Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Featured Comments & Opinions
How TiMi Studio and World's Edge are adapting Age of Empires for mobile
PocketGamer.biz speaks to TiMi Studio Group GM Brayden Fan and producer Robin Xin about the strategy game's development
Crunch time for ByteDance's gaming ambitions
Big tech pulls back from gaming again
Honor of Kings is the first mobile game to generate $10 billion
Mobile games get really big
Latest Comments & Opinions
The story of DreamTree Games and DeLight from co-founder ZhiWei Tan
"I will consider us successful if our game can continue to leave a lasting impression on our players."
The Big Indie interviews: Smash Head Studio talk standing out in the world of 2D roguelite action games
Akhil Nivarthi discusses coming 3rd at our Big Indie Pitch (Mobile) at Pocket Gamer Connects Digital #3 2020
Android app stores in China: many stores, one solution
Yodo1 discusses the different app stores in China and how to get listed on them
"The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman
"Imagine teleporting instantly from a crowded, busy office to a secluded mountain retreat or an exciting city."
Netmarble US president discusses how BTS Universe Story came to light
"The pandemic has been a challenge for everyone but we are fortunate to have been able to adapt quickly"
Yodo1’s guide to publishing your mobile game in China, part 2: content and system changes
Part two of Yodo1's short series on how to publish in China
The Big Indie interviews: IDEA Games tells us about making a new kind of word game in OtherWordly
Michael Douma discusses coming 3rd at our Digital Big Indie Pitch in August
Battlebrew's Shawn Toh on 'food porn' and cooking up a successful indie studio
Shawn Toh discusses taking second place in our Digital Big Indie Pitch in August
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
"We have over 100 people working on the project."
How a last-minute university course switch lead Tom Van Dam to ByteDance and China
"I felt that I shouldn't do something too similar to what I enjoyed as a hobby, so overnight I applied for Economics and Finance instead."
Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18%
Yodo1 explores the growing world of WeChat Mini Games
Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game
Yodo1 details how it brought the iconic IP to Mini World
Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China
"It's no secret that US work culture chews people up - especially in the games industry"
POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino
"I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
How to improve your mobile game monetization strategy with AI
Yodo1 explains the benefits of using AI in your monetisation