August 8, 2023 Interview Fein Games Lea Schönfelder: “We firmly believe that if you want to change something you have to do it from the ground up” Lea Schönfelder shares how Fein Games is handling workplace culture differently
August 8, 2023 Interview Global Champions founder and CEO Gokhan Celiker on achieving a milestone four million downloads We spoke to Celiker about the company’s success and their work with Supersonic on Plane Evolution
August 8, 2023 Q&a Gameloft’s Andrey Marinov on bringing the iconic character of John Rambo to War Planet Online War Planet Online aims to keep players engaged with new content and the freedom of cross platform
August 8, 2023 Its Heart Of Vegas Baby! Heart of Vegas - celebrating 10 years at the top of its game PG.biz speaks to Product Madness' Bryan Hurwitz and Joraynee Sarno about the 10 year anniversary of the studios' social casino game Heart Of Vegas
August 7, 2023 Hexacore’s Mikita Khazau on pivoting from hypercasual to web3 While others are looking to hybridcasual as the successor to the crowded hypercasual market, Hexacore's co-founder and CEO is eyeing web3
August 7, 2023 Q&a Waffle game creator James Robinson on Daily Waffle and future ambitions Puzzle game Waffle garners the interest of Amazon Prime
August 7, 2023 Brand Attraction How can the mobile games industry attract more brands? Bidstack’s Chris Vincelli & Antoine Jullemier analyse what deters brands from entering the $118 billion mobile games ads market and what developers can do to entice them
August 4, 2023 Q&a Bringing Second Life to mobile: "There’s a lot of excitement and anticipation in the community" Second Life’s VP of product, Grumpity Linden tells us how the legendary PC pre-metaverse experience is making the leap to mobile
August 4, 2023 Generative Ai Homa’s CTO Michael Le Bail explains why they're all in on AI Homa’s recent hackathon event has cemented the company's commitment to the use of artificial intelligence
August 3, 2023 Generative Ai Three ways to spot where AI can add value to your business LifeStreet’s Levi Matkins discusses how digital advertisers and ad tech companies can get the best out of generative AI
August 3, 2023 Q&a FanDuel’s Aaron Champagne on creating a skill based gaming platform for mobile FanDuel FaceOff features competitive play on games such as Boggle and Breakout Blitz
August 2, 2023 Monetisation Can Amazon Anywhere open up a new monetisation channel for mobile games? Layer co-founder Rachit Moti explores Amazon Anywhere's moves to monetise your game with physical purchases
August 2, 2023 Q&a Game Taco CEO Nancy MacIntyre on the creation of skill gaming platform FanDuel Faceoff With the rise in popularity of esports gaming both Game Taco and FanDuel saw an opportunity for competitive real money gaming on mobile
August 2, 2023 Interview Space Ape's Simon Hade: “Country Star benefits from several years of live ops R&D right out of the gate” Space Ape Games co-founder discusses the tactics and tech behind BeatStar's new spin-off game Country Star
July 31, 2023 Innovation Insight Innovating in a saturated market: Virtuos’ Matthieu Cheynut on the state of play for growing your games When to invest and when to cut back. Virtuos’ business development director for Europe Matthieu Cheynut shows the road ahead
July 29, 2023 Mentorship Interview A culture of collaboration: an interview with Finland's LGIN mentoring network "It doesn't feel like we are competing with each other. We are competing against the world,” says Suvi Kiviniemi of the Living Game Intelligence Network
July 27, 2023 Monetisation Free-to-play's finest: A games lawyer's guide to getting monetisation right Isabel Davies shares her pick of great games design from across the world of mobile free-to-play
July 26, 2023 Q&a Mighty Bear Games’ Simon Davis: "Blockchain technology should just exist to amplify the gaming experience" Mighty Bear Games CEO Simon Davis discusses the untapped gaming potential of the blockchain and the challenges of today's mobile market
July 26, 2023 Collaborations Why mobile is a crucial part of Barbie’s multimedia domination With their new live-action movie in cinemas, Mattel are making mobile a cornerstone of their Barbie push
July 26, 2023 Interview Speaker Spotlight: Skillprint’s Davin Miyoshi on using AI to personalise your games Skillprint’s co-founder and CPO shared how AI can help developers to better understand their players
July 25, 2023 Q&a Scriptic’s Nihal Tharoor: “AI is essentially another creative tool in the toolbox, not a replacement.” Formerly known as ElectricNoir, Scriptic create interactive experiences on mobile
July 25, 2023 Growing Your Game Socialisation in gaming: The trend for increased retention and revenue Gameram’s chief partnerships manager Valeriia Diu explains how your community can help your game grow
July 24, 2023 Podcast AR, AI, and Subscription Models — Oh, My! | Podcast Our PocketGamer.biz team recaps GDC 2023 and riff on the topics that stole this year’s show.
July 24, 2023 Milestones My.Games’ Left to Survive celebrates its five-year anniversary and 1.2m monthly active users The title is a cornerstone of the company’s catalogue of free-to-play games
July 21, 2023 Podcast Unleashing the worlds within worlds | Podcast Charisma’s Guy Gadney on pioneering new forms of games entertainment by casting audiences inside the stories
July 20, 2023 Breakdown Drake Star's Global Gaming Report: Breaking down the numbers, charts and more What do Drake Star’s charts and graphs tell us about the gaming industry today?
July 20, 2023 Profile Speaker Spotlight: Gameloft's Renee Wong on pushing your team without crunching them The communication specialist talks us through her talk at PGC Toronto, and how you can create a healthy work environment in games
July 19, 2023 Women In Games Series Jam City’s Radostina Zhekova and Winnie Wen on UA creativity and the rise of female gaming audiences In part two of their series exploring inspirational women working in games, Liftoff invites Radostina Zhekova and Winnie Wen to discuss user acquisition, creativity and more
July 19, 2023 User Insights Katya Moskalenko: “Brands need behavioural data to tap into the gaming industry's enormous potential” Measure Protocol aims to provide brands with valuable user insights to help them make informed decisions
July 18, 2023 Game Design Joel Beardshaw of Ustwo Games on the importance of design pillars Joel Beardshaw shares the development process behind the mobile first title Desta: The Memories Between
July 18, 2023 Q&a Yahaha’s Pengfei Zhang on making game development accessible to everyone The new Co-Create game editor enables developers to work on the same game no matter where they are
July 18, 2023 Profile Speaker Spotlight: CleverTap Gaming's Solomon Ruiz-Lichter on why some games lack originality We sit down with CleverTap's senior director of global gaming to chat ahead of PGC Toronto
July 18, 2023 Profile Speaker Spotlight: Moloco's Brendan O'Connor on the value of holistic marketing We sat down with Moloco's Brendan O'Connor to talk about common mistakes in the games sector and holistic marketing
July 17, 2023 Design The magic that makes mobile UI look good and feel great Leanne Bayley of Atomhawk Advance chatted about the UX and UI design that goes into games, and touched on how mobile differs
July 17, 2023 Marketing Federica Nocerino: “Marketing is connecting at the right time with the right person” Women in Games ambassador Federica Nocerino shares her marketing expertise with the attendees at Develop Brighton
July 14, 2023 Structure A brief chat with Embracer Freemode’s Alex Verrey As part of Embracer’s in-house PR team and external agency Overload PR, Verrey provides some quick insights
July 14, 2023 Awards Why the BAFTAs think mobile stands toe-to-toe with console and PC We got the chance to speak to part of BAFTA’s game team about their views on the potential of gaming culturally, and where mobile sits in it
July 14, 2023 Doom Guy John Romero on his career, Doom's legacy and the promise of mobile Interview: with his autobiography about to drop, an industry legend talks to PocketGamer.biz about his love of programming and his advice for developers
July 13, 2023 Interview Immutable Games’ CSO Justin Hulog on bridging the gap between Web3 and mobile We spoke to Hulog about his work, Web3, and the blockchain’s potential on mobile devices
July 13, 2023 Community How Netspeak fostered a friendly community for mobile MMO Sunshine Days The studio aimed for a diverse staff and to challenge themselves to build a welcoming player community, co-founder Callum and chief of staff Kyra told us how
July 13, 2023 Live-ops Trevor Williams of RallyHere: "We want to ensure that we can democratise live ops games for any size studio." The chief revenue officer for the live service platform spoke to us about humble beginnings at Hi-Rez and plans for the future
July 13, 2023 Talks Should you care what the UK government thinks? UKIE's Daniel Wood things you should More attention equals better support, but far more scrutiny says the UKIE co-CEO
July 12, 2023 Narrative Design MAG Interactive's Alice Bowman: "Adding a story to your game can add long term player loyalty" Mag Interactive product lead Alice Bowman on the risks and rewards of adding a story to your game
July 12, 2023 Game Design Charmie Kim: "Inventing the wheel with BeatStar" Space Ape's Charmie Kim spoke at Develop Brighton on the development process behind BeatStar
July 12, 2023 Launches How Hi-Rez Studios learned from not launching Rogue Company: Elite With the game's demise - or at least permanent hold - the lessons learned by Hi-Rez were shared with others
July 12, 2023 Design & Retention Trailmix designer Jade Ostle on how pivoting to story and merge2 boosted Love & Pies to 60% D1 retention The designer hosted a talk at Develop: Brighton discussing the development of Trailmix's first game
July 12, 2023 No Halo Killer ID@Xbox's Chris Charla on discoverability and launching into a saturated market The three day conference opens with a short talk on indie devs from which game makers on all platform can draw insights
July 11, 2023 Interview BIG Best Mobile Game award winner Martín Fernández on BIG and the developing Argentinian games space The indie developer’s title Sequenza won the best mobile game award at the BIG Festival
July 4, 2023 Q&a AppGallery's Jaime Gonzalo: "Alternative app platforms are providing developers with improved revenue-generating opportunities" AppGallery aims to provide users with high quality content while ensuring that game developers feel supported
June 30, 2023 Feature Is this the end of GAM networks on mobile? Ad Monetisation Manager Felix Braberg explains GAM networks and what publishers should do as the end is in sight for GAM resellers