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This Week in Asia: Genshin Impact generates $60m in revenue while Voodoo preps to launch titles in China

Our collection of the latest news and stories from Asia

This Week in Asia: Genshin Impact generates $60m in revenue while Voodoo preps to launch titles in China

The world is vast, and keeping up with all the news that happens is incredibly difficult, especially when it comes from another corner of the earth.

That's why we like to keep you, our readers, up-to-date on the latest goings-on in Asia, a huge mobile gaming market that can be tough to keep track of, but one that the rest of the world should absolutely pay attention to.

We'll be rounding up some of the bigger stories from Asia each week, to ensure you're fully in the loop with the latest news and announcements.

Read on for more…

Genshin Impact generates $60 million in its first week

MiHoYo's Breath of the Wild-inspired title Genshin Impact has broken $60 million in revenue during its first week since launch, according to Sensor Tower.

In China alone, the game generated around 42 per cent of its earnings, or rather $25 million. However, from the rest of the world, Genshin Impact has brought in $35 million via player spending, which equates to around 58 per cent of its revenue.

Voodoo's titles are launching in China through The9

Two of Voodoo's titles launch in China via Shanghai-based developer and publisher The9.

The Chinese firm has purchased two licenses to bring Voodoo's games to China, with potential for a third, though it is currently unknown as to which titles it will release.

The first all-female team joins Honor of Kings esports league

The first all-female Honor of Kings team has assembled to compete competitively in an esports league.

As reported by the South China Morning Post, the new five-piece squad, named Fire Leopard, will be the first all-women team in the history of the King Pro League (KPL).

BTS World and BTS Universe Story close in on $50 million combined revenue

The first two official BTS mobile games - BTS World and BTS Universe Story - have generated near to $50 million in combined lifetime revenue, according to Sensor Tower.

Launched in June 2019, BTS World has accumulated approximately $48.5 million globally on mobile - making up the bulk of the number - however BTS Universe Story only launched last week and contributed a further $310,000. Both games were developed by South Korean developer Netmarble.

Nintendo's theme park not opening till 2021

Universal Studio Japan's Osaka-based Nintendo theme park will not open until next year.

As reported by VGC, the decision has been made as a result of the coronavirus pandemic. Back in June, it was confirmed that the theme park would not open in the summer, as originally planned, but it would still welcome Nintendo fans later this year.

Connect with South Korea, China, Japan and the whole of the Asian games industry at G-STAR, November 17-21. The huge games exhibition features a b2b conference with top speakers and the chance to network with the leading Asian companies, and this year it’s all online. You can find out more and buy tickets at https://www.gotogstar.com/ (you can save up to 20% by buying Pocket Gamer Connects tickets at the same time).


Editor

Danielle Partis is editor of PocketGamer.biz and former editor of InfluencerUpdate.biz. She was named Journalist of the Year at the MCV Women in Games Awards 2019, as well as in the MCV 30 under 30 2020. Prior to Steel Media, she wrote about music and games at Team Rock.