July 28, 2020 The Future Is 5g The future of gaming with 5G Ciena VP and GM, EMEA Jamie Jefferies explores the potential of 5G
July 28, 2020 Jobs In Games Remote Working: Why internships are important according to Sega associate production manager Jasmin Hernandez "It wasn’t until I was in college that working in these industries even seemed like an option"
July 27, 2020 Living Price Living Price and Promotion: Designing your live ops around what players actually value Fundamentally Games' Oscar Clark looks at integrating pricing and promotions into a living game
July 24, 2020 Indie View The Big Indie Interviews: Subpixel tell us all about how they mixed hypercasual and retro to create Ready Set Goat We discuss what it takes to blend old and new into one award-winning product
July 24, 2020 Masterclasses Fundamentally Games' Oscar Clark on bringing games to live "It's vital to your success to understand that good live ops come first from loving both your game and your players."
July 24, 2020 #blacklivesmatter POC in Mobile: Peak's Shaneka Jeffrey on her journey to being a QA manager "Just go for it, don’t doubt yourself and make your voice heard"
July 23, 2020 Ad Evolution Interview: How AudioMob is shaking up the rewarded ads space with its audio offerings Christian Facey and Wilfrid Obeng discuss the company's approach to ads and its open beta
July 23, 2020 Five-year Anniversary Live and Kicking: How Animal Jam inspired players to become veterinarians, biologists, and researchers "Average daily playtime is over 60 minutes and we’re seeing millions more lines of chat per day"
July 22, 2020 Indie View The Big Indie Interviews: How old meets new with Big Indie Pitch runner-up Waken Games We take a deeper look at not only Waken Games as a studio, but also Super Nova Boy which took 2nd place at The Big Indie Pitch at Pocket Gamer Connects Digital #2
July 22, 2020 Idfa Impact Impacts of iOS 14 IDFA changes on app monetization TapResearch dude Brian Larson digs into the changes that are coming
July 22, 2020 Legend Of The Skyfish 2 Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher "I think premium has really died for most developers over the past few years"
July 21, 2020 New Talent Inspiring the next generation of talent: Q&A with games industry experts How can you make the most of a career in the games industry? Four industry insiders answer your questions
July 21, 2020 Crash Grab? Opinion: Crash Bandicoot: On the Run needs to not only look good, but feel good Can King transition the loveable marsupial over to mobile right?
July 21, 2020 Jobs In Games Remote Working: How Hollywood helped Resolution Games' Clint Siu become a game artist "Definitely build up a solid traditional art foundation"
July 21, 2020 What Now? All China iOS fears just materialised - What now? Understanding the impacts of the China iOS ISBN requirements with MyGamez
July 20, 2020 Indie View The Big Indie Interviews: Xigma Games discuss crafting their way to the crown with The Bonfire 2: Uncharted Shores One of India's premier indie developers tells us what it takes to win the Big Indie Pitch not once but twice.
July 20, 2020 Master The Meta Master the Meta: China's crackdown, new EU rules, and $7.8 billion of deals News and insights from the Master the Meta team
July 20, 2020 Taking Care Of Others How Wooga levels up to premium player support: A ModSquad case study Wooga head of customer care Richard Kiernan on why he would 100% recommend ModSquad to others
July 17, 2020 Random Dice Unique gameplay, intelligent marketing fuels the growth of 111 Percent's Random Dice How the dice-focused defence game found success
July 17, 2020 Cell-ing Well Making Of: Evil Empire CEO Steve Filby on the ongoing success of Dead Cells "I’d say that we’ve got a few years left in the game"
July 16, 2020 Audio Ads Rewarded Audio: More monetising opportunities than Rewarded Video - with none of the interruptions AudioMob co-founder and CEO Christian Facey explains why this latest ad format is showing rapid popularity amongst game developers and players alike
July 16, 2020 Over $114 Million Live and Kicking: How Elvenar players amassed more than 43,186 years of playtime InnoGames' studio director Christian Reshöft and senior product manager Nino Protic speak on the title's five-year legacy
July 15, 2020 Tie Dye Seventies fashion trend meets DIY madness in the new hyper hit Tie Dye by CrazyLabs A dive into the world of gamifying DIY
July 15, 2020 Doomsday Preppers Indie Spotlight: Flightless' John O'Reilly and Greg Harding on building Doomsday Vault from the "ground up" for Apple Arcade "Getting to where we are now has been a long path with many ups and downs"
July 14, 2020 Jobs In Games Remote Working: Why Gismart's level designer Aleksandra Turabova believes "practice is better than theory" "There were companies I worked for where I was the only female in the game development team"
July 13, 2020 Lessons From Lockdown Lessons from lockdown: Why gaming is the new frontier in advertising and how to leverage it Adverty CEO, Niklas Bakos, outlines how to lead in this space, and why in-game advertising ought to surge post-pandemic
July 13, 2020 Indie View The Big Indie Interviews: From mobile to Switch, how Bugbomb Games created Gerrrms Bugbomb Games tell us more about the founding of their studio, the goals, and of course their latest game Gerrrms
July 10, 2020 #blacklivesmatter POC in Mobile: FarBridge's Donald Harris on why you shouldn't wait or ask permission to get into games "We live in a time where you no longer need permission to get into this industry"
July 9, 2020 Brawl On And On Why are people still playing Brawl Stars? A look at the design choices that make Supercell's fifth game so enjoyable
July 9, 2020 Rewarded Surveys Socialpoint finds stability during a global pandemic with Rewarded Surveys TapResearch looks into how rewarded surveys boosted revenues
July 9, 2020 From New Zealand With Love Making Of: Agent Intercept's race to Apple Arcade "We expect we will always hold a focus on mobile"
July 8, 2020 Oneman Team Indie Spotlight: Francis Entereso on launching a game in the middle of a global pandemic "It often feels like it's impossible for an indie to stand out"
July 7, 2020 Jobs In Games Remote Working: Tencent data scientist Jia Wang on running operations from her bathroom "There are so many challenges for everyone while working and living at home - especially for working moms"
July 6, 2020 Not A One Trick Ponyta Four years on and Pokémon GO is still flying high Niantic's AR title nearly replicates its first-year earnings
July 6, 2020 Digital Vs Physical Indie Mavens: Weighing up the benefits between digital and physical events for indies "I hope that online meetings actually will help us open up the industry and make it more diverse"
July 3, 2020 #blacklivesmatter POC in Mobile: Why Jam City's Michael Raeford believes education is key to diversifying the games industry "Companies should embrace our differences and use them as a competitive advantage - not as a weakness."
July 3, 2020 Idfa Is Dead What Apple killing the IDFA means for mobile marketing An excerpt from Eric Seufert's comprehensive guide to what the mobile marketing landscape looks like post-IDFA
July 3, 2020 Brick By Brick Interview: LEGO Super Mario design lead Jonathan Bennink on bringing Nintendo's mascot to life with bricks "Our team has been working on this for more than four years"
July 2, 2020 Recurring Profits Can subscriptions give F2P game monetization the shake-up it needs? Multiscription's Teis Anker Mikkelsen makes the case
July 2, 2020 I'm Ready I'm Ready Making Of: How Tilting Point made SpongeBob Krusty Cook-Off ready for soft launch in 10 months "We hit top 10 in terms of downloaded games on iOS in 97 countries and 79 countries on Google Play"
July 1, 2020 Drop The Remote Why we need to drop the "remote": Five tips for digitally leading a team InnoGames studio director Christian Reshöft offers up his suggestions
July 1, 2020 Towerlands Indie Spotlight: Black Bears CEO Oleg Kapitonov on why the studio is unlikely to return to an office format "Now that we're completely remote, I'm not sure if we will return to the previous format"
June 30, 2020 Jobs In Games Remote Working: How Luna Labs CEO Steven Chard runs the company across London and Minsk from home "I would say that being required to work remotely forced our hand internally to further improve our remote culture."
June 30, 2020 Nintendo's Rethink The big game company that couldn't: Nintendo's mobile rethink Jon Jordan explores Nintendo's decision to scale back on mobile
June 29, 2020 Welcome To The Club Interview: HB Studios' senior audio designer John McCarthy on the music and commentary of PGA Tour 2K21 "I think that presenting it in a second-person POV is the part that catches people by surprise"
June 29, 2020 Hybridcasual Opportunity PG.Biz Deep Dives: Harnessing the hybridcasual opportunity with Department of Play Department of Play contributor Will Freeman digs into the next evolution of hypercasual
June 26, 2020 #blacklivesmatter POC in Mobile: The Game Band lead animator Cedric Adams on why we need diverse main characters "We need to inspire and facilitate growth in diverse creators"
June 25, 2020 Order Up Opinion: I completed Pokemon Cafe Mix in two days, and I probably won't go back A lesson in making sure you have enough content for your puzzle game
June 25, 2020 China Success Will China be able to make a long-term success of its short-term gaming boom? Nativex head of sales for Europe Ilya Gitlin digs into the data
June 25, 2020 Live & Kicking Live and Kicking: GSN Games SVP Wilhelm Taht on Bingo Bash's 10-year survival "We've had some of the very best months in the history of Bingo Bash at the beginning of 2020"