December 10, 2021 Gaze Into The Crystal Ball Four trends to watch in 2022 Gamification and branding, the metaverse, and blockchain among others
December 8, 2021 Incredible Ip Intellectual Property in mobile games: a recipe for success Yodo1 highlights the power of intellectual property collaborations in the mobile gaming world.
December 7, 2021 Making Of How Airport Radar began as a single sketch of an aeroplane Vincent Borcard talks the challenges and lessons of a solo indie developer
December 7, 2021 Metaverse Matters The Metaverse is the next big thing, but what will it mean for gaming? Alexandre Salem, Global Director of Gaming Partnerships at Huawei, explores the reality behind the metaverse hype – and what game creators need to know
December 7, 2021 Aligned Incentives Tilting Point on synergistic growth by supercharging its developers' success Samir Agili, Asi Burak and Jean-Sebastien Laverge discuss
December 6, 2021 Naughty Or Nice? N3TWORK explains how to leverage the holiday spirit to boost mobile game revenues How can developers and publishers use the spike in games over the holiday period to drive greater revenue? N3TWORK offers some suggestions for a happy holiday season
December 6, 2021 Passion To Start Standing up for the female perspective through storytelling Pixel Federation's Patricia Pribolova tells her story
December 3, 2021 Block Buster Busting myths about blockchain, NFTs, and play-and-earn monetisation for games David Kim, VP of Business Development and Marketing for wdny.io explores the facts, the fallacies and the phenomenon
December 1, 2021 Indie View Hook Up: Exploring creativity through storytelling and dating We talk to Sophie Artemigi from Team Hook Up
November 29, 2021 Indie View Ablaze Interactive discuss solo development and blending genres Guardians of Elderon placed second at The Big Indie Pitch
November 24, 2021 Never The Twain The importance of avoiding campaign overlap between ad types Facebook Gaming highlights the importance of separating your approach to Automated App Ads (AAA) and Manual App Ads
November 24, 2021 What's Next? What to do after a hypercasual game release: check out game support check-list Ducky producer Nick Shapovalov ticks them off
November 23, 2021 What's Next? Why hypercasual publishers should start exploring IAP monetisation Matina Thomaidou explains the options
November 23, 2021 Creative Problem Solving Where to get ideas for future creatives If you're struggling with creative concepts for your next ad campaign, Apptica has some practical tips
November 23, 2021 Making Of How Lego Star Wars: Castaways was built "from the ground up" for Apple Arcade Gameloft Montreal's Lee Kaburis and Jacques Durand discuss the challenges of working with a beloved franchise
November 18, 2021 Live And Kicking Why Boom Beach is still booming 8 years on Supercell game lead Laura Gilliland talks suiting the players' needs
November 17, 2021 Meta Metaverse There's more to the metaverse than Meta As Facebook positions itself to become a pioneer of the 'next iteration of the internet', Adverty's Niklas Bakos busts some metaverse myths
November 17, 2021 Bad Actors How cheaters are impacting the most valuable currency in the cash gaming market - player trust Ryu Games' Nick Contino explains
November 17, 2021 Community Careers Careers in games: getting started as a community manager What are the key skills you need to make it as a successful community manager
November 15, 2021 Monetisation Mix Anchor your game monetisation strategy around these 4 pillars Meta Audience Network explores the key elements for developers and publishers who want diversify and add resilience to their monetisation mix
November 11, 2021 Such Great Heights Cloud Games on Facebook Gaming: A Closer Look at Facebook Gaming and Gameloft’s Cloud Partnership Facebook sits down with Gameloft to discuss cloud gaming
November 10, 2021 Live And Kicking Why user generated content is key in Trivia Crack Etermax chief product officer Mariano Fraguila talks content delivery and experimentation
November 10, 2021 Rethinking Ua Paving the way for success without the IDFA The numerous benefits of tapping into non-personalised ad traffic
November 9, 2021 Hypercasual Hit Factory Introducing PlayEmber - a new hypercasual heavy hitter Join-venture between App Design Company and Boomhits is aiming to shake up the hypercasual games market
November 9, 2021 Making Of How Retro Bowl went from a simple RPG to a number one sports game New Star Games' Simon Read talks the making of a touchdown mobile game
November 8, 2021 Diversify & Optimize Apple’s privacy changes have reduced advertising costs for mobile puzzle games Moloco's Henry Wang on planning for the future
November 3, 2021 Shirt Sponsorship How Plarium made esports sponsorship history with Natus Vincere Plarium become the first mobile game developer to appear on an esports team uniform.
November 3, 2021 Done Deal Jam City’s Josh Yguado on why we're 'nowhere near peak mobile gaming' Josh Yguado talks Ludia deal and the future of the mobile games industry
November 3, 2021 Smarts Transfer Why data's the glue to supercharge Stillfront's consolidation strategy Head of data platform Andre Cohen on a new strategy
November 3, 2021 Obliviate Why Harry Potter: Wizards Unite failed to find the magic Nearly two years on, Niantic's game is moribund
November 2, 2021 Making Of Why Wildlife Studios' Sky Warriors is set to soar Game director Luiz Piccini talks honing aeroplane controls
November 1, 2021 Advertising Intelligence SocialPeta helps mobile development companies acquire users worldwide Track and create new ad campaigns based upon the success of market leaders
October 28, 2021 Live And Kicking Five years on, how Gardenscapes changed the match-three market The game hit 11.5 million DAU in 2020
October 27, 2021 New Tricks The Play-to-Earn evolution How blockchain is changing gaming and its communities
October 27, 2021 Done Deal Behind the scenes of Sumo's $8.3 million acquisition of Auroch Digital Sumo commercial director Dean Trotman and Auroch studio director Tomas Rawlings talk
October 26, 2021 Business Time Why Mamboo Games is making the leap from hypercasual to hybrid-casual CEO Ivan Leshkevich talks about the studio's future as it focuses on hybrid-casual games
October 26, 2021 Making Of Why Heroes of the Dark is Gameloft Sofia's most ambitious project yet Gameloft game lead Damian Damianov talks the difficulty of creating a hybrid mobile game
October 21, 2021 Idle World How N3TWORK grew Idle Inn Tycoon’s revenue to $2 million in three months The Idle Opportunity
October 21, 2021 Poc In Mobile Hutch head of art Ravinder Singh Ruprai on challenging the status quo "We must ensure that the goal of equal representation is actually equal"
October 20, 2021 Influencer Insight How to step up your mobile game advertising with influencer marketing HypeFactory explores the challenges and opportunities of working with influencers to build successful marketing campaigns
October 18, 2021 Brand Engagement The power of brand injections in mobile games From movies, TV shows and anime to fashion, sport and music - brands and IP can offer developers and publishers a whole new way to engage their audience
October 18, 2021 Indie View JollyLabs on hypercasual development and latest game Dance Army Dance Army placed third at The Big Indie Pitch
October 15, 2021 Indie View Mavis Games discusses how it's bringing stealth genre to mobile with Sneacat Sneacat placed third at The Big Indie Pitch
October 14, 2021 A New Way To Pay The slow inexorable rise of Skillz Andrew Paradise on a decade to the tipping point
October 11, 2021 Inspiration Online Mobile marketing is crucial for a successful app in the post-COVID-19 era SocialPeta provides insight into global ad campaigns to help developers find their inspiration
October 7, 2021 In Play Insight How mobile games can monetise to their full potential with In-Play Admix's Chloe Cave and Natalia Pakhomova share their insights on how to make the most of brands' unprecedented focus on gaming
October 7, 2021 Open To Offers The Offer Wall brings new opportunities for publishers and advertisers Create more seamless monetisation
October 6, 2021 Future-proof What will you do when iOS and Android game CPMs eventually equalise? Moloco's Henry Wang on planning for the future
October 4, 2021 Pgc Digital #8 PGC Digital: The Roblox approach to designing in the metaverse "We incorporate the player and their uniqueness into the composition"
October 1, 2021 Pgc Digital #8 Jam City's Josh Yguado talks acquisitions, IP integration and the future of mobile games Nowhere near peak gaming, he says