November 30, 2016 Mobile Mavens Mobile developers discuss the most important rules of game monetisation design The most important techniques to get players spending
November 22, 2016 Mobile Mavens What do mobile developers think of Super Mario Run's premium $9.99 price? Is Nintendo jumping too high with the cost?
November 17, 2016 Back In The Office Indian game developers reflect on NASSCOM Game Developer Conference 2016 Highlights and learnings from the Hyderabad conference
November 8, 2016 Mobile Mavens Mobile developers debate the importance of in-game events Just how significant are they?
November 3, 2016 Indie Mavens Are indie developers interested in releasing games on the Nintendo Switch? Our Indie Mavens weigh in
November 2, 2016 Indian Mavens Indian game developers discuss whether Nintendo Switch could be a success in India Game-changer or gimmick?
November 1, 2016 Mobile Mavens What do mobile developers think of the Nintendo Switch? Can the Switch and mobile gaming happily coexist?
October 27, 2016 Indian Mavens Indian game developers react to Google Pixel and Daydream View VR Will Google's new hardware have any impact on the Indian market?
October 26, 2016 Mobile Mavens What's the value of a movie license for a free-to-play mobile game? And why are such deals so popular?
October 25, 2016 Analytics Mavens How can developers use analytics to make better games? We ask the experts what they've found to be the most effective actionable insights
October 18, 2016 Mobile Mavens What do mobile games industry pros think of App Store Search Ads? Mobile Mavens debate the latest app discovery tool
October 11, 2016 Mobile Mavens Mobile games industry experts react to Google Pixel and Daydream View VR Mobile Mavens react to Google's announcements
October 7, 2016 Indie Mavens Is soft-launching a game effective for an indie developer? Our Indie Mavens weigh in
October 6, 2016 Indian Mavens Is localising games for India a smart move? Indian Mavens discuss Flixy Games' strategy
October 4, 2016 Mobile Mavens Why did Ubisoft buy Ketchapp? The industry's best and brightest discuss
September 27, 2016 Philanthropic, Or Just For Profit? What do mobile developers think of King's game engine Defold? Mobile Mavens debate the engine and its motivations
September 16, 2016 Indian Mavens Does iPhone 7's high price seal its doom in India? Indian Mavens discuss the $900 phone
September 15, 2016 Super Mavens Run What impact will Super Mario Run have on mobile indie game developers? Our Indie Mavens weigh in
September 15, 2016 Vr Mavens How do virtual reality's unique challenges affect how developers make and support games? The VR Mavens discuss
September 13, 2016 Mobile Mavens Would Supercell acquiring other studios be a good idea? Our Mobile Mavens discuss Ilkka Paananen's hints
September 6, 2016 Mobile Mavens Mobile developers react to iOS 10's Limit Ad Tracking changes Can the UA market cope?
September 1, 2016 Indian Mavens Is Shilpa Shetty's newly co-founded Viaan Studios set for success? Leading Indian developers weight up the new studio's chances
August 30, 2016 E3 On Borrowed Time? Updated with post-Gamescom impressions: Mobile Mavens discusss Gamescom's B2B-meets-consumer approach Mobile Mavens discuss the ideal trade show
August 30, 2016 Indie Mavens Are paid apps dead or is there still life in premium mobile games for indies? Our Indie Mavens weigh in
August 11, 2016 Premium Or F2p? Indian Mavens discuss Blyss and the power of an App Store feature for paid games Is premium still too risky?
August 8, 2016 Mobile Mavens Do mobile game developers actually care about Nintendo? Does NX bridge the gap to mobile, or is it more of the same?
August 1, 2016 Indie Mavens Is the rumoured Nintendo NX portable hybrid console exciting for indie developers? Our Indie Mavens weigh in
July 26, 2016 More To Come? What does Pokemon GO mean for the future of location-based gaming? Our Mobile Mavens discuss
July 22, 2016 Hype Balls Will Pokemon GO's success have any influence on the way indies make games? Our Indie Mavens weigh in
July 19, 2016 Indian Mavens Indian Mavens discuss the value of Indiagames founder Vishal Gondal's new early stage game investment fund And is Vishal Gondal the one to provide it?
July 13, 2016 Sweetspot How do mobile game developers balance their ad and IAP monetization strategies? DeltaDNA asks the question
July 12, 2016 Mobile Mavens Does Pokemon GO's success validate Nintendo's approach to mobile games? Mobile games industry reacts to the location-based smash
June 30, 2016 Strength In Numbers Why are collaborations between indie studios so common in India? Indian Mavens on sticking together
June 29, 2016 Blocked Channels How damaging will paid App Store search ads be for the discovery of indie games? Our Indie Mavens weigh in
June 20, 2016 Square Peg, Round Hole? Does E3 need mobile games more than mobile games need E3? Mobile Mavens discuss the mobile dearth at E3 2016
June 14, 2016 Modality Vs Intent Will the introduction of carrier billing unlock paying users' intent for India? Indian Mavens discuss structural change
June 10, 2016 Say No To Code Are codeless development tools making the mobile indie development scene stronger? Opening development to a new generation
June 7, 2016 Consolidation Mobile Mavens discuss Vivendi's risky Gameloft acquisition And will it be a good thing for either party?
May 31, 2016 Forced Marriage? Would a Tencent acquisition of Supercell benefit it or the mobile game industry? Mobile Mavens discuss a potential giant
May 30, 2016 Indian Mavens With Indian women playing more than men, should more games target them? Is this engaged player-base overlooked?
May 25, 2016 Mobile Mavens Can Google's Daydream accelerate a slow-to-start 'year of VR'? Are the Mobile Mavens Daydream believers, or wide awake?
May 20, 2016 Nextgen Snake Will the success of Slither.io have a lasting effect on indie mobile games? The Indie Mavens weigh in
May 16, 2016 Candy Crush Pvp It dominates casual gaming, but can King also be successful in midcore - whatever that is? Mobile Mavens discuss
May 9, 2016 Off To A Flyer? Are Fire Emblem and Animal Crossing good choices for Nintendo's first mobile games? Mobile Mavens weigh up commercial prospects
May 5, 2016 Creativity = Profit? India has a burgeoning indie scene, but can it find commercial success? Indian Mavens weigh up the creative/commercial balance
May 3, 2016 Don't Push It Indie Mavens on why Crunch - including indie self-crunch - is a failure of process Don't confuse passion with servitude
April 25, 2016 Attack Of The Clones? Will Clash Royale's success herald a wave of synchronous PVP imitators? Mobile Mavens on clones and eSports
April 13, 2016 Crowned Monetizer Mavens on the simple, sophisticated, genius, and extremely aggressive gacha monetisation (and retention) of Clash Royale Smart moves
April 12, 2016 Hello World What do the Mobile Mavens think of Nintendo's mobile debut Miitomo? Mario or Luigi?
April 7, 2016 Gdc Learnings Indian Mavens discuss their GDC 2016 highlights Back from San Francisco, what have they learned?