The PG.biz Hot Five: Apple gets legal (again), VegasTowers doing $40 per IAP, and titanic Tegra turning round fortunes at Nvidia
Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.

Apple demands role in Lodsys lawsuit case against app developersYou might imagine Apple would have had enough of the courts for now, but the firm made waves last week demanding a role in Lodsys' case against iOS developers over an alleged infringement of the firm's in-app purchase patents.
It's Apple's belief that, despite the size of some of the companies involved the likes of EA and Square-Enix recently added to the hit-list only it has the in-depth knowledge of iOS's IAP system required to defend it.

Freemium iOS hotel builder VegasTowers does 1 million downloads; average IAP is $40It's fitting a game with 'Vegas' in the title should turn out to be something of a money spinner.
Stats released by VegasTowers developer Kathy Fung last week revealed the average spend per user on the freemium release comes in at a whopping $40.
That's from a base of 50,000 daily active players, with downloads having already topped 1 million.

Miniclip partners with Halfbrick adding 30 Barry Steakfries levels to FraggerProving the popularity of the game if nothing else, news that iPhone hit Fragger was to gain a 30 new levels thanks to a partnership between Miniclip and Australian studio Halfbrick notched up the hits last week.
Said update will see Monster Dash's Barry Steakfries destroys monsters in a Fragger style, with the game having already amassed 5 million downloads since it launched in August 2010.

Capcom is the fastest growing mobile company, but DeNA remains the most impressiveHandier with figures than Carol Vorderman during a Countdown marathon, PG.biz editor Jon Jordan's decision to aggregate the latest round of quarterly financials posted by publicly owned mobile games companies paid out dividends of its own,
Capcom was crowned the fastest growing on offer, with sales up 80 percent year-on-year thanks primarily to the performance of freemium iOS game Smurfs' Village.
But social gaming giant DeNA posted the 'most impressive' results, argued Jon, with sales hitting $449 million - three times as much as the other companies put together.
Sales of devices equipped with Tegra 2 resulted in the company pulling in a $174 million profit in Q2 2011 up from the $175 million loss it recorded a year ago.
What's more, the firm expects to do even better during the rest of 2011, with forecasts predicting a revenue rise to $1.06 billion in Q3.
Until next week, Pocket Gamer pickers...