September 7, 2020 Meet The Investor VGames Founder Eitan Reisel on the key advantages when raising investment from the company “Content is not easy, we are building games that we hope people will love. Resilience, passion and leadership are key for success”
September 7, 2020 Serving Strategy Mintegral’s ad serving strategy and click analysis explained Mintegral CEO Erick Fang provides an in-depth look at how the company serves and shows ads, as well as the data it collects
September 7, 2020 Speaker Spotlight Speaker Spotlight: King's Abigail Rindo brings her passion for storytelling to PGC Helsinki Digital Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 4, 2020 China Weekly Player registration for games in China: how to comply and keep your title alive Yodo1 discusses how to navigate user retention in China's market
September 4, 2020 Meet The Investor Konvoy Ventures’ Managing Partner Jason Chapman on the key advantages when raising investment from the company "While games have begun integrating social layers into games long ago, we think games will become an important facilitator of social interaction in a work from home world"
September 4, 2020 Speaker Spotlight Speaker Spotlight: Hyper Hippo Games' Luke Gorman on maximising APRU Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 4, 2020 Diversity Matters POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino "I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
September 4, 2020 Meet The Investor The Irregular Corporation’s business development director Mitsuo Hirakawa on the key advantages when raising investment from the company “Making a great game is difficult as it is, but creating a sustainable & successful franchise is even harder. That is why we want to work with founders who are fully committed for the long term.”
September 3, 2020 Meet The Investor LEGO Ventures on the advantages when investment is raised from their company "Our advice would be to find a way of injecting some fun into the pitch and inspiring a connection, be it through video, live gameplay, or otherwise"
September 3, 2020 Arcade Anniversary Frosty Pop's Faisal Sethi is confident Apple Arcade is going nowhere but up "The five titles we launched would not have had the same success"
September 3, 2020 Speaker Spotlight Speaker Spotlight: Belka Games' Yuriy Krasilnikov brings team building prowess to PGC Helsinki Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 3, 2020 Speaker Spotlight Speaker Spotlight: Cherry Pick Talent's Brittany Filler brings influencer expertise to PGC Helsinki Digital Pocket Gamer Connects: Helsinki Digital will take place on September 14th - 18th
September 3, 2020 Meet The Investor Velo Partners’ Associate Director Rob Duboff on the advantages of working with Velo and the potential they bring when raising investment “It appears that the real winners during the lockdown period were the companies that were willing to aggressively take advantage of the lower CPIs to significantly grow their userbases cheaply”
September 3, 2020 Making Of How F1 Manager achieved 350,000 daily active users "We had to spend the first couple of months weathering the storm"
September 2, 2020 Grindstone To A Halt Opinion: One year on, Apple Arcade is still great but it's lost momentum Set to celebrate one-year anniversary on September 19th, 2020
September 2, 2020 Out And About Making a location-based game in 2020 Pokémon GO, Jurassic World Alive, Minecraft Earth and Orna: The GPS RPG developers weigh in
September 2, 2020 Hells Bells Indie Spotlight: Hellrider 3 dev Andrew Chernyshov on work-life balance "If developing a new game is a joy, then the actual result is less important"
September 1, 2020 Unlocking The Audience Unlocking the power of gaming's resilient audience Unity Operate Solutions VP of revenue Julie Shumkaer digs into the data on "pandemic players"
August 31, 2020 Pgc Careers Week Catch up on Careers Week ahead of Pocket Gamer Connects Helsinki Digital Talks and roundtables to help you get a job or find your next great hire
August 28, 2020 Diversity Matters POC in Mobile: KingsIsle Entertainment games designer Victoria Brown on the importance of networking "The more connections and relations that you can build will help open up more opportunities in any job that you would want to pursue"
August 27, 2020 Past Experience Opinion: Fall Guys owes some of its explosive success to Mediatonic's mobile expertise How understanding mass audiences and player retention helped launch 2020's surprise hit
August 27, 2020 Ai Monetisation How to improve your mobile game monetization strategy with AI Yodo1 explains the benefits of using AI in your monetisation
August 27, 2020 Smiley Face Live and Kicking: Why retention is key to the success of Disney Emoji Blitz four years on "If we don't listen to our players and create something worth playing and investing in, we don't deserve them"
August 26, 2020 Community Engagement The art of improving your community engagement Yodo1 looks at getting your players even more involved
August 26, 2020 Big Better Zynga on the post-IDFA value of hypercasual mobile games President of publishing Bernard Kim on market dynamics
August 26, 2020 Night And Day Indie Spotlight: Why Cleaversoft founder Rich Siegel thinks going console first is the best route to mobile "If we had finished one year later, E3 would have been cancelled and EarthNight would not have reached even a fraction of its current audience"
August 25, 2020 Jobs In Games Remote Working: Marmalade's CEO Mike Willis and COO Cristina Mereuta discuss balancing work and home life "Last year, we wouldn't have even tried to have a long strategy debate over the phone"
August 24, 2020 Meet The Investor SEGA Europe’s head of content Bobby Wertheim on the advantages of working with SEGA and the potential they bring when raising investment “Games that have a social element that will allow forging of new relationships as well as deepening existing relationships will likely help people with shielding from the pandemic.”
August 21, 2020 Diversity Matters POC in Mobile: Facebook director of games partnerships Leo Olebe explains why it's "everyone’s job to find great and diverse talent" "It’s like the old saying: 'you have to fish where the fish are'."
August 20, 2020 Above And Beyond Making Of: Revolution co-founder Charles Cecil details why a sequel to Beneath a Steel Sky took 26 years to get made "The game has kept the most extraordinary level of enthusiasm and became a cult adventure game"
August 19, 2020 Local Servers What game developers need to know about China's local server requirements Yodo1 explores the world of local servers and breaks down the advantages of using them
August 19, 2020 Space And Time Indie Spotlight: Matt Purchase on developing Interloper only one day a week "I've always wanted to make games, but I guess you could say I got started via the scenic route"
August 18, 2020 Last Store Standing How will Samsung play its new Fortnite exclusivity card? Galaxy Store has an ace
August 18, 2020 Three Minutes With Nexon Three minutes with Nexon Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
August 18, 2020 Meet The Investor 1Up Ventures’ general partner Ed Fries on their cycle of investment and how raising funds from 1Up Ventures can benefit you “We like to call 1Up Ventures a community of game developers because we really focus on making strong connections between the founders of the game companies we invest in.”
August 18, 2020 Jobs In Games Remote Working: AppLovin director Jerome Turnbull on Machine Zone being acquired in the middle of a pandemic "At first, it was a challenge to merge two large teams into one cohesive unit in a remote environment"
August 17, 2020 All Your Bases Why the best is yet to come for Asian powerhouse Nexon CEO Owen Mahoney talks geopolitics and secular shifts
August 17, 2020 Roll With The Punches Sports and Financial founder Alex Deacon on commiting to premium with Boxing Manager "I feel like there is a real problem with the inflexibility of pricing options within the App Store"
August 14, 2020 Diversity Matters POC in Mobile: Why Sumo Digital's Harinder Sangha believes "change needs to happen at every level of the industry" "There is no role or level at Sumo where we would not benefit from having more women"
August 14, 2020 Hard Day's Fortnite Why is Epic going to war with Apple and Google? Untangling the mess of the Fortnite mobile debacle
August 14, 2020 Making Magic Making match-3 magic: Elevating the genre with IP Zynga director of product Peter Rosetti on what it takes to bring Harry Potter to match-3
August 14, 2020 Interview Square Enix's Karla Reyes on how product management can bring value to your players "The ‘games as a service’ model will further grow and console games will continue to adopt monetisation and Live Ops models that started in mobile."
August 13, 2020 The Lightneer Approach The Voodoo Approach: Lightneer on making the pivot to hyper-casual "We really like that Lightneer and Voodoo are very aligned on the need to test as frequently as makes sense"
August 13, 2020 Masterclass Code Coven's Tara Mustapha on how to get the most from your designers "Creating elegant frameworks and common languages on a team gives everyone room to focus on the creative magic"
August 13, 2020 1.5 Million Users Live and Kicking: How World of Tanks Blitz has battled its way up through the charts for six years "If your project is successful it bestows some power on you"
August 12, 2020 China Ua User Acquisition in China: Capturing the world's largest mobile gaming audience Yodo1 explains the audience and channels you should be using
August 12, 2020 Bluff Plus Interview: How Zynga mixed casual card gaming with strong social mechanics in Bluff Plus Zynga Turkey general manager Buğra Koç talks us through the design and development
August 12, 2020 Apple Arcade Indie Spotlight: How Amanita Design's Radim Jurda created the prototype for Creaks as his diploma thesis "The games that have impacted me the most are usually indie games"
August 11, 2020 Jobs In Games Remote Working: Playrix's Mikhail Klyuev on how to become a game producer "Make the most of your peak productivity hours and spend this time working with no distractions"
August 7, 2020 #blacklivesmatter POC in Mobile: Why Amanotes publishing manager Micke Joseph Moisa believes creative freedom is key to better diversity "I don’t think people should go the extra mile to prove more than non-coloured people."