January 1, 2021 2020 In Review "The IDFApocalypse will force developers to rethink ad models," says AdInMo CEO Kristan Rivers As part of our 2020 in review series
December 31, 2020 2020 In Review Mobile Groove's Peggy Anne Salz on 'the year that forced many to rewrite the marketing playbook' As part of our 2020 in review series
December 31, 2020 2020 In Review Steel Media in 2020: connecting the games industry with 55 events, 7,600 media stories and a whole lot of love Locked down... but by no means out in 2020
December 31, 2020 Speaker Spotlight Speaker Spotlight: "I see a bright future ahead for virtual conferences," says Mowhawk Games CEO Leyla Johnson PGC Digital #5 kicks off on February 8th
December 31, 2020 2020 In Review CoolGames founder Laurens Rutten on the 'continuing growth of gameplay outside traditional app-stores' As part of our 2020 in review series
December 30, 2020 Speaker Spotlight Speaker Spotlight: HipHopGamer on being 'authentic and fearless' in an ever-growing gaming sphere PGC Digital #5 kicks off on February 8th
December 30, 2020 2020 In Review Gameloft CFO Alexandre de Rochefort on the impact of cross-platform games during COVID As part of our 2020 in review series
December 30, 2020 Making Of How Shadow Fight Arena looks to offer something on mobile that console and PC is lacking "The main problem was related to human resources as it was a real challenge to find experienced specialists"
December 29, 2020 Speaker Spotlight Speaker Spotlight: "staying on top of trends involves being a gamer yourself" says Roundhill Investments' Mario Stefanidis PGC Digital #5 kicks off on February 8th
December 29, 2020 2020 In Review King CTO Steve Collins: "2020 was made that little bit more tolerable through the power of games" As part of our 2020 in review series
December 28, 2020 2020 In Review "Mobile is no longer the only option for people doing commutes or travelling," says Dead by Daylight producer Valentine Dessertenne Behaviour Interactive launched the horror title in June earlier this year
December 28, 2020 Speaker Spotlight Speaker Spotlight: Eaton Smith LLP's Chris Taylor on gaming's endless possibilities PGC Digital #5 kicks off on February 8th
December 28, 2020 2020 In Review Voodoo publishing lead Alexander reflects on a huge year in hypercasual Part of our 2020 year in review series
December 28, 2020 What's Next? After 2020’s boom, how should hypercasual developers prepare for 2021? Andrey Mikhlin makes some predictions
December 24, 2020 2020 In Review Rami Ismail talks 2020 trends, the closure of Vlambeer, and his mobile game of the year Part of our 2020 in review series
December 24, 2020 Marketing Types Mobile marketing creatives in 2020: trends, types, visions AdQuantum's Pavel Shishkin discusses marketing trends in 2020
December 24, 2020 Speaker Spotlight Speaker Spotlight: Sketchbook Games' Mark Backler on not giving up on getting into games Pocket Gamer Connects Digital #5 kicks off February 8th
December 24, 2020 Indie Spotlight How Top Gear's "car football" inspired Lavaskull to create Soccer Rally: Arena "There is still opportunity, but it’s rare that an indie can go without a publisher"
December 24, 2020 2020 In Review Ubisoft Mobile executive director Jean-Michel Detoc on 2020, staying connected, and the evolution of mobile Part of the PGbiz 2020 year in review series
December 24, 2020 Happy Holidays Pocket Gamer Connects Digital #5 advent calendar: Day 24: Christmas special offer - 20% off! It’s the last day of the Pocket Gamer Connects advent calendar, enjoy a 20% discount on tickets to Pocket Gamer Connects Digital #5!
December 23, 2020 Nailed It A hypercasual love story: how Acrylic Nails utilised the CLIK Dashboard to cross 30 million downloads in less than 8 weeks The app hit the milestone in less than 8 weeks
December 22, 2020 Remote Work "It’s a passion job, in that every angle and approach is appreciated but inspiration can come at any time," says N3twork Tetris director Mari Burns "For those who don’t play video games, I think it’s misunderstood as a filler of time"
December 21, 2020 Master The Meta Master the Meta: deconstructing Genshin Impact - mobile’s next frontier This week, MTM looks back on the astronomical rise of Genshin Impact
December 21, 2020 Case Study Securing fair play in mobile games: Traplight and Battle Legion Check out how Denuvo’s Mobile Protection technology helps games combat cheaters and hacks
December 21, 2020 Most Read Hot Five: PUBG Mobile tops billion dollar list, Stranger Things: Puzzle Tales pushed back, and leadership lessons of the pandemic The hottest articles of last week
December 18, 2020 Clawee Play with in-app claw machines and win real prizes with arcade app Clawee Clawee is a mobile app that lets players win real, physical prizes, by controlling in-app machines
December 17, 2020 Making Of Why Kolibri Games favours the games-as-a-service approach with Idle Restaurant Tycoon "If at any point during this process, the game does not meet our requirements, we stop development"
December 16, 2020 Case Study Carbonated Games case study: How our Live Ops platform prepared us for COVID-19 Carbonated co-founders Travis and Lloyd discuss their successes during the pandemic
December 16, 2020 Indie Spotlight Q-Games founder Dylan Cuthbert on the allure of Apple Arcade "We are developing another Apple Arcade title"
December 16, 2020 Crazylabs How CrazyLabs unleashes innovation and unlocks revenues with marketing automation Peggy Anne Salz discusses the benefits of automated key processes to drive results
December 15, 2020 Five Lessons Patrick Naud: Five lessons the pandemic taught me about leadership Square Enix Montréal's Patrick Naud discusses how the global situation altered his work life
December 15, 2020 Remote Work "Working remotely is part of the culture in our business and for the mobile game industry," says Geewa CEO Miloš Endrle "Feedback and data can help you make better decisions"
December 14, 2020 Master The Meta Master the Meta: Reflecting on Tencent’s 2020 The MTM looks back on the publishing giant's 2020 activity
December 14, 2020 Most Read Hot Five: Modern Times Group picks up Hutch, Angry Birds Legends cancelled, and why players prefer ads over paying The hottest articles of last week
December 11, 2020 Poc In Mobile Why Square Enix's Karla Reyes believes there is a "sense of duty to pay back and pay forward" for those already in games "It’s worth reiterating that representation and allyship in leadership roles are essential."
December 10, 2020 Making Of React Games CEO Chad Lee on taking the politics out of Presidents Run "The game has no political view, no agenda or no affiliation with any party or group."
December 9, 2020 Indie Spotlight The story of DreamTree Games and DeLight from co-founder ZhiWei Tan "I will consider us successful if our game can continue to leave a lasting impression on our players."
December 9, 2020 Ad Practices 90% of your players prefer ads over paying - now what? Four industry execs discuss the best ways to implement rewarded ads
December 9, 2020 Changing Times Indie Mavens: How will Apple's App Store Small Business Program impact developers? "Let’s be frank: neither Apple nor Valve provide enough of a service to deserve a 30 per cent cut.
December 8, 2020 Festive How to create seasonal game promotions your players will love Gamerefinery's Kalle Heikkinen discusses perfect festive additions
December 8, 2020 Hutch Racing ahead: Hutch COO Andy Watson on 2020 successes, future plans, and the importance of community management PGbiz chats to Hutch COO Andy Watson
December 7, 2020 Master The Meta Master the Meta: Bigger Games joins the race for the next puzzle hit The MTM team discusses Bigger Games and the battle for puzzle prowess
December 7, 2020 Back On Track The games market in China is back on track after a quietly impressive 2020 Nativex's Alexander Janssens comments on the resurgence of China's mobile industry
December 7, 2020 Most Read Hot Five: Supercell scraps Hay Day Pop, Bigger Games secures $6 million funding, and King president talks Candy Crush, Crash Bandicoot and 2020 The hottest articles of last week
December 4, 2020 Takin' Care Of Business Mobile Games Jobs Weekly: Kolibri hires new VP of marketing, Phoenix Labs expands, and Salesforce snaps up Slack The movers, shakers and job opportunities in mobile gaming
December 4, 2020 Keeping It Casual Joining mobile’s most exclusive members club Voodoo senior designer Niek Tuerlings talks hybridcasual, and the games that are crushing it
December 4, 2020 Making Of The adventure of developing Slash Quest for Apple Arcade "As much as I loved the talent everyone brought to the project, expanding the team was a big challenge to overcome"
December 3, 2020 Live And Kicking How Animal Restaurant secured 10 million customers "Our day one retention is around 50 per cent"
December 2, 2020 Rob0 rob0: What is it and how can it help playtest a mobile game? Learn how rob0's platform can aid in arduous game testing
December 2, 2020 Remote Working Agora senior director of sales Mike Lopez on the importance of trends in games "There are a lot of studios who question what a guy in sales is supposed to know about delivering value"