August 6, 2020 Into The Unknown Making Of: Glu SVP Mike Olsen on tackling the RPG genre with Disney Sorcerer's Arena "The player community is critically important to the ongoing development and success"
August 5, 2020 Question Time Teatime Games CEO Thor Fridriksson candidly reflects on the failures of QuizUp and Plain Vanilla "We put a lot of our eggs into one basket and then that basket was squashed"
August 5, 2020 China Game Removals Mass delisting by Apple China: Over 26,000 games without ISBN removed Yodo1 looks at the impact of so many games suddenly disappearing from the App Store
August 5, 2020 Bringing Back The Dodo Indie Spotlight: How Moving Pieces pitched Dodo Peak for Apple Arcade "I think what's really exciting about mobile games right now is that the line is blurring between mobile gaming and games in general"
August 4, 2020 Masterclasses GamesConsulting.net’s Nick Murray on game economy design and optimisation "The balance and design of an economy has a significant impact on not only retention but monetization potential"
August 4, 2020 Post-idfa Why are we bullish on contextual post-IDFA? Fyber president Offer Yehudai looks at what's coming once the IDFA finally dies
August 4, 2020 Jobs In Games Remote Working: How studying Creative Advertising inadvertently lead to Joy Marianowicz joining Facebook Gaming "The course mainly helped me realise that looking at data and coming up with a concrete plan was much more my strength"
August 3, 2020 Master The Meta Master the Meta: How Electronic Arts and Roblox are shattering records News and insights from the Master the Meta team
August 3, 2020 Tapjoy Offerwall The evolution of the Tapjoy offerwall on iOS How Tapjoy has changed its offerwall following Apple's policy changes
July 31, 2020 #blacklivesmatter POC in Mobile: Konsole Kingz founder Cj Peters on the need for more representation in games "Companies big and small need to proactively seek out the diverse talent they desire to have."
July 30, 2020 Jiminy Cricket Why Ludia CEO Alex Thabet believes Disney Wonderful Worlds is different from other match-three puzzlers "Ludia worked closely with Disney in order to bring players a one-of-a-kind gaming experience"
July 30, 2020 Changing Ads Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention "For developers it's a no-brainer: the benefit of incremental revenue without driving users out of their games is huge."
July 30, 2020 Eeveelution Live and Kicking: Four years after launching, Niantic is already planning for Pokémon GO Fest 2030 Niantic senior game designer Matt Ein discusses the mobile giant's four-year anniversary
July 29, 2020 Html5 Games HTML5 games: a new way to enter the China market Yodo1 explores the benefits of developing for HTML5
July 29, 2020 Big Indie Pitch Winner Indie Spotlight: Why Mousetrap Games CEO Edward Mężyk believes indies have no boundaries "I think that without brave indie studios, mobile gaming would be boring"
July 28, 2020 Indie View The Big Indie Interviews: Robert Thomson tells us all about Gogogo!'s party game mechanics and being a part of The Big Indie Pitch Robert Thomson discusses taking third at our recent Big Indie Pitch
July 28, 2020 The Future Is 5g The future of gaming with 5G Ciena VP and GM, EMEA Jamie Jefferies explores the potential of 5G
July 28, 2020 Jobs In Games Remote Working: Why internships are important according to Sega associate production manager Jasmin Hernandez "It wasn’t until I was in college that working in these industries even seemed like an option"
July 27, 2020 Living Price Living Price and Promotion: Designing your live ops around what players actually value Fundamentally Games' Oscar Clark looks at integrating pricing and promotions into a living game
July 24, 2020 Indie View The Big Indie Interviews: Subpixel tell us all about how they mixed hypercasual and retro to create Ready Set Goat We discuss what it takes to blend old and new into one award-winning product
July 24, 2020 Masterclasses Fundamentally Games' Oscar Clark on bringing games to live "It's vital to your success to understand that good live ops come first from loving both your game and your players."
July 24, 2020 #blacklivesmatter POC in Mobile: Peak's Shaneka Jeffrey on her journey to being a QA manager "Just go for it, don’t doubt yourself and make your voice heard"
July 23, 2020 Ad Evolution Interview: How AudioMob is shaking up the rewarded ads space with its audio offerings Christian Facey and Wilfrid Obeng discuss the company's approach to ads and its open beta
July 23, 2020 Five-year Anniversary Live and Kicking: How Animal Jam inspired players to become veterinarians, biologists, and researchers "Average daily playtime is over 60 minutes and we’re seeing millions more lines of chat per day"
July 22, 2020 Indie View The Big Indie Interviews: How old meets new with Big Indie Pitch runner-up Waken Games We take a deeper look at not only Waken Games as a studio, but also Super Nova Boy which took 2nd place at The Big Indie Pitch at Pocket Gamer Connects Digital #2
July 22, 2020 Idfa Impact Impacts of iOS 14 IDFA changes on app monetization TapResearch dude Brian Larson digs into the changes that are coming
July 22, 2020 Legend Of The Skyfish 2 Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher "I think premium has really died for most developers over the past few years"
July 21, 2020 New Talent Inspiring the next generation of talent: Q&A with games industry experts How can you make the most of a career in the games industry? Four industry insiders answer your questions
July 21, 2020 Crash Grab? Opinion: Crash Bandicoot: On the Run needs to not only look good, but feel good Can King transition the loveable marsupial over to mobile right?
July 21, 2020 Jobs In Games Remote Working: How Hollywood helped Resolution Games' Clint Siu become a game artist "Definitely build up a solid traditional art foundation"
July 21, 2020 What Now? All China iOS fears just materialised - What now? Understanding the impacts of the China iOS ISBN requirements with MyGamez
July 20, 2020 Indie View The Big Indie Interviews: Xigma Games discuss crafting their way to the crown with The Bonfire 2: Uncharted Shores One of India's premier indie developers tells us what it takes to win the Big Indie Pitch not once but twice.
July 20, 2020 Master The Meta Master the Meta: China's crackdown, new EU rules, and $7.8 billion of deals News and insights from the Master the Meta team
July 20, 2020 Taking Care Of Others How Wooga levels up to premium player support: A ModSquad case study Wooga head of customer care Richard Kiernan on why he would 100% recommend ModSquad to others
July 17, 2020 Random Dice Unique gameplay, intelligent marketing fuels the growth of 111 Percent's Random Dice How the dice-focused defence game found success
July 17, 2020 Cell-ing Well Making Of: Evil Empire CEO Steve Filby on the ongoing success of Dead Cells "I’d say that we’ve got a few years left in the game"
July 16, 2020 Audio Ads Rewarded Audio: More monetising opportunities than Rewarded Video - with none of the interruptions AudioMob co-founder and CEO Christian Facey explains why this latest ad format is showing rapid popularity amongst game developers and players alike
July 16, 2020 Over $114 Million Live and Kicking: How Elvenar players amassed more than 43,186 years of playtime InnoGames' studio director Christian Reshöft and senior product manager Nino Protic speak on the title's five-year legacy
July 15, 2020 Tie Dye Seventies fashion trend meets DIY madness in the new hyper hit Tie Dye by CrazyLabs A dive into the world of gamifying DIY
July 15, 2020 Doomsday Preppers Indie Spotlight: Flightless' John O'Reilly and Greg Harding on building Doomsday Vault from the "ground up" for Apple Arcade "Getting to where we are now has been a long path with many ups and downs"
July 14, 2020 Jobs In Games Remote Working: Why Gismart's level designer Aleksandra Turabova believes "practice is better than theory" "There were companies I worked for where I was the only female in the game development team"
July 13, 2020 Lessons From Lockdown Lessons from lockdown: Why gaming is the new frontier in advertising and how to leverage it Adverty CEO, Niklas Bakos, outlines how to lead in this space, and why in-game advertising ought to surge post-pandemic
July 13, 2020 Indie View The Big Indie Interviews: From mobile to Switch, how Bugbomb Games created Gerrrms Bugbomb Games tell us more about the founding of their studio, the goals, and of course their latest game Gerrrms
July 10, 2020 #blacklivesmatter POC in Mobile: FarBridge's Donald Harris on why you shouldn't wait or ask permission to get into games "We live in a time where you no longer need permission to get into this industry"
July 9, 2020 Brawl On And On Why are people still playing Brawl Stars? A look at the design choices that make Supercell's fifth game so enjoyable
July 9, 2020 Rewarded Surveys Socialpoint finds stability during a global pandemic with Rewarded Surveys TapResearch looks into how rewarded surveys boosted revenues
July 9, 2020 From New Zealand With Love Making Of: Agent Intercept's race to Apple Arcade "We expect we will always hold a focus on mobile"
July 8, 2020 Oneman Team Indie Spotlight: Francis Entereso on launching a game in the middle of a global pandemic "It often feels like it's impossible for an indie to stand out"
July 7, 2020 Jobs In Games Remote Working: Tencent data scientist Jia Wang on running operations from her bathroom "There are so many challenges for everyone while working and living at home - especially for working moms"
July 6, 2020 Not A One Trick Ponyta Four years on and Pokémon GO is still flying high Niantic's AR title nearly replicates its first-year earnings