May 18, 2018 Take Profit WWE Supercard and Dragon City help launch Take-Two's yearly profits to $173.5 million The usual suspects at play again
May 17, 2018 Netease Financials NetEase profits tumble 20% in Q1 as Onmyoji and New Ghost lose traction Battle royale hits Knives Out and Terminator 2: Judgement Day offset lost revenue
May 17, 2018 Rovio Financials Record revenues for Angry Birds 2 boost Rovio profits But overall company sales dip year-on-year
May 17, 2018 What's Next? Monster Strike publisher Mixi plots $900m investment in biz dev and M&A over next five years $100 million earmarked for Monster Strike and new IP development
May 16, 2018 Tencent Financials Tencent’s mobile games revenue up 68% to $3.4 billion in Q1 2018 But investors concerned by historically low operating margin
May 15, 2018 Power Of Ip Lineage M spikes NCSoft profits up 570% year-on-year to $189m But revenues are down quarter-on-quarter as Lineage sales stabilise
May 15, 2018 Still Going Strong GungHo’s sales and profits continue to fall amidst Puzzle & Dragons decline But still hugely profitable
May 14, 2018 Financial Fantasy Final Fantasy Brave Exvius and Hoshi no Dragon Quest help bump Square Enix to profits of $348 million Dragon Quest Monsters Super Light and Kingdom Hearts Union X also given nods
May 11, 2018 Financials Netmarble revenue and profits tumble year-on-year as sales slow Lineage 2: Revolution takes 35 per cent of revenue share of game sales
May 11, 2018 Down Revenues and profits down for DENA’s games segment over the past year Virtual currency consumption for browser titles declined
May 11, 2018 Oh Mobile games Yu-Gi-Oh! Duel Links and Pro Evo 2018 power Konami to record profits of $413m Revenues also grew 4.2 per cent year-on-year to $2.19 billion
May 10, 2018 Not Bad Top 25 public games companies captured 77% of global games revenues in 2017 Tencent, Sony, Apple, Microsoft and Activision Blizzard took the top five spots
May 9, 2018 That’s A Lot Of Money Fortnite Mobile hits $50 million in revenue on iOS Player spending increased 293 per cent following the launch of season four
May 9, 2018 This Report Is Quite Operational Sims Mobile and Star Wars Galaxy of Heroes help propel EA Mobile bookings to $659m in FY18 The games giant has two new mobile titles set for release in the next year
May 4, 2018 Q1 Financials Glu Mobile cuts losses as it hits record $86 million in bookings Design Home, Covet Fashion and Kim Kardashian: Hollywood the key performers
May 4, 2018 Crushed It Candy Crush Saga revival propels King revenues to record $534m King’s monthly active users jumped up to 285 million
May 3, 2018 Decent Apple posts best second quarter ever with revenues of $61 billion International sales accounted for 65 per cent of Q2 revenue
May 3, 2018 Not Bad Fate/ Grand Order helps launch Sony Music’s revenue to $7 billion in FY17 The division saw a 24 per cent year on year increase
May 3, 2018 Four In A Row CSR Racing 2 and Words With Friends 2’s strong performance extends Zynga’s profit streak Plus Willy Wonka’s Sweet Adventure in testing
May 2, 2018 Ouch Next Games revenue down 56% in Q1 2018 as Walking Dead: No Man’s Land loses players Finnish developer cites change in daily active and monthly active users as the primary reason for drop in revenues
May 2, 2018 Chicken Little PUBG Mobile’s first week revenues on iOS only a fifth of Fortnite’s Players outside of China spent $700,000 in its first week of monetisation
May 1, 2018 Connect CyberAgent’s new release Princess Connect! Re:Dive propels games revenues to $368m in Q2 2018 Company credits Princess Connect! Re:Dive for the improved financial performance
April 30, 2018 Silly Money Ads generate majority of $270k revenue for Finnish indie Part Time Monkey's Silly Walks Unity Ads-driven earnings made up 97 per cent of all revenue
April 30, 2018 On The App Mobile games revenues to hit $70 billion in 2018 Revenues will account for more than half of the $137.9 billion made across all platforms
April 26, 2018 Going Up Chinese publisher 37 Interactive doubled its mobile revenue to more than $500m in 2017 Overseas revenue for mobile games also jumped up 80 per cent
April 18, 2018 Victory Royale Fortnite mobile grosses $25 million in first month Daily revenues top $1 million
April 6, 2018 Skilled Mobile esports company Skillz doubles revenue to $200 million run-rate in less than nine months Revenue run-rate up by 125 per cent thanks in-part to player involvement in over one million tournaments per day
April 6, 2018 Cash Royale Fortnite Mobile pulled in over $15 million in 20 days The battle royale games daily revenue tripled after the game was made launched fully on iOS
March 30, 2018 Deep Data Increasing user LTV by 45% with automated loyalty and dynamic pricing Wappier CEO guides developers through automated revenue management
March 28, 2018 Building Revenue Invitation-only Fortnite Mobile rakes in $5.3 million in its first 10 days The battle royale title previously managed to snag $1 million within its first three days
March 28, 2018 The Charticle PUBG Mobile versus Fortnite Mobile: Which is performing better? The battle royale commences
March 14, 2018 Top Dogs Mobile games spending one-third higher than on PC/Mac, handheld and console combined in 2017 Mobile gaming continues to grow thanks by and large to growth in Asia-Pacific territories
March 14, 2018 Ka-ching Social casino dev KamaGames’ revenues hit $57.5 million in 2017 Earnings up by 63.4 per cent from 2016
March 8, 2018 Get In NetEase’s PUBG-like Knives Out reaps $24 million in February thanks to unexpected success in Japan Japanese players contributed to 80 per cent of global sales outside of the Chinese Market
March 7, 2018 All The Marbles Netmarble’s Lineage 2: Revolution generated $924 million in first 11 months Seoul-based games publisher also looking to continue big Western push with more titles set for 2018
February 22, 2018 Business News Rovio issues profit warning as company plots big Hatch investment and UA costs rise Revenues also anticipated to be well down from forecasts
February 21, 2018 Fire Emblem Heroes Revenue Fire Emblem Heroes generated almost $300 million in revenue in its first year Sensor Tower estimates it's still generating $10 million each month
February 20, 2018 Colopl Financials Q1 Fy18 Colopl's revenues slide despite strong launches for Disney Tsum Tsum Land and Alice Gear Aegis White Cat Project no longer generating the overall majority of its revenues
February 20, 2018 Nintendo's Potential Nintendo could grow revenues by $2.5 billion from IAPs and subscriptions, says Newzoo Market research firm looks into the ways Nintendo can improve its revenues
February 20, 2018 Innogames Financials 2017 Forge of Empires developer InnoGames' revenues grow to $200 million for 2017 Elvenar's mobile release to be a key focus in the future
February 16, 2018 Vivendi Financials Q4 Fy17 Gameloft averages 2.5 million downloads every day but its MAUs and DAUs are falling Generates 65 per cent of its revenues from internally-developed games
February 16, 2018 G5 Financials Q4 Fy17 G5 Entertainment revenues hit $45 million following purchase of The Secret Society Cashflow heavily impacted by the deal
February 15, 2018 Mixi Financials Q3 Fy18 Mixi revenues slide but Monster Strike remains one of the world's top grossing mobile games No plans for the future revealed
February 15, 2018 Crazy Defense Revenues Animoca Brands' Crazy Kings franchise generates $1 million in revenue in a month Crazy Defense Heroes has a very strong launch
February 15, 2018 Supercell Financials 2017 Supercell revenues drop to $2.25 billion due to lack of new games and falling sales in Clash of Clans Pressing on into China and Asia in 2018
February 13, 2018 Money Makers 950 mobile games generated more than $5 million in consumer spend in 2017 App Annie's Silvia Buermann shares insights into the growing mobile market
February 13, 2018 Ubisoft Financials Q3 Fy18 Ubisoft's China-only mobile game Might & Magic Heroes: Era of Chaos generates over $120 million in revenues Avoids specifics on the rest of its mobile endeavours
February 12, 2018 All Bandai Namco Bandai Namco plots "full-blown" push into China and aggressive development of new IP Posts revenues of $4.45 billion for the first three quarters of its FY18
February 9, 2018 Nexon Financials Q4 Fy17 Nexon's Pixelberry acquisition provides immediate boost to US revenues Some growth in Korea too thanks to old games
February 9, 2018 Glu Financials Q4 Fy17 Glu's Design Home and Covet Fashion lead revenue growth for "historic" 2017 Still making a loss, but it's making bigger revenues too