July 9, 2021 Crazy CrazyLabs partners with Huawei to bring four new games to AppGallery The move follows the success of previous titles added to the marketplace
June 30, 2021 Holistic Hypercasual Publishing for all: CrazyLabs offers publishing for the other 99% Hypercasual expert offers developers a revenue stream for games outside the top tier
June 22, 2021 Boom Boom BoomHits announces world's biggest hypercasual competition with $2 million prize fund BoomHits CEO Jon Hook talks about the label's plans to disrupt the hypercasual market
June 17, 2021 Good To Go What are the key KPIs for a successful hypercasual game? Ducky’s CEO Ivan Fedyanin runs some numbers
June 15, 2021 30% Rise Over one billion mobile games were downloaded per week in Q1 2021 $1.7 billion in player spending
June 10, 2021 Idle 'em Up Homa Games is looking for a mix of idle and arcade-adventure experiences in next game jam Homa Games running a one month global game jam to find new' Arcade Idle' titles
June 9, 2021 Hypercasual Have-a-go Voodoo offering $1 million for new hypercasual hits Summer Games Competition takes place between June 10th to July 15th
May 27, 2021 Faster Faster Applications now open for Carry1st and CrazyLabs' Cape Town-based hypercasual accelerator First companies will start in September
May 26, 2021 Fourth Office Homa Games lands in Lviv, opening its fourth office Ambitious hypercasual publisher opens new Ukraine studio
May 24, 2021 Voodoo X Snapchat Snapchat gaming is different: it's curated; it's hypersocial Snap Games and Voodoo explain their partnership
May 21, 2021 Snap Partner Summit 2021 Voodoo extends partnership with Snapchat, five more games coming to platform Unity deal also in place regarding Bitmojis
May 14, 2021 Faster, Faster Hypercasual downloads grew 20% in Q1 2021, with Simulation leading the charge Crunching the data with App Annie
May 12, 2021 Driving Down Cpi How Bridge Race reached #1 with Supersonic Garawell Games' CEO Nebih Başaran explains
May 11, 2021 Full Vision Supersonic launches new hypercasual analytics plaform LiveGames Part of its new business-focused initiative
May 10, 2021 Small Gains Why Zynga’s Chartboost acquisition is more strategic than reactive COO Matt Bromberg explains
May 10, 2021 Delight Turkish-developed mobile games accounted for 20% of US top 100 10th largest country for angel and VC investments
May 10, 2021 Boom Times BoomBit Group tripled revenues to $35.7 million in 2020 Net proft rose to $3.7 million
May 5, 2021 More Jobs Kwalee plans to invest $30 million into India over the next five years Hypercasual co continues to grow
May 4, 2021 Out The Nest IronSource launches Supersonic Graduate Program to help hypercasual devs self-publish Learn how to operate independently
April 29, 2021 Long Term Hits How Kwalee helps hypercasual developers to fail fast on the road to success Giving developers the guidance and security to make hits
April 28, 2021 Full Speed Ahead Huuuge snaps up hit match-3 game Traffic Puzzle for $39 million Social casino outfit buys hypercasual traffice
April 21, 2021 You're A Winner Voodoo announces six regional winners of its $150,000 hypercasual contest They were rewarded with $20,000
April 21, 2021 Pgc Digital #6 Kwalee surpasses 600 million downloads across portfolio Kwalee's Jake Parker confirmed the new figure
April 20, 2021 Pgc Digital #6 PGC Digital: Can your mobile game go hyper? "You will have to fail many times in order to win"
April 20, 2021 Get Hyped Supersonic hosting its second hypercasual contest with a $200,000 prize from 1 May Runners up will be awarded $150,000
April 16, 2021 Vertiginous Zynga’s High Heels is the breakout mobile game of Q1 2021 Crunching the data with App Annie
April 15, 2021 Head2head Jambox Games raises $1.1 million for its competitive casual gaming platform Targeting southeast Asia
April 13, 2021 Give More To Get More Adjoe Advance: The smartest UA channel for hypercasual games you never heard of How to get ahead
April 12, 2021 What A Clash Join Clash 3D remains the most downloaded mobile game Followed by Crash Bandicoot: On The Run
April 9, 2021 That's Crazy CrazyLabs exceeds 4 billion downloads Launches its fifth CrazyHub in Warsaw
April 6, 2021 Master The Meta Master the Meta: The state of hypercasual Master the Meta tackles hypercasual
April 1, 2021 Get Connected Kwalee to host 16 April event to connect with Indian developers Offering one-to-one mentorship
April 1, 2021 Welcome To China Supersonic Studios expands to bring hypercasual to China Going global with extra bonuses
March 16, 2021 Get Hyper My.Games invests in hypercasual publisher Espresso Publishing It has a minority stake but could acquire controlling shares
March 16, 2021 Sitdown With Rollic Rollic CEO talks Zynga acquisition, top-charting games, and how to dominate a fast-paced hypercasual market Burak Vardal looks back on the last six months
March 8, 2021 You're A Winner Supersonic Studios names two winners of its hypercasual contest Get Rich! 3D and Archers.io by Murat Kul and Black Candy
March 3, 2021 Get Hyped Hypercasual titles account for 31% of mobile game downloads in 2020 RPGs proved to be the top genre for revenue
March 2, 2021 Keep Em Coming Gismart experiences success with three new titles Pencil Rush 3D, Warp Slider and Hidden Objects were launched in February
February 16, 2021 Phone Case Study The hypercasual publishing process: The story of Phone Case DIY CrazyLabs takes a look at the success of developer Crikey's creative design game
February 10, 2021 Pgc Digital PGC Digital: What makes everlasting hypercasual experiences? "The moment when you find yourself stuck into rules, that's when you're doing it wrong in a sense."
February 10, 2021 Pgc Digital PGC Digital: Five tips for developing hypercasual games "You need to choose the right publisher for you"
February 10, 2021 Pgc Digital PGC Digital: Where hypercasual is going in 2021 "I don't think hypercasual is going anywhere"
February 10, 2021 Pgc Digital PGC Digital: Hypercasual market estimated to reach $2.5 billion from 2021 Tips for success shared by My.Games' Yana Vesnina
February 8, 2021 Pgc Digital PGC Digital: Hypercasual specialist CrazyLabs nears four billion downloads globally Approximately half a million in four months
February 8, 2021 Pgc Digital PGC Digital: Why it's never too early to show a publisher a game The topic was discussed in length during The Art of Publishing session
February 4, 2021 2021 Predictions 2021 mobile trends to watch, according to ironSource chief design officer Dan Greenberg Hyper-casualisation, social games and more