Anatoly Sharifulin is CEO and co-founder at AppFollow.io
When it comes to working with user feedback on app stores, most game developers tend to react to negative reviews with a 1-star rating, considering them the most important
Bad news — these players have most likely already uninstalled your game and won’t give you another chance anytime soon.
The good news is that the rest of the reviews contain information about bugs and crashes, annoying ads, difficult game levels, and local problems which you should not overlook if you want to keep players in the game.
But how to navigate through the thousands of reviews players leave on stores every day and pick only those that matter the most?
Three types of game reviews you should watch out for
1. Long reviews
At AppFollow, we have analyzed 7 million of App Store and Google Play reviews to understand how the length of a review relates to its rating:
- 2-star reviews have the longest texts. In such reviews players usually describe issues they face playing the game or share their ideas on how to improve it.
- Most 1- and 3-star reviews are the same length. However, 1-star reviews often contain more general “Very bad” feedback without details that can help you get to the real issues.
- Surprisingly, there are many lengthy 4-star reviews. These reviews come from loyal players who want to help improve their favorite game.
- 5-star reviews are the shortest and rarely offer more details than “Cool game” or “Very good”.
Working with long reviews is a great way to improve not only player loyalty but your game as well.
No matter whether they give a 2- or 4-star rating, the fact that they invested this much time into writing such a detailed review shows that they are not indifferent to your game and want it to become better.
When replying to such reviews, don’t limit your answer to a short “Thank you” note. That will be more likely to infuriate these players rather than make them more loyal.
On the contrary, your sincere response will make them feel appreciated and that their feedback was valuable.
If players ask questions or suggest a feature, then tag or collect these reviews. This approach will help you find them so you can update your reply once you’ve fixed the issue or added something they wrote about.
2. Updated reviews
Another powerful way to keep users in your game is to monitor review updates and react to them in a timely manner.
Ratings changing for the worse, for example from 4 to 1 star, is a warning sign that your players are experiencing problems. Without the developer’s attention to their case and a quick response, these players may uninstall the game.
3. The most frequent problems and requests
In their reviews many players write about the same problems or ask for similar features. The semantic analysis comes in handy here and allows you to quickly spot:
- Bugs and crashes
- Annoying ads and overpricing
- Difficult levels and navigation problems
- Local problems
- Missing features
Analyzing reviews by topic and addressing them at once can help dramatically improve the loyalty of a big group of users.
Moreover, according to research we have recently carried out, 15% of users update their review and rating after the developer has answered.
So, this will positively influence not only user retention but your game’s average rating on stores as well.
How to measure the impact of your answers
How to understand that your work with reviews achieves results? While an average rating of 4.5 stars and above could be a long-term target, we recommend the tracking of updates to answered reviews and their ratings:
Also, keep an eye on player satisfaction scores and the correlation between positive and negative reviews.
A score closer to 100% means that users are happy overall with your game.
Anatoly Sharifulin is CEO & co-founder at AppFollow.io, the tool that helps apps become top-ranked on app stores.
Anatoly has been involved in the development and promotion of mobile apps since 2009. Starting off as a developer, he quickly rose to become head of product and launched his own mobile startup in 2013.