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GDC Europe serves the pan-European game industry by gathering the world's leading game development professionals to discuss timely and relevant topics pertaining to current trends across platforms and industry disciplines.

Highlights from the 2012 event, which hosted more than 2,200 attendees, include the GDC Europe Classic Game Postmortem debut featuring the Nintendo 64's Golden Eye 007 creator Martin Hollis, a rich and detailed keynote talk given by Assassin's Creed III creative director Alexander Hutchinson and Dear Esther's Dan Pinchbeck offering valuable insights from lessons learned during the game's development.

Representatives from some of Europe's top game development companies, including Matias Myllyrinne of Remedy Entertainment (Max Payne, Alan Wake) and Jan Richter of BigPoint Games (Battlestar Galactica Online, DarkOrbit) were also on-hand to offer their insights during panel discussions, lectures and talks.