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Candy Crush Solitaire snaps up $379,000 in first two weeks

Lifetime revenue including soft launch reaches $692k
Candy Crush Solitaire snaps up $379,000 in first two weeks
Date Type Companies Involved Key Datapoint
Feb 20, 2025 milestone King $379,000
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Candy Crush Solitaire has generated $379,000 in gross consumer spending over its first two weeks since global release.

According to AppMagic estimates, this latest King title has made the bulk of its post-launch revenue from US players, who gained access alongside most of the world on February 6th, 2025.

Including soft launch revenue from select countries like Germany, Candy Crush Solitaire’s lifetime player spending has reached approximately $692,000.

It's worth noting that the worldwide launch was simultaneous between Google Play, the App Store and alternative stores like Huawei App Gallery through a partnership with Flexion. AppMagic only tracks player spending on App Store and Google Play.

Sharing the sweetness

While sticking close to Candy Crush branding with its characters, sweets, icons and power-ups, Candy Crush Solitaire has diverted from the series’ usual match-3 mechanics and has opted instead for TriPeaks-inspired solitaire gameplay.

The title marks King’s first in five years to have reached a global launch, unlike the alleged test titles Candy Crush Blast and Candy Crush 3D.

After reaching full release, the US has forged ahead in player spending with nearly $218,000 spent in Candy Crush Solitaire since February 6th. This one market has therefore contributed 32% of lifetime spending and 57% since global launch – in line with the US’s 58% contribution to the original Candy Crush and 59% to Candy Crush Soda Saga.

The US’s rise as Candy Crush Solitaire’s biggest market has displaced Germany into second, despite the latter country having carved out an initial lead with its seven-month soft launch access.

Players in Germany spent $177,000 in-game before global launch and have contributed a further $30,000 in the two weeks since, representing 30% of lifetime player spending but just 8% since going global.

Enthusiastic US spending has also pushed Canada down into third place, with 19% of lifetime spending and nearly 9% since global launch.

Upon Candy Crush Solitaire’s launch, we spoke with executive producer Marta Cortinas about the game’s development process, long-term goals and how it’s aiming to stand out in the casual card games market.

"Like all King games, we tested and refined the concept extensively before launch," said Cortinas.

"Early prototypes helped us shape the best blend of TriPeaks Solitaire with Candy Crush mechanics, ensuring that it was intuitive and fun for players."