December 13, 2021 Monstrous Success Overcoming 60% ROI drop in TeaGames' Monsters: PvP Arena Investment from Ducky and YouTube trends
December 13, 2021 World Domination How hypercasual flop Clash of Dots became hit State.io Azur reveals how to tweak for success
December 10, 2021 Gaze Into The Crystal Ball Four trends to watch in 2022 Gamification and branding, the metaverse, and blockchain among others
December 8, 2021 Make That Money Hypercasual mobile monetisation in 2021 Matthaus Krzykowski, Co-Founder of Growth FullStack, details the out-of-the-box options that led the charge for indie and mid-sized publishers to monetising hypercasual games in 2021
December 3, 2021 Mega Milestone Gismart surpasses over one billion mobile games and apps downloads Over 450 million mobile games downloads since 2019
December 2, 2021 Inside Track Voodoo shares the secrets of hypercasual development at Paris HQ The mobile publisher's real-world educational events have returned
December 2, 2021 There Was A Spark Electric Manta partners with Sunday to create hypercasual games Providing a one-stop-shop for casual, hybrid, and hyper games
November 24, 2021 What's Next? What to do after a hypercasual game release: check out game support check-list Ducky producer Nick Shapovalov ticks them off
November 23, 2021 What's Next? Why hypercasual publishers should start exploring IAP monetisation Matina Thomaidou explains the options
November 22, 2021 Winter Wonder Lab CrazyLabs launches the Crazy Winter developer challenge Cash prizes and publishing deals on offer for new hypercasual hits
November 18, 2021 Publishing Powerhouse Kwalee appoints Sega and Ubisoft veteran William Cox as head of mobile publishing Bringing over a decade of industry experience
November 16, 2021 Increasing Indian Operations UK hypercasual firm Kwalee expands Bangalore operations Follows recent expansion of Leamington Spa HQ
November 15, 2021 Pgc Digital Next PGC Digital: Adding "real multiplayer" to hypercasual games Photon Engine head of growth Mark Val shares hypercasual multiplayer tips and tricks
November 12, 2021 Mega Casual 3.5 billion hypercasual games downloaded in Q3 2021 Hypercasual games were the number one global genre in the third quarter of the year
November 9, 2021 More Eyeballs Zynga sees Q3 FY21 sales up 40% to $705 million Hypercasual games boost ad revenues
November 9, 2021 Hypercasual Hit Factory Introducing PlayEmber - a new hypercasual heavy hitter Join-venture between App Design Company and Boomhits is aiming to shake up the hypercasual games market
November 8, 2021 Israeli Investment Voodoo makes "significant" investment into Israeli casual games developer Teskin Developer of Jewels Planet, Jewel Empire and Candy Deluxe
November 5, 2021 Pull Over Kwalee’s Traffic Cop 3D tops App Store charts in USA, UK, and Canada Top 10 casual game in 41 countries
October 26, 2021 Business Time Why Mamboo Games is making the leap from hypercasual to hybrid-casual CEO Ivan Leshkevich talks about the studio's future as it focuses on hybrid-casual games
October 21, 2021 Time For Giving IronSource’s SuperXmas campaign offers hypercasual holiday cheer Games will receive cash prizes based on release date and CPI
October 15, 2021 Fashion Sense Zynga's High Heels hits one hundred million downloads The hypercasual hit has had over one hundred million downloads in only 11 months attracting leading fashion house Kenneth Cole as a partner
October 11, 2021 Hypermoney Homa Games raises $50 million to scale hypercasual Series A was led by Northzone
October 7, 2021 News FeoFun and Black Candy are first winners of IronSource's Supersonic Superstars contest The second group of winners will be announced in November
October 6, 2021 Heating Up Hypercasual Voodoo launches 'unlimited value' hypercasual development competition on 10 October First prize guarantees a minimum of $1 million
October 4, 2021 Capital Move French hypercasual dev 8SEC opens Paris office Lyon startup is growing fast
September 30, 2021 Pgc Digital #8 PGC Digital: How to ideate in the hypercasual games space Sunday Games' André Noller discusses standing out from the competition
September 23, 2021 Hyper Meets Casual From hype to hyper to hybrid-casual Voodoo talks about the birth of hybrid-casual
September 21, 2021 Papa Likes Mamboo My.Games acquires hypercasual studio Mamboo Games for $2 million Increases stake from minority to majority
September 16, 2021 Hypercasual Help Run of Life indie dev Tarek Mongy on how to have a hypercasual hit Tarek Mongy explains how working with Voodoo helped him create more successful games
September 14, 2021 Executive Appointment Homa Games appoints new chief operating officer Ambitious hypercasual publisher promotes Julien Bourhis after 18 months as VP Operations
September 9, 2021 Event Latest Hyper Casual Jam Com goes live on September 24th to 26th A brand-new international event for hyper casual game developers goes live this month
September 7, 2021 Voodoo Child How Voodoo helped hone a hypercasual hit Tummy Games' Nemanja Divjak reflects on its approach to hypercasual and the studio's relationship with Voodoo
September 7, 2021 Proliferating Portfolio Qiiwi Games acquires Playright Games for $1.1 million Initial purchase price of $540,000 for majority stake
August 24, 2021 Secrets Of Success What goes into a successful hypercasual game? Find out in today's free RoundTable Discover the secrets of a successful hypercasual game during this free expert roundtable discussion
August 20, 2021 Hybridcasual Electric Manta and Voodoo agree long-term publishing partnership The companies aim to extend the lifetime and engagement of hypercasual games
August 18, 2021 Causing A Storm Storms launch new game studio and partner with Voodoo The studio has developed one game so far, AZ Run
August 18, 2021 In It To Win It App Annie and CrazyLabs partner for hypercasual game challenge with a $300,000 minimum guarantee Any other published games promised $200,000
August 13, 2021 Emea Pivotal Hypercasual downloads up 15% in Q2 2021 with Bridge Race leading the charge Supersonic is best placed European publisher
August 13, 2021 Five-year Payout Rovio acquires Turkish hypercasual studio Ruby Games $10 million will first be paid for 20% of shares
August 11, 2021 Plugged In Publishing From concept to creation: Plug Head, a hypercasual hit game How Sunday supported the creators of Plug Head through rejection, to achieve their dream and build a hypercasual hit
August 10, 2021 Industry Veterans Former PopCap staff form new studio Electric Manta The new studio will focus on free-to-play mobile games
August 6, 2021 Rock And Roll(ic) Hypercasual developer Rollic surpasses one billion downloads "We are blown away by Rollic’s performance…"
August 5, 2021 Eager Embracer Embracer makes eight acquisitions, including CrazyLabs The company now operates over 60 games developers
August 5, 2021 Homa Hiring Homa Games hires Carlos Mas Rodriguez as new vice president of gaming product Former Scopely executive will lead the ambitious hypercasual studio's drive into new genres
August 4, 2021 Open Doors CrazyLabs acquires Firescore Interactive to boost Indian hypercasual ecosystem The companies launched a new hub together in July
August 3, 2021 Developers Wanted Show us your game for a chance to win big in the new Big Hypercasual Pitch With the help of Sunday we're expanding our pitching series with the Big Hypercasual Pitch, running digitally on September 29th
July 22, 2021 Lightning Round Storm The World competition opens for entries $560,000 on offer for winning developers
July 14, 2021 Pgc Digital #7 PGC Digital: Industry pros discuss what defines a hypercasual game Four industry pros explain their studio’s stance on developing hypercasual hits
July 14, 2021 Pgc Digital #7 PGC Digital: Sunday Games on making hypercasual profitable Developers of hit hypercasual games Cat Escape and Plug Head
July 12, 2021 Pgc Digital #7 PGC Digital: Voodoo head of publishing Alexander Shea discusses 'the science of publishing' Shea provides insight into how Voodoo has reached 5 billion hypercasual downloads