't actively spend on in-game content, advertising is the best method of generating revenue"
November 25, 2020 Proving Popular Kwalee's hypercasual library exceeds half a billion downloads "Our approach to launching hit games is always being refined, we're getting better all the time, and we're already setting our sights on one billion"
November 19, 2020 So Many Ads Kwalee will utilise AdInMo's advertising platform for Off The Rails 3D "It's the ideal title with which to explore the potential of integrated in-game advertising with AdInMo, from both player experience and monetisation standpoints"
November 17, 2020 Get Hyped Voodoo selects six winners for its hypercasual competition They won a publishing contract and $100,000
November 16, 2020 Redforce RedForce Games founder discusses benefits of partnering with Voodoo Anand talks RedForce's journey to hypercasual and how Voodoo's support saw the company flourish
November 12, 2020 Listen Up Kwalee to use Audiomob's audio ads platform for its titles "We're always interested in developing new ways to engage players on mobile with our hypercasual games"
November 11, 2020 Pgc Digital PGC Digital: CrazyLabs surpasses 3.5 billion downloads across games library The Israelian-based studio has been publishing games for over two decades
November 10, 2020 Pgc Digital PGC Digital: "A publisher is crucial to the process," says hypercasual studio Spunge Games' Mark Fludder Comment was made during a Fireside Chat on the differences between casual and hypercasul
November 10, 2020 Pgc Digital PGC Digital: Why indie devs should go hypercasual "Working on hypercasual games is like doing a game jam every day"
November 9, 2020 Pgc Digital PGC Digital: iOS games have better D7 retention than Android "The lockdowns have had a significant impact on the industry"
November 9, 2020 Pgc Digital PGC Digital: South Korean mobile games market sees increase of 15% under pandemic The market is estimated to be worth $9.8 billion by 2026
October 28, 2020 Fast Show Fueled by hypercasual boom, BoomBit surpasses 800 million downloads Ramp Car Jump leads the way
October 16, 2020 Token Of Appreciation Animoca Brands and Gamee are introducing tokens to the platform They will be given as skill-based rewards
October 15, 2020 Top Dog Voodoo was the top hypercasual publisher through downloads in Q3 2020 GameJam Co experienced the most growth
October 14, 2020 Get Hyped My.Games acquires a minority stake in hypercasual dev Mamboo Games "The volume of the hypercasual games market continues to rise every year, reaching around $1.2 billion in 2020"
October 14, 2020 Get Hyped Supersonic Studios launches its Superstars contest for hypercasual devs “Since the day Supersonic was launched, we have focused on developing a strong relationship with our developers"
October 13, 2020 Publishing Programme JoyPac launches HyperFuel to aid in developing hypercasual titles "The idea behind HyperFuel is to replicate the kind of hands-on input and access to resources that accelerators are so good at"
October 5, 2020 Clik Crazylabs launches CLIK dashboard for hyper-casual game developers The new self-serve platform for testing hyper-casual games will reward developers who pass the CTR test with up to $25,000
October 2, 2020 Welcome To The Family Zynga closes its acquisition of Turkish studio Rollic “We’re thrilled to welcome Rollic and its incredibly talented team, along with its extensive network of developers, to Zynga"
September 23, 2020 Hypercasual Success How to achieve ongoing hyper-casual success despite an evolving market Lion Studios president Nick Le looks at the evolution of this incredibly competitive genre
September 22, 2020 Going Hyper Why now is the perfect time for mid-size casual studios to open up to hypercasual Crazy Labs COO Guy Tomer explores how you could be making smaller games alongside your regular output
September 22, 2020 Jobs In Games Remote Working: Nadav Ashkenazy's five-year rise to general manager at Supersonic "Ultimately, it's in this environment that we've become one of the top five hypercasual developers"
September 22, 2020 Case Closed Voodoo sues Rollic over plagiarism in hypercasual title Wood Shop "We're super excited at the outcome. The decision of the court sets a precedent especially for hyper-casual game copies"
September 16, 2020 "speed Is Essence" PGC Helsinki Digital: Kwalee accumulates 425 million lifetime downloads Milestone was confirmed by Kwalee publishing manager Allan Adham
September 16, 2020 Time Is Money PGC Helsinki Digital: The common missteps of an indie hypercasual studio Umami Games CEO Riley Andersen shared the struggles of her early free-to-play career
September 16, 2020 Pgc Helsinki Digital PGC Helsinki Digital: Why Crazy Labs thinks now is the time to get into hypercasual "It takes a lot of time and tries and failure on the way. But with talented teams, you can do it very fast"
September 15, 2020 200 Partnerships PGC Helsinki Digital: Homa Games exceeds 250 million lifetime downloads Sky Roller and Nerf Epic Pranks dominate
September 4, 2020 Investment Voodoo invests in Istanbul-based developer studio Fabrika Games "We will help Fabrika to develop their team and gather Turkish talent seeking to create successful Hyper-Casual games with Voodoo"
August 27, 2020 Heading East Voodoo expands with multiple offices across Asia "We are thrilled to be moving into the APAC region"
August 26, 2020 Big Better Zynga on the post-IDFA value of hypercasual mobile games President of publishing Bernard Kim on market dynamics
August 24, 2020 Let's Jam Homa Games is hosting the first IP hypercasual game jam Begins on September 9th, 2020
August 18, 2020 Investment Tencent makes minor investment in hypercasual specialist Voodoo "We can improve the way we distribute on Android"
August 13, 2020 The Lightneer Approach The Voodoo Approach: Lightneer on making the pivot to hyper-casual "We really like that Lightneer and Voodoo are very aligned on the need to test as frequently as makes sense"
August 12, 2020 You're A Winner Voodoo to award $100k and a publishing contract to the winner of its hypercasual competition It will be held through September
August 11, 2020 What's Your Genre? Report: 49 per cent of mobile players pick a new game based on genre "With this genre report, we sought to understand people's motivations for downloading a specific game"
August 5, 2020 Fast Mover Zynga buys hypercasual outfit Rollic for $168 million All-cash deal gains 80% equity