August 25, 2022 Maybe It's Zynga Zynga teams up with Maybelline for in-game advertising Maybelline becomes the first beauty brand to enter the hypercasual market
August 22, 2022 Casual Gaming 7Seas Entertainment has announced a new platform for short games available on Google Play Gamer Shorts already has 25 short and easy mobile games in place
August 9, 2022 Listen! Learn! Love! PocketGamer.biz Podcast - the realities of developing hypercasual games for indie studios Join the PocketGamer.biz team as we speak to the awesome Riley Andersen, CEO of Umami Games about the studio's experience in the hypercasual games sector
August 4, 2022 A New Challenger Approaches 55 per cent revenue share in the new hypercasual developer challenge by CrazyLabs Studios can test as many games as they like, pass the benchmark and win again and again with different games
July 25, 2022 You And Whose Army? How Army Commander subverted hypercasual Can hypercasual games support IAP? Data.ai explores how Lion Studios has broken the mould with Army Commander
July 21, 2022 Colour Coded The importance of primary and secondary design in hypercasual scenes Ducky's Denis Prokudin walks through a two-step design process for ensuring visual clarity in the fast-paced hypercasual genre
July 14, 2022 Technically Correct Why gaming is increasingly important to tech companies Mintegral's Hector Almeida details the allure that gaming has for tech companies including TikTok and Netflix in the face of economic uncertainty
July 12, 2022 Game Design Document A Game Design Document can be an invaluable tool for hypercasual studios Hypercasual development, like the games themselves, moves rapidly. Ludo.ai's Tom Pigott outlines how a Game Design Document can support your hypercasual title, no matter the turnover.
July 11, 2022 Success And Challenges Israeli industry reached $8.6 billion in revenue in 2021, with mobile the dominant gaming platform Israeli gaming industry must overcome lack of local talent, youth investment, and government funding to build
July 7, 2022 Long-life Hypercasual Beating the myth of hypercasual: creating long-term retention and success Garawell Games' Nebih Başaran and Supersonic's Mark Ratchin share their tips on combatting the stereotypes surrounding hypercasual games from their developer and publisher perspectives
June 3, 2022 Hit Publish Funday Factory's Jeppe Kønig: "I see a clear shift towards cross-platform distribution, subscriptions, and social platforms" Funday Factory's new head of publishing shares his thoughts on the latest challenges in the mobile games industry, and gazes into the cross-platform future
May 30, 2022 Vamos Celebrar! Updated: Kwalee's Pedro Caria details why Portugal was the right choice for Kwalee's fourth international office Winner of Best Publisher at the Mobile Games Awards has opened its first office in Almada, Portugal
May 27, 2022 Readjusting To Remote Gismart is shifting to remote-first working as of June 2022 Flexibility to work from anywhere in the world
April 28, 2022 Do This First What you need to do before monetising your hypercasual game Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisation
April 22, 2022 Cohen Comes On Homa Games brings on Jeff Cohen as VP of Corporate Development Will handle the firm's "aggresive" M&A and partnership operations
April 14, 2022 Hypercasual On Top Adjust: hypercasual made up 27% of global mobile downloads in 2021 2021 saw CPI increase, but retention rates followed
April 13, 2022 Hypercasual On Top Sensor Tower: Merge Master was the most downloaded game for March 2022 Free Fire in second place with 25.5 million downloads
April 12, 2022 Turkey's Silicon Valley Turkish hypercasual studio Tiplay joins Snap Inc's accelerator programme "A very important step towards our goal of making Denizli the Silicon Valley of Turkey"
April 7, 2022 Hypercasual Downloads Merge Master - Dinosaur Fusion was the most downloaded hypercasual game in Q1 2022 Homa Games latest title scores big in India according to AppMagic
March 29, 2022 Zynga's Keen Eye Zynga subsidiaries are some of Turkey's highest-earning internet companies Peak Games, Rollic Games, and Gram Games make the cut
March 28, 2022 Hypercasual Hits Hypercasual publisher TapNation surpasses 500 million downloads Ice Cream Inc. in the top spot with 171 million installs
March 16, 2022 Score And Earn Update: Volt Games raises $1.5 million, led by Voodoo Follows earlier pledge of $200 million to fund blockchain games
March 15, 2022 Hypercasual Knowhow Homa Games acquires RisingHigh Academy for hypercasual development Aims to create an "active and supportive" hypercasual games community
March 15, 2022 Collaborative Challenge GameRefinery and CrazyLabs begin developer challenge with prizes up to $35,000 Testing marketability and retention
March 2, 2022 Scaling Studios SciPlay acquires Alictus in $100 million all-cash transaction Initial acquisition of 80 per cent
February 23, 2022 Region Lock Region Lock: Turkey's hypercasual truimph, and what it means for its young population PocketGamer.biz takes a look at the meteoric rise of Turkey as a mobile games behemoth, and what it means for the country’s young workforce
February 22, 2022 Hypercasual Cash Three casual and hypercasual monetisation strategies in 2022 Meta’s Yuthida Donnelley, Strategic Partner Manager, delves into monetisation strategies for hyper/casual games, and what opportunities will arise from the evolution of the hybrid-casual genre
February 22, 2022 Premium Brand Ads Bidstack partners with Game Tap Studios to bring in-game and in-menu ads Will be included in 3 Game Tap titles, including Flying Car Real Driving
February 18, 2022 Starter For Six Top tips: levelling up hypercasual partnerships in 2022 Voodoo's head of publishing, Alexander Shea gives his six top tips on creating more successful collaboration in hypercasual games in 2022
February 18, 2022 Master Monetisation Why hypercasual gaming app marketers need their own playbook Adjust's Alexandre Pham breaks down the monetisation of hypercasual games, player retention, and in-game ads in a new world of privacy
February 15, 2022 Making Milestones Voodoo surpasses 6 billion downloads across games and apps One billion downloads achieved in the past 9 months
February 11, 2022 Run By Rollic Zynga acquires German hypercasual dev NanoTribe Will be managed by Zynga subsidiary Rollic
February 10, 2022 Meet The Experts Speaker Spotlight: Snap's Gracia Pozo on the next gen of hypercasual games Meet the mobile hypercasual experts at Pocket Gamer Connects London, February 14-15
February 8, 2022 Sharing The Storm iCandy Interactive acquires 51% stake in hypercasual games startup Storms Storms' management will join the existing iCandy management team
February 7, 2022 Supersonic IronSource launches 3rd Supersonic Superstars hypercasual contest $2 million for developers that cross 8 million downloads on US App Store
February 1, 2022 Hypercasual Hustle CrazyLabs hits five billion downloads Hypercasual hit factory CrazyLabs announces new downloads milestone and shares future plans and games
January 27, 2022 Take A Crack CrazyLabs and Carry1st partner for hypercasual game jam Open to developers and novices in South Africa and Finland
January 24, 2022 First One Kwalee acquires French narrative developer Tictales Marks the studio’s first acquisition
January 20, 2022 Now That's Magic Voodoo and MagicLab discuss building a successful hypercasual partnership PocketGamer.biz interviews Ümit Boncukçu, the co-founder at MagicLab and Voodoo's Halil Kaftan about the companies partnership and success in the rapidly evolving hypercasual market
January 11, 2022 No Mystery Here Case Study: How Panteon bucked the hypercasual trend with ironSource LevelPlay Panteon got 100 Mystery Buttons back into the top of the charts with increased installs and ARPDAU thanks to a partnership with ironSource
January 6, 2022 Hyping Hypercasual Apple’s privacy changes level the playing field for hypercasual games Moloco's Henry Wang details the shift in hypercasual growth models under Apple’s new privacy policies, and how savvy marketers can strike while the iron is hot.
January 3, 2022 2021 In Review Apple's UA changes have forced innovation, says Gismart's Lana Meisak Gismart's VP Bizdev on challenges and opportunities
January 3, 2022 2021 In Review Voodoo's Alexander Shea talks hitting 5 billion downloads and doubling down in 2022 Voodoo head of publishing on 2021's challenges and opportunity
December 28, 2021 Meta Money What does the future hold for mobile games advertising? Playable Factory's Gökçe Nur Oguz presents her tips for disrupting the mobile games advertising space.
December 22, 2021 Shooting A Shot(2048) Sonic the Hedgehog creator releases first hypercasual mobile game Yuji Naka talks developing a hypercasual game
December 22, 2021 2021 In Review The mobile gaming trends of 2021 PocketGamer.biz’s take on the year’s biggest events
December 20, 2021 Platform Partnership Voodoo launches 5 hypercasual titles on Facebook Gaming Including Cube surfer and Paper.io 2
December 16, 2021 Backing Blockchain Voodoo to invest $200 million into blockchain games Bringing blockchain to casual mobile users
December 15, 2021 Acquisition Agreement Fragbite acquires outstanding shares in Dutch studio Lucky Kat for $7.9 million Acquired for €5 million in cash and €2 million in Fragbite shares
December 13, 2021 Monstrous Success Overcoming 60% ROI drop in TeaGames' Monsters: PvP Arena Investment from Ducky and YouTube trends