NetEase's launch of Minecraft in China draws in 30 million new users

NetEase's launch of Minecraft in China draws in 30 million new users

NetEase has released its financials for its Q3 FY17 for the three months ending September 30th 2017.

It posted revenues of $1.88 billion for the quarter, up 35.5% year-on-year. Profits for the period came to $379.9 million.

Breaking this down further, its games segment generated $1.29 billion in revenues, up 23.5% year-on-year. Its mobile games alone generated 68% of these revenues.

New kid on the block

NetEase's biggest success for the quarter was its launch of Minecraft on Android, iOS, and PC. The game had accrued nearly 30 million unique users by the end of October 2017.

Onmyoji continued to do the numbers for the company, though its revenue is slowing in China. It has shown strong signs of life in South Korea, and is currently in closed beta in the US and Canada.

Elsewhere in its portfolio, Crusaders of Light became a top-grossing game in over 20 countries, while legacy mobile game Invincible saw record revenues for the quarter. NetEase is now gearing up for a "battle arena" edition of Onmyoji, along with five other titles across a range of genres.

Deputy Editor

Ric has written for for as long as he can remember, and is now Deputy Editor. He likes trains.


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