September 24, 2019 Cut It Up Player segmentation the best way to get “most bang for your buck” when monetising So says Unity Ads' Ilya Kuznetsov at Unite Copenhagen 2019
September 12, 2019 High Kpis Warhammer Combat Cards boasts Day 7 retention of 34% and 15% payer conversion TCG off to a great start
September 5, 2019 East And West What we learned at the Bridge between East and West summit in association with Mintegral Speakers deliver sessions on hyper-casual, monetisation and the opportunities available in China’s mobile games market
August 9, 2019 Cool Epic to disclose loot box odds following ESA pledge Meanwhile, THQ Nordic refuses to put name to list of publishers as it says it has no plans to use this business model
August 6, 2019 Blockchain nWay launches new blockchain application allowing devs to implement monetisation solutions “We believe this will allow games developed on nWayPlay platform to run game economies in a far more flexible way”
August 5, 2019 Indie Mavens What monetisation models work best for indie developers in the current mobile games market? The Indie Mavens share their thoughts on the different monetisation models on offer to small studios
August 5, 2019 Hyper-casual Voodoo’s ad monetisation and the recipe for hyper-casual success Thanks to the Mintegral-led campaigns, the ad fill rate for Voodoo’s titles increased from 30 per cent to a high of 75 per cent
July 4, 2019 Monetizer 7 videos from Pocket Gamer Connects Seattle 2019's Monetizer track The track, sponsored by Vungle, features speakers from the likes of Nordeus, Rogue Games, Game of Whales, 12traits, Wooga and more
June 24, 2019 Ad Monetisation How to monetise your IAP-based game with ads IronSource VP of global partnerships delivers the lowdown on in-game ads
June 7, 2019 Going Public AppLovin wants to raise $1bn in 2020 IPO Marketing platform and publisher has ambitious plans
June 6, 2019 Doors Open Stack open-sources ad software BidMachine mobile apps publishers Technology has been made an open source resource
May 31, 2019 New Policies Google Play developers must now disclose loot box odds Details surrounding “randomised virtual items” must be clearly shown
May 30, 2019 Mobile Monetisation Facebook study: 57% of mobile developers say in-app ads can improve player retention Users are six times more likely to make a purchase after seeing a playable ad
May 10, 2019 The Debate Continues Germany considering new minor protections laws against loot boxes and mobile monetisation The state of Bavaria has proposed new guideline citing the “exploitation of the inexperience and credulity of adolescents”
May 9, 2019 Speaker Spotlight Speaker Spotlight: Nordeus' Božo Janković on the future of mobile game monetisation Pocket Gamer Connects Seattle 2019 will take place on May 13th to 14th
May 9, 2019 Monetizer Mavens Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? A new technique for all
May 7, 2019 User Acquisition Your checklist for commercial success starts with knowing your game profile MobileGroove's Peggy Anne Salz speaks with Nexon M senior UA manager Robert Garfinkle to provide insights on user acquisition
May 7, 2019 Chinese Regulations Loot box design 2.0: Complying with China's new rules The Yodo1 team discusses the latest changes and offers help on figuring out your best strategy for legal monetisation in the country
April 30, 2019 Keep Em Playing Why Supercell ignored monetisation but Season Challenges made Clash of Clans the top grossing game anyway More than a $5 boost
April 15, 2019 Funding Mobile tools provider Game of Whales raises $2 million The esports and gaming firm has made the investment as part of a $2 million funding
March 25, 2019 Sharp Shiny Things How does Raid: Shadow Legends engage, retain and monetise? Plarium cracks the code
March 14, 2019 For The Tech Fyber partners with Game of Whales to predict user lifetime value based on IAPs and ads Solution designed to help optimise user acquisition campaigns
March 12, 2019 Testing Testing IronSource launches A/B testing tool for ad monetisation Helps developers improve their ARPU, ARPDAU and retention rates
March 6, 2019 Keep Your Money Nintendo urges mobile partners to not focus on player spending Mario maker does not want to be seen as greedy
March 6, 2019 Free Webinar Join deltaDNA’s free webinar on how to make profitable games in 2019 Webinar to delve into in-app purchase trends, shifting business models and more
February 26, 2019 The Road Ahead Monetizer Mavens discuss the future of innovation in the maturing mobile games sector Changing trends
February 6, 2019 Facebook Roundtable Roundtable: Discussing the mobile games market's big 2019 trends in hyper-casual, hybrid monetisation models and midcore's future PocketGamer.Biz was joined by Facebook, Wooga, Madbox, Supersolid, Firi Games and Two Way Media at a round table during Pocket Gamer Connects London
January 25, 2019 Unreal Ads Appodeal brings free in-game ad monetisation plugin to Unreal Engine 4 Offers access to more than 60 ad demand sources and features analytics, A/B testing and other capabilities
December 19, 2018 Advertising Developer survey shows in-game ads are an increasingly lucrative monetisation option The number of games making a majority of revenue through in-game adverts has increased 29 per cent
November 27, 2018 On Tap Tapjoy on Tapdaq acquisition: “We hadn't found the right combination of great team and differentiated tech until now” Tapjoy SVP of strategy, corporate and business development fills us in on the decision to acquire mediation platform Tapdaq
November 20, 2018 A Well Honed Blade How does Assassin’s Creed: Rebellion monetise? Ubisoft’s got (F2P) game
November 15, 2018 Real Mixed reality monetisation startup Admix raises $2.1 million SpeedInvest leads funding round for the AR and VR advertising platform
November 14, 2018 Monetisation Design A guide to barebones monetisation in mobile games Oscar Clark walks developers through key considerations when designing effective ways to get players to invest their time and money in your game
November 1, 2018 Pgc Videos 8 videos from Pocket Gamer Connects Helsinki 2018's Monetiser track All the sessions from the Monetiser track
October 18, 2018 Apponboard’s Tech Is Taking Off Google Play’s Try Now demos are boosting retention and monetisation by more than 29% AppOnboard’s tech is taking off
October 11, 2018 Monetised Rovio and Hatch join Finnish seminar to discuss how to monetise effectively and ethically Event taking place in Finland and will be streamed online
September 17, 2018 Blurred Lines European regulators claim “blurring of lines” between gambling and gaming in joint statement "We have joined forces to call on video games companies to address the clear public concern around the risks gambling and some video games can pose to children"
September 14, 2018 Monetisation Blow China's regulatory roadblocks stop most downloaded game PUBG Mobile from making money Despite 100 million downloads and 50 million active users, there are no IAPs
September 11, 2018 Pgc Helsinki Pocket Gamer Connects Helsinki kicks off with talks on hyper-casual and monetisation Two days packed with talks covering all aspects of the games industry
September 10, 2018 Jumping The Shark How does Hungry Dragon engage, retain and monetise? Analysing Ubisoft’s franchise spin-off
August 24, 2018 A Polished Gem How does Legend of Solgard engage, retain and monetise? Analysing King’s new midcore matcher
July 13, 2018 Card Draw How Supercell uses machine learning to automate monetisation in Clash Royale Mobile hit uses multiple factors to target the right cards at the right users
July 2, 2018 Loot Boxes French regulator concerned about loot boxes but concedes it isn't gambling Paris proves less hostile to the practice than its Dutch and Belgian counterparts
July 2, 2018 Addition Social casino dev KamaGames signs exclusive Unity Ads partnership Irish social casino games company agrees to only provide in-app video monetisation through Unity Ads platform
June 15, 2018 Home Run Nintendo’s Fils-aime: Loot boxes "have gotten a bit of a bad rap” Nintendo Of America president Reggie Fils-aime chips in on the loot-box debate
May 22, 2018 Artificial Intelligence Why games developer Kixeye raised $20 million for machine learning CMO John Getze explains the company's plans
May 4, 2018 Lumos Jam City slashes Harry Potter: Hogwarts Mystery IAPs following player backlash Only some players are receiving the discounted prices
May 1, 2018 Instant Hit? In-app purchases come to Facebook Instant Games But monetisation through Google Play will smaller less returns for developers