February 20, 2018 Indie Spotlight Indie Spotlight: Accidental Queen's Diane Landais on giving credit where it's due and moving on from lost phones "My typical day is mostly not what I expected it would be before I actually founded an indie studio."
January 19, 2018 Maternal Valley Ustwo on breaking out of traditional maternal narratives with Monument Valley 2 Senior artist Lauren Cason talks the time of the dad and bugs that became narrative points
January 18, 2018 Physics Engine For Narrative Disney Research on the quest to build a "physics engine" for game narratives Associate research scientist Steven Poulakos on keeping people involved
January 18, 2018 Leave It Out "If in doubt, leave it out": How to write game narratives for an audience that hates cutscenes Freelance game writer Morten Brunbjerg talks trimming down and focusing on the essentials
January 16, 2018 Featured Features The hottest strategy features in the US, China and Japan How GameRefinery's new tool gives you an insight into your strategy game's design and its chances for global success
January 12, 2018 Iap Inspector How does Choices: Stories You Play monetise? IAPs from the players' perspective
October 24, 2017 First Love Annapurna Interactive to publish Melbourne dev Mountains' debut narrative-focused game Florence Title to be published on the Apple App Store in 2018
October 18, 2017 Bound To Be Good Obsidian Entertainment partners with mobile fiction platform Bound for series of stories based on Pillars of Eternity Richard Knaak signed on to write the stories
August 31, 2017 Skin In The Game Bitter decisions Disruptor Beam hopes will sweeten The Walking Dead: March To War Only the smart survive
July 6, 2017 Show Don't Tell The augmented reality-fueled future of mobile marketing will be narrative and personalised Motive.io's Peter Wittig shares discusses how it aims to empower developers, markets and advertisers to bring immersive experiences to consumers
July 4, 2017 Tv Structure, Mobile Platform "We think about hooks and cliffhangers a lot": MegaZebra on episodic mobile game storytelling in Desperate Housewives CEO Mark Gazecki on the making of Desperate Housewives
June 1, 2017 Bound For Exile Award-winning writer Andrew Saxsma to write series of stories based on mobile game Exiles of Embermark Publishing a series on fiction platform Bound starting in June 2017
May 12, 2017 Now Playing Now playing: Nicolas Godement-Berline on story-driven space adventure Full of Stars What games are keeping the industry busy after hours?
April 17, 2017 Jobs In Games Jobs in Games: Ludia's Charles Taylor on how to get a job as a Narrative Designer Some top tips for building a career in narrative design
April 3, 2017 Jobs In Games Jobs in Games: Wooga's Rebecca Harwick on how to get a job as a Lead Writer Some top tips in building a career as a game writer
February 22, 2017 Swiss Speaches Three things we learned at the Zurich Game Festival At the end of last month, Ludicious took place in Switzerland, and here are our track highlights…
January 3, 2017 From Movies To Mobile How Episode uses TV and Hollywood partnerships to grow its mobile audience Head of Studio Michael Dawson explains the strategy
October 6, 2016 Short Burst Storytelling Disruptor Beam wants players to succeed and fail together in The Walking Dead: March to War Director of Product & Design Joey Lapegna on the latest IP to get the Disruptor Beam treatment
August 17, 2016 Telling Tales Telltale Games publishes its first mobile-only game, Mr Robot:1.51 exfiltratiOn Not exactly SEO friendly
May 18, 2016 Inject Some Personality In the standardised world of F2P mobile games, a little narrative creativity goes a long way Don't write sagas, sprinkle detail
December 30, 2015 Tell Me A Story Video: Evan Skolnick on the importance of storytelling in games It's not just about feelings
December 29, 2015 Left Or Right? Video: Failbetter Games on the best number of choices to give players in non-linear games So many paths, so little time
December 9, 2015 Plot Lines What F2P game designers can learn from The Hero's Journey Torulf Jernström knows a hero
October 20, 2015 Horror Heroes Inside the Game: The role of story in Hollywood U's Halloween update Eric Dean on the power of a fright story
October 13, 2015 Putting The Pieces Together Howdunnit: The making of Her Story Sam Barlow talks inspiration
September 22, 2015 How He Dunnit Her Story dev Sam Barlow on how the innovative detective game found an audience Sam Barlow interviewed
April 29, 2015 Behind The Scenes Levelling up the mobile RPG: The making of Spirit Lords Creative director Daniel Erickson takes us behind the scenes
April 8, 2015 Letting Go Inside the Game: How writing a story-driven game in four months forces you to trust your team Lessons from University U.
March 10, 2015 Storytelling Inside the Game: Creating narrative in Pixelberry Games Kara Loo is quest building
December 10, 2014 Making Of As much as we could chew: The making of The Banner Saga Stoic reveals all about its tactical triumph
June 13, 2014 "Like putting lipstick on a pig": Games should focus less on visuals and more on content, says A Dark Room dev Don't underestimate the power of words