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Colopl's revenues slide despite strong launches for Disney Tsum Tsum Land and Alice Gear Aegis

White Cat Project no longer generating the overall majority of its revenues

Colopl's revenues slide despite strong launches for Disney Tsum Tsum Land and Alice Gear Aegis

Colopl has released its financials for its Q1 FY18 for the three months ending December 31st 2017.

The company posted revenues of $114.8 million for the quarter, down 14.2 per cent year-on-year. Net profit for the period also fell drastically, dropping 50.1 per cent to $12.6 million for the quarter.

The quarter saw royalty expenses almost double due to the launch of Disney Tsum Tsum Land. Advertising expenses also increased, as did subcontracting expenses due to progress of development on a new title.

Tsum Tsums stack up

Despite the additional expenses, Colopl's Q1 laid the path for a positive future. Disney Tsum Tsum Land and the Q2-launched Alice Gear Aegis were both noted as having strong launches, with the latter scoring average daily playtimes of 81 minutes.

This was also the first quarter since the launch of the studio's flagship game White Cat Project where the game generated lower revenues than every other Colopl game combined. The developer will continue to work on new collaborations for the game and push the IP out into new markets.

A Western edition of White Cat Project, Rune Story, was closed down after just a year of operation back in October 2016. Colopl is also currently being sued by Nintendo for allegedly infringing on five copyrights in the game.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.