March 11, 2021 Speaker Spotlight Speaker Spotlight: Talewind Studios COO Georgina Felce highlights the need for platforms and events to socialise PGC Digital #6 kicks off on April 19th
March 10, 2021 Speaker Spotlight Speaker Spotlight: EG7 CEO Robin Flodin to share details on going public and scaling $1 billion companies PGC Digital #6 kicks off on April 19th
March 9, 2021 Speaker Spotlight Speaker Spotlight: Graffiti Games' Alex Van Lepp shares the advantages and disadvantages of signing with a publisher PGC Digital #6 kicks off on April 19th
February 12, 2021 Pgc Digital PGC Digital: "Gamers with disabilities have extra challenges on top of what you have already built" Microsoft is set to re-launch its new Xbox Accessibility Guidelines on February 16th
February 12, 2021 Pgc Digital PGC Digital: Designing games with infleuncers in mind "As each year passes it has become more imperative for influencers to be involved at each stage of a game"
February 12, 2021 Pgc Digital PGC Digital: Why Switch games need to hit a 70% rating or above for Nintendo to "deal with you" The process was explained via Greenlight Games CEO and founder Dean Day
February 12, 2021 Pgc Digital PGC Digital: How to build a good company culture "I believe a lot of time and investment is needed on building and training for healthy team dynamics"
February 11, 2021 Pgc Digital PGC Digital: Making lasting changes to company culture "For changes to be lasting it has to change the company DNA"
February 11, 2021 Pgc Digital PGC Digital: Why gaming is useful for activism "Video games themselves can be political"
February 11, 2021 Pgc Digital PGC Digital: 'A big part of live ops is being able to react,' says Square Enix's Albert Custodio Martinez Topic discussed at length during Live Ops Landscape track
February 11, 2021 Pgc Digital PGC Digital: What to expect from esports in 2021 "It has always been the year for esports. It sees phenomenal growth year-on-year"
February 11, 2021 Pgc Digital PGC Digital: The benefits of adding a social influencer to an esports roster "There are not enough negatives to outweigh any of the positives"
February 11, 2021 Pgc Digital PGC Digital: King business manager Luka Jackson breaks down the importance of in-game events "It's really important to understand the overall impact of your event"
February 10, 2021 Pgc Digital PGC Digital: What to consider with M&A "You can think about the price on what you are acquiring by looking at its potential,"
February 10, 2021 Pgc Digital PGC Digital: What makes everlasting hypercasual experiences? "The moment when you find yourself stuck into rules, that's when you're doing it wrong in a sense."
February 10, 2021 Pgc Digital PGC Digital: Five tips for developing hypercasual games "You need to choose the right publisher for you"
February 10, 2021 Pgc Digital PGC Digital: 50% of Kukouri Mobile Entertainment downloads originated from player's friends Social gaming was discussed at length during panel
February 10, 2021 Pgc Digital PGC Digital: Where hypercasual is going in 2021 "I don't think hypercasual is going anywhere"
February 10, 2021 Pgc Digital PGC Digital: Hypercasual market estimated to reach $2.5 billion from 2021 Tips for success shared by My.Games' Yana Vesnina
February 9, 2021 Pgc Digital PGC Digital: Understanding the publishing process and trends "We look for anyone that is doing something different, in a word innovation"
February 9, 2021 Pgc Digital PGC Digital: Understanding player motivation "I think the future of audience demographics is going to rely more on personality"
February 9, 2021 Pgc Digital PGC Digital: 'Community management is a great support system towards monetisation,' says Gear Inc game producer Saumya Iyer The advice was shared as part of a panel on 'Lessons Learnt in Game Monetisation'
February 9, 2021 Pgc Digital PGC Digital: What 2020 taught the games industry "We grew stronger, especially when we had to experiment with this new way of working"
February 9, 2021 Pgc Digital PGC Digital: Xsolla's Miikka Luotio on the benefits of going cross-platform "In 10 years, you won't even think about a platform"
February 9, 2021 Pgc Digital PGC Digital: The state of mobile games in 2021 "People were hungry for new apps and new games"
February 8, 2021 Pgc Digital PGC Digital: The challenges and advantages of creating a game remotely "Log out, go take care of yourself every now and then."
February 8, 2021 Pgc Digital PGC Digital: using the games as a service monetisation approach "Gaming as a service is a pretty new monetisation model for the industry"
February 8, 2021 Pgc Digital PGC Digital: 28 million more people are playing mobile games in the US since the pandemic began A 28 per cent increase year-over-year
February 8, 2021 Pgc Digital PGC Digital: The impact of cheating in games "It is an internal fight between security and those that are attempting to hack or cheat"
February 8, 2021 Pgc Digital PGC Digital: Hypercasual specialist CrazyLabs nears four billion downloads globally Approximately half a million in four months
February 8, 2021 Pgc Digital PGC Digital: Taking user acquisition and retention to the next level "As UA managers, we have the tools to decide what KPIs we pursue"
February 8, 2021 Pgc Digital PGC Digital: Why it's never too early to show a publisher a game The topic was discussed in length during The Art of Publishing session
February 8, 2021 Pgc Digital PGC Digital: JUMP's Carlos De Las Heras Peña on the benefits of content micro-personalisation "Becoming a data-driven gaming service is no easy task."
February 8, 2021 Pgc Digital PGC Digital: Utilising in-game advertising with Adverty "Imagine your game itself and advertising through the whole gameplay while still focused on the user experience. Making money without interruption"
February 8, 2021 Pgc Digital PGC Digital: Dimoso's Jacki Vause on bringing PR and UA together "PR brings the added value you can't quite measure,"
February 8, 2021 Pgc Digital PGC Digital: Playdigious CEO discusses why practically any Nintendo Switch game can be brought to mobile "There is pretty much only benefits to bring it to mobile"
February 8, 2021 Pgc Digital PGC Digital: Bringing ASO and user acquisition together "ASO is the process of improving an app's visibility in app stores throughout its lifetime and maximise its appeal to users"
February 5, 2021 Speaker Spotlight Speaker Spotlight: 'The best way to show you can make games is to make games,' says Auroch Digital CEO PGC Digital #5 kicks off on February 8th
February 4, 2021 Pgc Digital Refine your industry visions and values at Pocket Gamer Connects Digital #5 One of 14 featured tracks
February 3, 2021 Pgc Digital Get high definition insight with Big Screen Gaming at Pocket Gamer Connects Digital #5 One of 14 featured tracks
February 3, 2021 Speaker Spotlight Speaker Spotlight: Kimaru Talent founder Rumiko Matsumoto on why fewer studios are building teams in San Francisco PGC Digital #5 kicks off on February 8th
February 2, 2021 Pgc Digital Be in the know with the Esports & Influencers track at Pocket Gamer Connects Digital #5 One of 14 featured tracks
February 1, 2021 Pgc Digital Boldly go Beyond Games at Pocket Gamer Connects Digital #5 One of 14 featured tracks
February 1, 2021 Editor's Picks PGC Digital #5 - our editor's guide to the best upcoming sessions Overwhelmed by choice? Here's the editorial lowdown on PGC Digital #5
January 29, 2021 Speaker Spotlight Speaker Spotlight: 'Be open to all opportunities that come your way,' says Luna Labs' Adam Stevens PGC Digital #5 kicks off on February 8th
January 29, 2021 Pgc Digital Learn more about Live Ops at Pocket Gamer Connects Digital #5 One of 14 featured tracks
January 28, 2021 Speaker Spotlight Speaker Spotlight: Google Firebase Patrick Martin on why developers should consider 'mobile first' PGC Digital #5 kicks off on February 8th
January 28, 2021 Pgc Digital Get invested with Show Me The Money at Pocket Gamer Connects Digital #5 One of 14 featured tracks
January 27, 2021 Pgc Digital Be in the know with The Developer Toolkit at Pocket Gamer Connects Digital #5 One of 14 featured tracks
January 26, 2021 Pgc Digital Discover the Incredible Indies at Pocket Gamer Connects Digital #5 One of 14 featured tracks