July 27, 2020 Team Up Gismart is looking to partner with hypercasual developers To bring games to market quicker
July 27, 2020 Top Talent Boss Bunny Games welcomes David Reeves to its board of directors "I was drawn to the passion and ambition that drive the Boss Bunny team"
July 15, 2020 Tie Dye Seventies fashion trend meets DIY madness in the new hyper hit Tie Dye by CrazyLabs A dive into the world of gamifying DIY
July 3, 2020 Hyped Up CrazyLabs invests $500,000 in the Indian hypercasual games market "If you look at the charts now, India is underserved when it comes to local developers"
June 29, 2020 Hybridcasual Opportunity PG.Biz Deep Dives: Harnessing the hybridcasual opportunity with Department of Play Department of Play contributor Will Freeman digs into the next evolution of hypercasual
June 16, 2020 The Rise Of Hyper-casual Charting the rise of hyper-casual gaming Adjust reports on the hyper-casual industry, in partnership with Unity
June 12, 2020 Oh Snap Voodoo signs a new deal with Snapchat Will bring one game to Snap Games and Bitmoji
June 11, 2020 Game On! My.Games is hosting its own Hypercasual Game Jam A chance to win $2,000 and a contract worth $50,000
June 10, 2020 Hypercasual Domination Hypercasual app installs more than doubled between December 2019 and March 2020 China saw a 300 per cent rise in downloads
June 8, 2020 Pgc Digital PGC Digital: Netmarble's Baris Ozistek outlines the evolution of hypercasual using RPG mechanics Hypercasual 2.0 is coming, and Netmarble wants to be the ones leading the charge
June 8, 2020 The Ohm Approach The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd "We are really proud that all our games have extra long session lengths for hyper-casual"
June 5, 2020 The Tarboosh Approach The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo "It is hard to always meet their KPIs, but when you do, the game is usually sustainable and successful."
June 3, 2020 The Aya Approach The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with "Voodoo was willing to support us in pretty much every possible way"
June 1, 2020 The Orbital Knight Approach The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing "If you test something for the fifth time and the results are not good, this means the concept is not good"
May 29, 2020 The Lawson He Approach The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial "I would say that Voodoo has increased my business' revenue by infinite %"
May 27, 2020 The Cassette Approach The Voodoo Approach: How AquaPark.io developer Cassette grew with help from the hyper-casual publisher "These guys are experts of feeling the thin line between giving advice and letting you make your own decisions"
May 22, 2020 Hypercasual Shift Interview: Why My.Games is shifting its focus to hypercasual "The hypercasual business model continues to evolve and provide huge opportunities for developer teams"
May 20, 2020 The Voodoo Approach The Voodoo Approach: How the world's biggest hyper-casual publisher makes its hit games An inside look at the company's development process
May 15, 2020 Launch Fast A major lesson from hypercasual for the rest of the industry: Launch fast, test the core gameplay, forget the rest Skunkworks CEO James Cramer details some of the lessons he's learned
May 8, 2020 Hyper-casual Success How to find hyper-casual success with rapid testing and development Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
May 4, 2020 Hyper-casual Design Five things to consider when designing hyper-casual games Hyper-casual publishing experts, JoyPac, share key things any developer should know when creating hit casual games
May 1, 2020 New Relationships Azur Games: building a strong relationship between a developer and its publisher A chat with founder Artem Nikolayev on what the studio can do for you
May 1, 2020 Jobs In Games Jobs in Games: Voodoo's Sophie Vo on the misconceptions of being a game lead Vo has spent time at Gameloft, Wooga and Rovio before making the move to Voodoo.
April 30, 2020 Keep On Slicing Winter, spring, summer in quarantine - All you have to do is keep on slicing CrazyLabs introduces a new initiative for partners
April 30, 2020 $10 Million Set Aside My.Games launches publishing programme aimed at hypercasual developers "More than 13 years' experience developing and publishing games"
April 10, 2020 Nerf This Homa Games partners with Hasbro on NERF Epic Pranks! and more First of several games to be released
April 7, 2020 Pgc Digital PGC Digital: What BoomBit learned from mid-core games to create new hypercasual titles "Every game is completely different so don't port learnings"
April 7, 2020 1.25% Of All Game Downloads PGC Digital: Hypercasual specialist CrazyLabs accumulates more than 3 billion downloads worldwide Run Sausage Run makes up 106 million downloads
April 7, 2020 Hypercasual Success PGC Digital: Supersonic Studios' three newest releases have surpassed 35 million downloads Ultimate Disc earned 16 million-plus installs
April 6, 2020 Casual Strong Too PGC Digital: It's the"best time to launch" as a hypercasual, says IronSource director The comment was made during PGC Digital 'Panel: Smart use of Data to Optimise' Performance
April 3, 2020 This Week In China This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country A look back at the biggest stories direct from China
April 1, 2020 Hypercasual Surge Hypercasual surges with the top 3 most downloads mobile games from Voodoo Crunching the data with App Annie
March 27, 2020 Hypercasual Domination Hypercasual titles accounted for 78 per cent of downloads in 2019 16 of the top 20 most-installed titles were hypercasual
March 25, 2020 Hypercasual Boom BoomBit shifts its focus to hypercasual games after success with Ramp Car Jumping It has several games ready for Q2
March 24, 2020 Rise Of Ultracasual The rise of ultracasual: a temporary trend or the future of hypercasual? Homa Games takes a look at the even more casual take on the hypercasual genre
March 10, 2020 "expand Even Further" Kwalee CEO David Darling CBE talks fighting toxicity in the workplace and his soft spot for cryptocurrency UK studio set to launch more games than ever in 2020
March 6, 2020 February 2020 Downloads Voodoo saw the most downloads of any mobile game company worldwide in February 2020 Sensor Tower reveals its monthly download ranks
March 5, 2020 Kwalee Hire Kwalee hires ex-Outfit7 ads director Dilpesh Parmar as new head of ad monetisation "This is such an exciting time to be working in the gaming space"
March 5, 2020 Keep It Simple How to get your hypercasual game successfully published in 2020 Tamara Feiman from Gismart's seven top tips
February 25, 2020 Hypercasual 2.0? Is the mobile gaming market ready for hypercasual 2.0? Mobvista looks at how the hypercasual market can start to evolve
February 21, 2020 Google Gamesnacks Google launches hypercasual HTML5 platform GameSnacks Focusing on SEA region through partnership with Gojek
February 10, 2020 Upward Move Adtech vertical consolidation accelerates as IronSource launches Supersonic Games Will develop and publish hypercasual mobile games
February 10, 2020 Accelerating Winners take more: The most successful mobile games are growing fastest Insights from App Annie’s State of Mobile 2020 report
February 3, 2020 Job News Yoan Joncheret joins Homa Games as its new head of design Former Ketchapp publishing lead jumps to new hypercasual studio
January 29, 2020 From Mmo To Hypercasual Netmarble EMEA chairman Baris Ozistek on why the publisher is turning to hypercasual After major time-sink titles like Lineage 2 Revolution, Netmarble EMEA is looking for something smaller
January 27, 2020 Kwalee Pr Hires Hypercasual studio Kwalee shakes up PR team with two new hires Richard Paul and Matt Suckley join the team
January 27, 2020 Hypercasual Vs Gaas Hypercasual vs GAAS - Lessons for lean #Gamedev What can two very different development strategies can teach us as game developers
January 21, 2020 Hypercasual Art How to make the right art for your hypercasual game Rollic creative director Inci Alper gives a crash course in hypercasual art
January 21, 2020 What Is Hypercasual? Kwalee on what exactly makes a hypercasual game Head of publishing Simon Prytherch on building a game for the fastest-growing genre