May 23, 2023 Feature The key to successful hypercasual prototypes Director of Publishing at Supersonic Nir Regev shares how to best build your next prototype
May 23, 2023 Next Level Hypercasual It’s the end of an era in hypercasual - we can turn it into a new opportunity Christoph Sachsenhausen, the managing director of Sunday, explains how the company is leveraging its success in a rapidly changing market
May 16, 2023 Tenjin Report Ad Impressions and effective cost per mile declined across platforms in 2023, but in-app purchases grew USA proved to be a key market for mobile in 2022
May 8, 2023 Voodoo Strategy Voodoo's hybridcasual strategy is working The company has built a portfolio of ten hybridcasual games which are generating between $20 and $100 million a year
April 21, 2023 Hypercasual What's next for hypercasual marketing in 2023? Google industry manager Anastasia Selchuk shares the state of hypercasual and outlines the marketing trends ahead
April 18, 2023 Liftoff Report Hypercasual's not dead… But it is slowing down So what happens next when hypercasual is down but competitive play is up?
April 18, 2023 In-depth Analysis Deconstructing Save the Doge one of the top draw to mesh puzzle games Azur Games publishing lead, Sergey Martinkevich once again goes under the hood of a popular mobile title to see what makes it tick
April 13, 2023 Ip Insights Hypercasual's reign is ending: Is licensed IP in hybridcasual the path to success? Rachit Moti CEO of Layer explains how licensed IP can be the perfect partner for the rising hybridcasual model
April 13, 2023 In-depth Analysis Under the hood: Deconstructing one of the top idle arcade games Azur Games publishing lead, Sergey Martinkevich takes a deep dive into hypercasual games starting with Supersonic Studios My Mini Mart
April 4, 2023 Feature Hypercasual macro overview in 2023 for developers Google’s Analytical Consultant, Daria Yakovleva dives into the hypercasual market to share some key points of interest
April 3, 2023 The Rise Of Hybridcasual Hybridcasual games hit 5 billion downloads in 2022 Downloads of games in the genre increased 3% year-on-year
March 13, 2023 Appsflyer Report India saw a 32% rise in hypercasual installs in 2022 Google’s ban on interstitial ads caused ripples in the market, while India surged ahead
March 1, 2023 Focus “Hypercasual isn’t dead, it’s just overworked” - Kwalee pivots to hybridcasual The UK-based publisher are putting their money on hybridcasual
February 28, 2023 Industry Report Venture funding fell 83% in Q4 2022 Konvoy’s 2022 Gaming Industry Report reveals Q4 figures down dramatically year-on-year
February 20, 2023 The Death Of Hypercasual? SayGames shifts focus away from hypercasual games The company will work on developing hybridcasual games in the future
February 20, 2023 Hypercasual Hits FreePlay doubles downloads in past year to reach one billion installs milestone Coming from a portfolio of 18 titles
February 9, 2023 Creative Masterclass The ultimate cheat sheet for successful creatives - genre by genre Let the CrazyLabs experts teach you the secrets of success when it comes to creating the best hypercasual advertising creative
February 8, 2023 Download Deluge Sand Balls publisher SayGames surpasses four billion lifetime downloads Amassed across 100+ mobile games with one billion of these downloads in 2022 alone
January 31, 2023 Hypercasual Report Cost Per Install for hypercasual games hit an all-time high IDFA changes hit iOS hard, forcing up user acquisition spending in 2022’s fourth quarter
January 30, 2023 Pocket Gamer Connects Voodoo’s Alex Shea: “Hypercasual is dead” In his talk at PGC London 2023, Alex Shea of Voodoo made a convincing argument for how hypercasual may be going the way of the dodo
January 30, 2023 Build Better Battlers Get 55 percent revenue share in the Crazy Trends Challenge by CrazyLabs Test your battle games, pass the benchmark and win great prizes!
January 11, 2023 Market Leaders Hypercasual led the download charts in 2022, while RPGs dominated consumer spend Data.ai have broken down the most successful genres of 2022
December 22, 2022 Zombie Defence Success How to turn a hypercasual game concept into an IAP-driven Hybridcasual The latest article in Homa's Hybridcasual Insight series explores how to evolve a hypercasual game into a hybridcasual using Zombie Defense as a case study
December 20, 2022 Milestones Hypercasual developer TapNation hits 750m total downloads across their catalogue French hypercasual mobile developer produces a wide catalogue, totalling 22 different mobile games
December 19, 2022 Academic Achievement Voodoo Academy hits new highs Voodoo Academy program celebrates admission milestone with new game artists track and opens to hybridcasual
December 19, 2022 Hypercasual Hits Becoming Harder Hypercasual is becoming harder says Sunday MD Sunday’s Managing Director, Christoph Sachsenhausen refects on the challenges of the hypercasual market - and how the company plans to stay on the cutting edge
December 14, 2022 Investment In Istanbul Turkish studio Pink Games has $1.2 million valuation after first investment Investment comes from Geometry Venture Development, Alesta Investment and an individual investor
December 12, 2022 Hypercasual How To How To Come Up With a Hit Game Idea for 2023 CrazyLabs offers insight into game ideation and inspiration for developers looking for their own hypercasual hit
December 9, 2022 Announcements Devolver Digital announces “Devolver Tumble Time” Devolver’s latest game looks to be an innovative new spin on the hypercasual genre featuring recognisable characters from their various franchises
December 6, 2022 Milestones Homa’s Merge Master reaches 100m downloads Homa, formerly Homa Games, announce that it and developer Fusee's title Merge Master had accrued 100m downloads
November 30, 2022 Hypercasual Why can’t hypercasual hang onto players in Japan? Although hypercasual sees the most installs in Japan, players are switching off in favour of role-playing, action and puzzle games
November 18, 2022 Feature Week in Views - What caught our editorial eyes in the last seven days The PocketGamer.biz team give their take on toxicity, acquisitions and the four day work week
November 4, 2022 Views Week Week in Views - What caught our editorial eyes in the last seven days This week we consider football, Japan, and whether we are living in (Back to) the Future
November 2, 2022 An Ever-changing Industry Victoria Trofimova: "The years of rapid growth in the mobile gaming industry are over" Family-owned games developer Nordcurrent celebrates its 20th anniversary
October 31, 2022 Japanese Market Hypercasual games dominate Japan’s charts by installs, but struggle to engage players Mobile gaming is on the rise in the home of video gaming
October 26, 2022 Hypercasual On The Move Azur Games: How hypercasual games development has changed through the pandemic In Azur Games’ latest blog post they describe how the last three years of hypercasual has gone from popping bubbles to intricate level design
October 20, 2022 Gotta Collect Em All Collect Em All - From hyper to hybrid-casual hit Voodoo outlines the company's new focus on hybrid-casual games and explains how it turned a hypercasual prototype into a success
October 13, 2022 Competition Incoming Kwalee’s VS Game Jam winner will receive a $500,000 bonus Online event focusing on versus games running October 24 to November 13
October 13, 2022 Crowd Control Mob Control: hybridising a hypercasual hit Voodoo highlights the company's new 'DNA shift' from hypercasual to hybrid casual, and the impact it's had on the success of Mob Control
September 29, 2022 Hypercasual Report Tenjin has released its hypercasual games benchmark report The report covers Q3 of 2022 and shows Android is at an all time high for share of ad spend
September 27, 2022 Hypercasual Lessons TapNation's Florian Jauffrineau on hypercasual lessons Want to see your hypercasual game hit the charts? Here are three lessons that could set your game on the right path
September 23, 2022 Guest Post Understanding hybrid-casual’s gentle revolution Tenjin’s Roman Garbar on the future of casual gaming
September 21, 2022 Arcade Idle Analysis "Is arcade idle really dying?" – Homa Games’ Victor Vielliard shares his answer and advice Aquarium Land used as a case study
September 21, 2022 Acquisition Achieved Voodoo acquires Tarboosh Games after partnering on past projects Value of the acquisition has not been disclosed
September 15, 2022 Honing In On Hybrid-casual GameAnalytics offers tips for developers to succeed in new hybrid-casual genre The new genre has emerged from the hugely competitive hypercasual
September 15, 2022 The Hypercasual Market The future of the hypercasual games market The hypercasual market had a boom over the period of the pandemic but saw a drop in numbers in 2022
September 15, 2022 Sound Design Azur Games breaks down the benefits of sound design “Sound design in games should be practical first”
September 14, 2022 Arcade Idle Accelerates Infographic by Sensor Tower and Homa Games reveals 2050% growth of arcade idle genre Dramatic growth between Q4 2020 and Q1 2022
August 30, 2022 Download Milestone Rollic celebrates a milestone as it achieves 2 billion downloads across its portfolio The Zynga subsidiary is trying to redefine the hypercasual genre
August 26, 2022 Guest Post A complete guide to collaborating with a hypercasual publisher Daria Udodova on how to find the perfect partner, pitch a game, and reach top charts together