The Asia market has become the most lucrative and influential region in the global mobile games industry.
Companies in countries such as Japan, South Korea and China are highly successful at home and are increasingly expanding around the world through global game releases, international partnerships and M&A. These markets also offer lucrative opportunities for Western publishers.
To give you a deeper insight into this key region, each week we’re rounding up all the news from PocketGamer.biz and around the web. Don't forget to keep up with the news throughout the week on the Asia section of our site.
Got any news leads about the Asia market you'd like to share? Email PocketGamer.biz senior editor Craig Chapple at email@example.com.
You can gain more insights into the Asia markets on the East Meets West track at Pocket Gamer Connects Seattle, which takes place on May 13th to 14th. PGC will be heading to Hong Kong on July 17th to 18th. We're also hosting a free London-based 'East Meets West' mini-summit for the games industry on Wednesday, May 29th in association with Mintegral.
Some big names are already attached for the first-ever Pocket Gamer Connects Hong Kong in what's shaping up to be a stellar show.
China's games regulator is now reviewing both new and old submissions from its backlog simultaneously, opening up this key industry market further following last year's big freeze. But with this good news also comes a number of new regulations that will also see the number of releases each year limited.
The issue of overtime and crunch isn't isolated to Western studios, China is covering waging a national debate on the issue of '996' - working 9am to 9pm six days a week.
It's no secret that Perfect World has been performing well for Tencent, as we've previously reported its top grossing chart positions in China in recent times. Now SuperData estimates that it was in fact the top grossing mobile game in the world in March, above the likes of Honor of Kings, Candy Crush Saga and Pokemon Go.
The freshly announced review from South Korea's Fair Trade Commission will largely focus on underage users spending money on in-game transactions.
Investors believe in the potential for competitive gaming in India enough to pump $35.5 million into esports platform Mobile Premier League.
Nintendo's mobile business continues to grow, this time thanks to the addition of Dragalia Lost to its portfolio. The console giant will be hoping for more though with the upcoming releases of Dr Mario World and Mario Kart Tour.
PUBG continued to be a big revenue driver in 2018, particularly on PC. PUBG Corp will hope however that it finally gets the greenlight for its mobile titles in China to monetise, to boost up platform's revenue share.
Services provider Keywords has acquired another company, this time Tokyo-based mobile game developer outsourcer Wizcorp.
The Chinese MMO developer has had big success King of Avalon and Guns of Glory, with the title's making $721 million and $510 respectively.
The Tencent-backed streaming platform, based in China, is to go public in the US.
The Chinese publisher has raised the digital lock on Chinese users from under 13s to 16. The measure limits the amount of game time users get a day, in line with the country's regulations.
Playerunknown's Battlegrounds Nepal ban was short lived after the country's Supreme Court found the order to not be reasonable.
Project Animation is a big partnership between Qualcomm, Tencent and Vivo to optimise game performance and the user experience through artificial intelligence.