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The PG.Biz Hot Five: Zynga acquisitions, Gingerbread's growing pains, and ngmoco all go on games

Last week's top 5 stories

Welcome to's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.

Or, if you'd prefer, the top five stories currently dominating our readers' attention.

Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.

Go Go Games: 33.5% of Infinity Blade's revenue comes from IAPSpeaking at the Go Go Games mobile conference in Gateshead, Epic Games veep Mark Rein revealed that 33.5 percent of Infinity Blade's total sales have been generated from the purchases of in-app purchase of gold packs.

Even more impressively, since said packs available for $1, $5, $20 and $50 - were introduced two weeks after launch, they've made up 43.7 percent of all of the game's revenue, despite the game's $5.99 price.

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Gingerbread's slow uptake continues; running on just 4% of Android devicesOfficial stats released by Google revealed that take up of Android 2.3.x continues to be slow. Gingerbread now makes up 4 percent of all Android devices exactly, up from 1.7 percent in March, with most of its increase coming from the 2.3.3 OS drop.

However, this pales in comparison to Android 2.2, better known as Froyo, which continues to lead the line running on just under 66 percent of all devices.

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Big Fish basks in the success of its 99c App Store Mother's Day promotionCasual gaming publisher Big Fish Games claimed its US Mother's Day weekend sale had proven a big success, with the firm sweeping up 15 of the top 25 paid US iPad game slots as a result.

The sale, which saw prices drop to 59p, 99c, €0.79, also pushed the internally developed Drawn up to the top spot, while 11 of Big Fish Games' iPhone games ranked in the top 100 paid iPhone games.

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Zynga moves for team behind open source iPhone engine cocos2dLess than two weeks after it moved for UK-based GodFinger studio Wonderland, social gaming giant Zynga announced it had picked up the brains behind cocos2d an open source iPhone development engine.

Obvious, ownership of the engine didn't fall into Zynga's hands, but key contributors Ricardo Quesada and Rolando Abarca announced they would operate out of the firm's San Francisco office, with Zynga having acquired their former company Sapus Media.

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Ngmoco says Mobage for smartphones goes hand-in-hand with new iOS and Android gamesReacting to the release of a document by parent company DeNA that reported that all development of social mobile games had been suspended, ngmoco confirmed to that work on new iOS and Android titles was alive and well.

Said report, which suggested ngmoco would instead focus its resources on developing games designed to intergate gaming networks Mobage and Plus+, had actually been blighted by a translation error.

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And there's even more

Also proving popular last week was our weekly fix of the Mobile Gaming Mavens - last week discussing how best to make an iOS release (as led by millsTM of ustwo) and a three-part look at whether freemium gaming is more hype than hope by former Apple editor at Pocket Gamer, Tracy Erickson.

Until next week, Pocket Gamer pickers.