February 18, 2021 Webinar Webinar: Join Tenjin, Gamejam and Mintegral as we look forward to mobile in 2021 The webinar kicks off on February 18th at 6pm GMT
February 9, 2021 Pgc Digital PGC Digital: 'Community management is a great support system towards monetisation,' says Gear Inc game producer Saumya Iyer The advice was shared as part of a panel on 'Lessons Learnt in Game Monetisation'
February 8, 2021 Pgc Digital PGC Digital: using the games as a service monetisation approach "Gaming as a service is a pretty new monetisation model for the industry"
January 13, 2021 Welcome Aboard Admix makes two key hires from Google and Spotify As it expands in the US and EMEA
November 12, 2020 Listen Up Kwalee to use Audiomob's audio ads platform for its titles "We're always interested in developing new ways to engage players on mobile with our hypercasual games"
November 11, 2020 Adjoe Adjoe expects rewarded advertising revenues to grow by 400% in 2020 Ad revenues soar, as publishers seek diversification in their monetisation stack
November 10, 2020 Pgc Digital PGC Digital: How to effectively monetise your games "Value to the player is key and is so influenced by a bunch of different things, some of which you will have no control over"
November 5, 2020 It's A Goal Tappx forms partnership with pro football league LaLiga “Team Tappx is thrilled to have LaLiga onboard. LaLiga enlisted the support of Tappx to plan, execute and manage a comprehensive monetisation strategy"
November 4, 2020 Partnered Up Lab Cave forms marketing partnership with Invictus Games "We have decided to stay with the development and will partner with Lab Cave on how our games appear in the marketplace"
November 2, 2020 Resonate Audiomob CEO Christian Facey: "developers need to think about the business side of their studio as much as the gameplay" Christian Facey talks game jams, and the importance of figuring out your business structure as an indie
October 30, 2020 Yodo1 Turn your hobby into a business with Yodo1’s newly released AdHawk Any game developer can receive custom-made recommendations to improve their mobile game monetisation strategy
October 28, 2020 App Bidding App bidding: The importance of automating monetisation in hypercasual games Facebook Audience Network’s Thomas Coulon looks at the most efficient way to maximise your ad revenue potential
October 27, 2020 The Genshin Impact An analysis of Genshin Impact’s mobile success and how it could grow even bigger Kalle and Erno from Gamerefinery dig into the global RPG sensation
October 26, 2020 The Iap Inspector How does Hot Wheels Unlimited monetise? It's not the same, without that premium flame
October 20, 2020 Rocket Revenue Rewarded ad monetisation: The 3 most effective ways to rocket revenues What are the best ways to maximise your in-game revenue?
September 28, 2020 All About Design Glu Mobile launches real-life e-commerce store Design Home Inspired "With Design Home Inspired, we are introducing a new way to express your style, shop and live the life of an interior designer, all while playing a game"
September 15, 2020 "dominant" PGC Helsinki Digital: Loot boxes are still the "number one monetisation method used in core games" globally on mobile App Annie senior insights market manager Lexi Sydow confirmed this during a Superstar Session
September 9, 2020 Performance Index Appodeal's 2020 monetisation performance index unveils impact of COVID-19 on eCPMs of in-app ads The report grants valuable insights on the top-earning mobile ad networks
August 28, 2020 Pgc Digital Learn how to monetise your game at Pocket Gamer Connects Helsinki Digital One of 15 featured tracks
August 27, 2020 Ai Monetisation How to improve your mobile game monetization strategy with AI Yodo1 explains the benefits of using AI in your monetisation
August 17, 2020 Hybrid Monetisation Gaming Spotlight: Why hybrid monetisation is a sustainable business solution Join us and Facebook Audience Network for a webinar discussing best hybrid monetisation practices
August 10, 2020 Pgbiz Roundtable Join us on August 11th for our "Monetise, not Bastardise" PocketGamer.biz RoundTable session Discussing new methods of monetisation, brought to you by AudioMob
August 3, 2020 Monetisation Month Catch up on PocketGamer.biz's Monetisation Month 2020 Sponsored by AudioMob
July 30, 2020 Changing Ads Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention "For developers it's a no-brainer: the benefit of incremental revenue without driving users out of their games is huge."
July 27, 2020 The Iap Inspector How does Battle Legion monetise? Does Traplight's new strategy title fight fair or are its tactics medieval?
July 27, 2020 More $$$ Wappier releases its In-App Purchase Pricing Strategy Guide Behavioral economics for mobile game developers
July 23, 2020 Ad Evolution Interview: How AudioMob is shaking up the rewarded ads space with its audio offerings Christian Facey and Wilfrid Obeng discuss the company's approach to ads and its open beta
July 21, 2020 Crash Grab? Opinion: Crash Bandicoot: On the Run needs to not only look good, but feel good Can King transition the loveable marsupial over to mobile right?
July 2, 2020 Recurring Profits Can subscriptions give F2P game monetization the shake-up it needs? Multiscription's Teis Anker Mikkelsen makes the case
June 26, 2020 Bitter Pill To Swallow What happened to Dr. Mario World? Nearly one year on, how has the plumber turned medical professional fared?
June 9, 2020 Pgc Digital PGC Digital: Nick Murray on building effective in-game economies Define your purpose and have at least two currencies
June 9, 2020 Pgc Digital PGC Digital: Caracal Games' Ricchiuti explains why motivation is important for monetisation "Motivation has lots of meanings and lots of ways of being translated"
June 9, 2020 Pgc Digital PGC Digital: A look at free-to-play monetisation with Multiscription's Teis Anker Mikkelsen "As a game developer you trust the player to continue to be a subscriber"
June 5, 2020 Street Life How does Forza Street monetise? Is the racer's mobile debut generous or greedy?
May 27, 2020 Beta Only IronSource opens up Facebook Audience Network to its in-app bidding platform LevelPlay 70 per cent of its mediation traffic expected to run through in-app bidding by the end of 2020.
April 28, 2020 Huawei Developer Day Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow! Grab your ticket to this free event - but you better be quick
April 6, 2020 Monetization Methods PGC Digital: How the right hybrid waterfall-bidding setup will help maximise revenue "Working with a partner who can close the loop is key"
March 31, 2020 Keep Spinning Why are people still playing Coin Master? A dive into a game where the rewards aren't the main draw
March 19, 2020 The Flow Tapjoy launches deep multi-reward engagements ads on Android More rewards, better engagement
March 11, 2020 Engaging The synergetic nature of offerwalls and rewarded video ads Tapjoy's research sees a 114% revenue boost
March 5, 2020 Kwalee Hire Kwalee hires ex-Outfit7 ads director Dilpesh Parmar as new head of ad monetisation "This is such an exciting time to be working in the gaming space"
February 7, 2020 A New Contender How Snap Games tackles exclusivity, monetisation, and competition from Apple Arcade Snap Games head Will Wu shares his thoughts on the first 10 months
January 24, 2020 Breaking Out Breaking out in mobile games with a team-first approach & continuous optimisation Tripledot Studios co-founder and COO Akin Babayigit talks us through in-app bidding
January 20, 2020 Pgc London 2020 Avid.ly on why user acquisition and monetisation need to go "hand in hand" for product success Melinda Kang explained the importance of each
January 14, 2020 Acquire, Retain, Monetise Learn all about acquiring, retaining, and monetising users at Pocket Gamer Connects London 2020 One of 15 tracks at the conference
December 24, 2019 Pgc London Learn more about monetisation at Pocket Gamer Connects London One of 15 tracks to feature at the event
December 12, 2019 Jobs In Games IronSource's Sandra Schneider on using ads to improve retention and monetisation "Whenever I recruit someone today, the first thing I do is give them a long list of top games to play"
December 10, 2019 Monthly Cut The battle pass is a hot trend in mobile games that looks like it’s here to stay GameRefinery looks at a new trend
November 27, 2019 Smart Work Why the mobile game industry needs intelligent revenue management Making the most of your players with wappier