July 1, 2020 Drop The Remote Why we need to drop the "remote": Five tips for digitally leading a team InnoGames studio director Christian Reshöft offers up his suggestions
July 1, 2020 Towerlands Indie Spotlight: Black Bears CEO Oleg Kapitonov on why the studio is unlikely to return to an office format "Now that we're completely remote, I'm not sure if we will return to the previous format"
June 30, 2020 Jobs In Games Remote Working: How Luna Labs CEO Steven Chard runs the company across London and Minsk from home "I would say that being required to work remotely forced our hand internally to further improve our remote culture."
June 30, 2020 Nintendo's Rethink The big game company that couldn't: Nintendo's mobile rethink Jon Jordan explores Nintendo's decision to scale back on mobile
June 29, 2020 Welcome To The Club Interview: HB Studios' senior audio designer John McCarthy on the music and commentary of PGA Tour 2K21 "I think that presenting it in a second-person POV is the part that catches people by surprise"
June 29, 2020 Hybridcasual Opportunity PG.Biz Deep Dives: Harnessing the hybridcasual opportunity with Department of Play Department of Play contributor Will Freeman digs into the next evolution of hypercasual
June 26, 2020 #blacklivesmatter POC in Mobile: The Game Band lead animator Cedric Adams on why we need diverse main characters "We need to inspire and facilitate growth in diverse creators"
June 25, 2020 Order Up Opinion: I completed Pokemon Cafe Mix in two days, and I probably won't go back A lesson in making sure you have enough content for your puzzle game
June 25, 2020 China Success Will China be able to make a long-term success of its short-term gaming boom? Nativex head of sales for Europe Ilya Gitlin digs into the data
June 25, 2020 Live & Kicking Live and Kicking: GSN Games SVP Wilhelm Taht on Bingo Bash's 10-year survival "We've had some of the very best months in the history of Bingo Bash at the beginning of 2020"
June 24, 2020 Winding Worlds Indie Spotlight: Why KO_OP believes Apple Arcade is the perfect introduction for non-gamers KO_OP art director and game designer Sam Boucher on the forming of the studio
June 24, 2020 Gamerefinery Podcast Learn all about player motivations and archetypes with GameRefinery's Mobile GameDev Playbook podcast Jon Jordan and Joel Julkunen chat with Oscar Clark and Kieran O'Leary about archetypes and motivations
June 23, 2020 Jobs In Games Remote Working: Supercell's Hay Day Pop designer Ayushman Datta Gupta on developing games from home "Personally, I can't wait to go back to working in the office"
June 19, 2020 Understanding Gamers Understanding gamer motivations AppLovin senior director of marketing operations Alice Guillaume
June 18, 2020 Looking At Liveops What is live ops, anyway? Oscar Clark breaks down an area he knows particularly well
June 18, 2020 130 Million Players Live and Kicking: How Plague Inc. took over the world Ndemic Creations founder James Vaughan on the "unbelievable journey"
June 17, 2020 Ice Ice Baby Making Of: How Frogmind's Rumble Hockey was turned around in 9 months "Approximately 50,000 new players per day since its launch"
June 16, 2020 The Rise Of Hyper-casual Charting the rise of hyper-casual gaming Adjust reports on the hyper-casual industry, in partnership with Unity
June 16, 2020 Jobs In Games Remote Working: Jessica Sundell on her journey from Angry Birds to The Walking Dead to Hatch Kids "The lockdown and its limitations have challenged us to be extra creative in addressing issues"
June 15, 2020 Heroic Cloud The Heroic Cloud - Hosted games infrastructure at scale Heroic Labs VP of Product Alim Jaffer announces the public release of Heroic Cloud
June 12, 2020 My Talking Tom Friends Interview: How Outfit7 started a virtual pet revolution with its new game "What's been wonderful is that the final product is actually very similar to our first concepts"
June 12, 2020 Careers Week How to get a job at Trials developer Ubisoft RedLynx Part of our careers week at Pocket Gamer Connects Digital #2
June 11, 2020 Tales Of Memo Indie Spotlight: How a school maths assignment inspired Tales of Memo "The game originated from a conversation I had with my daughter"
June 11, 2020 Eat Or Be Eaten Despite $1.8 billion Peak deal, Zynga isn't 'acquisition-ed out' President of publishing Bernard Kim on a hungry beast
June 10, 2020 Gaming's Image Change InnoGames CEO Hendrik Klindworth on how Covid-19 might change the image of gaming "Although these are unpredictable times, they have also been times of growth and learning."
June 10, 2020 Jobs In Games Remote Working: Pixel Federation co-founder Lucia Šicková on the "rollercoaster of Zoom" "I discovered that the [gaming] space is a perfect mix of creativity and structure where I can make the most of my skill set."
June 10, 2020 Get Your First Job Entry level advice for getting a job in games Games recruitment firm Amiqus offers up some tips for getting your first job in the industry
June 8, 2020 The Ohm Approach The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd "We are really proud that all our games have extra long session lengths for hyper-casual"
June 5, 2020 Black Lives Matter Statement from Steel Media Ltd in support of Black Lives Matter Steel Media stands in solidarity with the Black Lives Matter movement in condemnation of the killing of George Floyd, and against widespread systemic racism.
June 5, 2020 Feed The Beast Five tips to feed Facebook's algorithms right InnoGames' Sven Miketta gives you advice on feeding the beast
June 5, 2020 The Tarboosh Approach The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo "It is hard to always meet their KPIs, but when you do, the game is usually sustainable and successful."
June 5, 2020 China Regulations Will China’s new regulations push game publishers towards other emerging markets? Nativex general manager Tiffany Ou looks at what's to come
June 4, 2020 Agora Live Video Nobody cares about your app idea - here's how to change that Harness live video for the next generation of gaming & apps
June 4, 2020 2.5 Million Dau Making Of: How Scrabble GO achieved "the best launch ever for a mobile word game" "Over 2.5 million people are playing daily for an average of 100 minutes each day"
June 3, 2020 The Aya Approach The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with "Voodoo was willing to support us in pretty much every possible way"
June 3, 2020 Production In Pandemic Audio production in times of pandemic Four things Covid-19 has taught us about maintaining production standards
June 3, 2020 From Rockstar To Indie Indie Spotlight: Tony Gowland reflects on running Ant Workshop for five years "One thing I really liked when I got away from triple-A development was that the teams and development times got a lot smaller."
June 2, 2020 Jobs In Games Remote Working: Amber head Mihai Sfrijan on balancing the positives and negatives of lockdown "I was a bit wary of how all of this was going to work"
June 2, 2020 Missingno What happened to Pokémon Sleep? One year on and we still are none the wiser as to what the iOS and Android game is
June 1, 2020 The Orbital Knight Approach The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing "If you test something for the fifth time and the results are not good, this means the concept is not good"
May 29, 2020 Preserving The Past Interview: Why Poki is partnering with Nitrome and more to preserve the Flash games of old Co-founder Michiel van Amerongen and the team explain the business behind saving older games
May 29, 2020 The Lawson He Approach The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial "I would say that Voodoo has increased my business' revenue by infinite %"
May 28, 2020 Back From The Brink Indie Spotlight: Efecto Studios CEO and co-founder Eivar Rojas Castro on bouncing back from closure "It was a six-person team with no clients and no local industry"
May 28, 2020 Retargeting Here's how retargeting supports app growth for gaming Remerge looks at how retargeting can add value to your game
May 27, 2020 Jobs In Games Remote Working: Clipwire Games' James Aiken on developing from home after just relocating "When you can't go out and see friends and family it’s important to make plans to communicate with people outside of work"
May 27, 2020 The Cassette Approach The Voodoo Approach: How AquaPark.io developer Cassette grew with help from the hyper-casual publisher "These guys are experts of feeling the thin line between giving advice and letting you make your own decisions"
May 26, 2020 Scrabble Go Success Interview: Why Scopely and PierPlay spent three years perfecting Scrabble GO Speaking with PierPlay CEO Lorenzo Nuvoletta about the game's huge initial success
May 25, 2020 Indie View The Big Indie Interviews: Willem Delventhal on making award winning games for cats What does it take to make a game that's fun for both humans and cats?
May 25, 2020 We Didn't Start The Fire Why are people still playing Garena Free Fire? A first-time player tries to explain the battle royale's appeal