July 12, 2016 Lessons In Vr Why VR game developers need to "sacrifice creativity for comfort" Player Research on the lessons developers have learned in VR
July 12, 2016 Ar Or Vr? Should indie developers be working on AR or VR? Koolhaus Games thinks it's AR
July 8, 2016 Kitted Out DeePoon VR dev kits make way to Global VR Challenge contenders Developers ready their games for next round of judging
July 6, 2016 Nintendo Controllers Nintendo looking into smartphone controllers, VR, and more The sky's the limit
July 4, 2016 Vr Challengers 22 games through to second round of Global VR Challenge Developers a step closer to winning $35,000 worth of cash prizes
June 29, 2016 Fresh Start Former Rovio Stockholm GM Oskar Burman opens "narrative-rich" VR studio Fast Travel Games Kristoffer Benjaminsson and Erik Odeldahl complete the team
June 24, 2016 Mixing With Vr 150 VR experts enjoy night of games and networking at London’s BFI Judging underway at the Global VR Challenge
June 22, 2016 Giving Back Indiagames founder Vishal Gondal launches early stage game investment fund Vishal Gondal is interested in more than just mobile
June 20, 2016 Last Chance Global VR Challenge submissions close today Get your mobile VR game in front of global experts and journalists
June 20, 2016 Dreaming Of Vr Can Google Daydream be the driving force for a booming VR market in China? Headset shipments could reach 80m in 2018, claims DeePoon
June 17, 2016 Get In Gear Why we need to take off our VR beer goggles, stop worrying about 'proper VR', and focus on 'accessible VR' Modality vs Intent
June 15, 2016 Bigger Pond With 500,000 downloads, Gear VR fishing game Bait! boasts 50% attach rate Going global
June 15, 2016 China Challenge How can western developers break into the fast-growing Chinese VR market? DeePoon's Leon Zhang offers helpful advice
June 14, 2016 The Final Countdown Global VR Challenge submissions close on Monday Get your mobile VR game in front of global experts and journalists
June 14, 2016 Unity Certification How Unity Certification will give developers a boost over the competition in the job market Laetitia Santore gives us the lowdown
June 7, 2016 Real Drinking Join our VR Mixer drinks at BFI in London on 23 June Celebrate the Global VR Challenge's first round of judging
June 2, 2016 Free Time Why self-driving cars will grow the games market more than VR Torulf Jernström on freeing up game time
June 1, 2016 The More The Merrier Global VR Challenge deadline extended to 20 June Get your mobile VR game in front of global experts and journalists
June 1, 2016 On The Horizon Why the VR mass market will only take-off when the mass market has actually experienced VR Sarah Blackburn looks ahead
May 31, 2016 Vive La Arcade With $50 million to invest in VR, why COLOPL thinks arcades are the best place for its early adoption Plus updates on Rune Story and Downtown Showdown ahead of PGC Vancouver
May 25, 2016 Looking Ahead With a deadline of 6 June, Global VR Gaming Challenge now accepting all 2016 VR games Get your mobile VR game in front of global experts and journalists
May 25, 2016 Mobile Mavens Can Google's Daydream accelerate a slow-to-start 'year of VR'? Are the Mobile Mavens Daydream believers, or wide awake?
May 24, 2016 More Than Mobile Loot Crate looking for a Game Producer for games and VR/AR projects LA-based geek box firm hiring more gaming pros
May 20, 2016 That Vision Thing Will Google's Daydream be a wake up call from VR's current nightmare? What's the why?
May 19, 2016 Tooled Up Unity and Unreal Engine quick to pledge support for Google Daydream VR platform A new vision
May 18, 2016 Looking Ahead Google announces its high performance mobile VR-for-all ecosystem Daydream For future Android hardware
May 17, 2016 Setting The Pace Samsung has sold more than 300,000 Gear VR headsets in Europe in 2016 Driven by discount for Samsung Galaxy S7 customers
May 13, 2016 Android Vr Rumours Google expected to announce standalone Android VR device at I/O conference Or maybe it needs a mobile device... or maybe both!
May 13, 2016 Burst The Bubble Chinese government cracks down on game and VR investments Market forces quashed
May 12, 2016 Ignore The Herd All eyes are on VR... so now's the time to launch elsewhere, says Mike Bithell Thomas Was Alone dev talks opportunities, 'Indiepocalypse', and crunch
May 5, 2016 Looking Ahead How Fierce Kaiju got in on the ground floor of VR and avoided making its "Barbie game" From Blast Furnace's ashes
April 26, 2016 Vr Mixer Show off your VR game at our London VR Mixer on Wednesday 4 May Celebrating the launch of the Global VR Gaming Challenge
April 13, 2016 Climax Auckland Climax Studios opens new Auckland studio with ex-Gameloft employees Focuing on AR and VR projects
April 13, 2016 Looking Ahead Part funded by Mixi and COLOPL, GREE announces its $12 million VR investment fund Western focus for Japanese outfit
April 7, 2016 Gdc Learnings Indian Mavens discuss their GDC 2016 highlights Back from San Francisco, what have they learned?
April 4, 2016 Virtual Realities Video: Volker Ritzhaupt on meditative VR puzzle game Carpe Lucem Avoiding motion sickness by going at a slower pace
March 31, 2016 Reel 'em In Gear VR fishing game Bait! catches 150,000 downloads in first five days of release First download data released for an Oculus-powered game
March 25, 2016 Vr Everywhere Mobile Mavens reflect on GDC trends and highlights Back from San Francisco
March 24, 2016 All Action Japanese giant COLOPL on its struggle to grow a US mobile business, but its expectations for big VR success Catching up with new CEO Jikhan Jung at GDC 2016
March 22, 2016 Headline Grabbing 5 key mobile game trends from GDC 2016 Key trends from San Francisco
March 18, 2016 Staking A Claim Why we built SlotsMillion: the first VR online casino which has no users... yet Alexandre Tomic believes
March 10, 2016 Vr In Focus COLOPL takes its VR focus global, promoting Jikhan Jung to head US operations Aiming to publish several VR titles per year
March 10, 2016 Catch Of The Day Resolution Games unveils fantastical fishing adventure Bait! for Gear VR Go fishing for real, in virtual reality
March 3, 2016 Indie Mavens VR, console brands, paid, Apple TV... Indie Mavens on the trends they expect to see in 2016 What does the future hold?
February 22, 2016 What's Next? The 5 trends that will dictate mobile gaming's evolution in 2016 David Diaz consults his crystal ball
February 19, 2016 Virtual Investment Jurgen Goeldner on raising money for VR gaming Turning virtual reality into real money
February 16, 2016 Future Of Vr Devs must learn from 'intuitive' mobile games and stop making 'alienating' VR experiences, says Tommy Palm It's so close you can touch it
February 15, 2016 Virtual Unknowns Mediocre on the unclear vision for consumer VR The Swedish indie explores the murky world of virtual reality
February 3, 2016 Mind The Gap With profits down 36%, Nintendo's second 'high profile character' mobile game becomes even more vital Miitomo due out March