May 18, 2020 Listen To This The pitfalls of using library music: Five reasons your approach to music is wrong LabelRadar CEO Ed Brew explains why you shouldn't just go straight to the music libraries
May 15, 2020 Launch Fast A major lesson from hypercasual for the rest of the industry: Launch fast, test the core gameplay, forget the rest Skunkworks CEO James Cramer details some of the lessons he's learned
May 15, 2020 Back Of The Net Live and Kicking: Nordeus CEO Branko Milutinović on a decade of Top Eleven "Football is a pillar of Nordeus"
May 13, 2020 Jobs In Games Remote Working: How Rovio's design director Timothy Coolidge is operating from his 10-year-old son's bedroom "In the space of a few weeks, I sold everything and took the leap to join the games industry"
May 11, 2020 The Right Ua Are you in bed with the right UA agency (and, is an agency even the right way to go)? AdQuantum breaks down the arguments for staying in-house or working with an agency
May 11, 2020 Studio Closure To Million Seller Indie Spotlight: Cornfox & Bros. co-founder details the five-year development behind Oceanhorn 2 "People expected all games to be free, and we were sitting on an almost finished 10-plus hour premium console-style adventure game"
May 8, 2020 Hyper-casual Success How to find hyper-casual success with rapid testing and development Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
May 7, 2020 Indie View The Big Indie Interviews: Wee Door return to tell us how life has changed after coming second in The Big Indie Pitch We discuss releasing OIL and growing as a studio post PGC London 2018
May 7, 2020 Performance Advisor Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor A detailed look at how Arm Mobile Studio Performance Advisor can help you improve your game
May 6, 2020 Indie View The Big Indie Interviews: Huey Games runs us through mixing old and new with Wreckout We sit down with Rob Hewson from Huey Games to talk all things Wreckout and pitching
May 6, 2020 Lockdown Analytics Covid-19 lockdown prompts in-app purchases to spike by 30% Data from GameAnalytics’ Benchmarks+ shows the profound effect that Covid-19 is already having on player behaviour around the world
May 5, 2020 Animal Talking Interview: Why Rogue One screenwriter Gary Whitta started a talk show in Animal Crossing: New Horizons "I honestly don't care if I ever make a penny out of it"
May 5, 2020 Remote Working Remote Working: How Kolibri Games' Sebastian Reuther is dealing with QA from home "QA benefits from an office for equipment reasons"
May 5, 2020 Learning From China What western publishers can learn from China's Coronavirus response Nativex's general manager of EMEA Leticia Ye takes a closer look
May 4, 2020 Hyper-casual Design Five things to consider when designing hyper-casual games Hyper-casual publishing experts, JoyPac, share key things any developer should know when creating hit casual games
May 1, 2020 New Relationships Azur Games: building a strong relationship between a developer and its publisher A chat with founder Artem Nikolayev on what the studio can do for you
May 1, 2020 Jobs In Games Jobs in Games: Voodoo's Sophie Vo on the misconceptions of being a game lead Vo has spent time at Gameloft, Wooga and Rovio before making the move to Voodoo.
April 30, 2020 Making Of Making Of: Madfinger Games CEO Marek Rabas on why Shadowgun War Games is just getting started "The community reaction has been phenomenal"
April 30, 2020 Stricer Regulations China mobile games market update: stricter regulations on the horizon Yodo1 shares tips on making your game China-ready
April 30, 2020 Keep On Slicing Winter, spring, summer in quarantine - All you have to do is keep on slicing CrazyLabs introduces a new initiative for partners
April 29, 2020 "leap Of Faith" Indie Spotlight: Steet Lamp Games co-founder on the difficulties of breaking into games in India Mahesh Athirala details how he started the award-winning studio.
April 29, 2020 High-yield, Low Effort Getting more with less: Six high-yield design patterns Mobile games consultant Matthew Emery looks at some easy ways to boost profits with the least amount of effort
April 28, 2020 Launch Exclusive Interview: Why Moonshine Studios is proud to launch Get Packed first on Google Stadia "Stadia has been a natural fit for our development pipeline"
April 28, 2020 Remote Working Remote Working: How an all-day "Zoom room" is helping Tag Games to communicate "It's certainly an unusual situation, but we're already discovering ways to improve how we work that will come in handy"
April 28, 2020 Remote Working Indie Mavens: How to work from home as a developer and lessons learned from the pandemic We reach out to our Indie Mavens to discuss life under lockdown
April 28, 2020 What''s Changing? Gaming's Tiger King moment in a time of Covid-19? LVP on the current situation
April 27, 2020 Esports And Ua Esports audiences: A UA marketer's dream AdColony senior director of global marketing and communications Jonathan Harrop breaks down the opportunity
April 27, 2020 Pastures New Interview: Why Jens Begemann thinks now is the right time to leave Wooga "Wooga is strategically set in the right direction and I miss the early days"
April 24, 2020 A New Future Towards a new future: How the games industry can make a change for the better Amber CEO Mihai Pohontu looks at how the games industry can - and should - improve
April 24, 2020 20 Years Of Gameloft Staying agile in an ever-changing industry: Gameloft chiefs look back on the company's 20 years in games CFO Alexandre de Rochefort and COO Baudouin Corman speak to us about adapting to shifts in technology and monetisation
April 23, 2020 Live And Kicking Live and Kicking: How Harry Potter: Hogwarts Mystery graduated to its sophomore year with flying colours Game director Sarah Wolf looks back over the last two years of magic
April 23, 2020 Market Differences The latest differences in casual games between the global and Chinese mobile game market TopOn VP of marketing monetisation Harry Yang compares two high-performing games
April 22, 2020 Indie Spotlight Indie Spotlight: From Xbox Live Vision to Apple Arcade, how Zen Studios have survived for nearly two decades COO Mel Kirk shares his thoughts on the history of Hungarian studio
April 22, 2020 Black Desert Mobile 100 days on: How Black Desert Mobile is drawing in new players while keeping its hardcore fans happy Black Desert Mobile lead producer Yongmin Jo on what the new update means for the game
April 21, 2020 Remote Working Remote Working: How NaturalMotion’s Tobi Fink is marketing CSR Racing from home In the first weeks of Covid-19 most of the team has experienced greater productivity than in the office.
April 21, 2020 Consent Management How consent and preference management can increase ad revenue and improve user retention Ogury chief publishers and strategic data partnerships officer Christophe Bize talks us through it
April 20, 2020 Openmediation For All AdTiming on why it's made its OpenMediation platform completely open source Chief product officer Yobo Zhang on what the platform can do for you
April 17, 2020 Entering India The next frontier in gaming: Entering India Orange Rock CEO Kasturi Rangan and PTW senior manager of marketing and PR Kaley Hurst explore the opportunities that esports are bringing to India
April 17, 2020 Making Of Making Of: How Ubisoft shrunk down Rayman for Apple Arcade "Ubisoft is always present on new platforms right from launch"
April 16, 2020 Interview Why Tencent thinks now is the right time to launch Arena of Valor in Russia and MENA Arena of Valor executive producer Ray Ning and TiMi Studios director Vincent Gao discuss the move
April 16, 2020 Hero Dash One year on: How Talking Tom Hero Dash continues to draw in 39 million players a month Outfit7's Senior VP of Product Development Ante Odić on the collaborative efforts behind the endless runner
April 15, 2020 Four Of A Kind Indie Spotlight: How Foursaken Media upped the ante for War Tortoise 2 "Knowing where to draw the line between polished enough to be great and over-polished is one of the most important things"
April 15, 2020 Yoke On Tiktok Why influencer marketing firm Yoke thinks TikTok is "the platform of the future" Yoke founder and CEO Jidé Maduako on why the firm is now exploring CPI campaigns
April 14, 2020 Jobs In Games Remote Working: How Dan Sturman went from researcher to Roblox CTO "The biggest challenge for me has been being new to the team and not yet knowing who is who"
April 14, 2020 China Isbn What does China’s tightened ISBN policy mean for developers entering the market? Nativex Europe's general manager Leticia Ye digs in
April 13, 2020 Jobs In Games Jobs in Games: How China convinced Yodo1 business manager Marina Espin to join the industry "When I was little, I never even thought about the existence of a whole industry, not to mention actual jobs there"
April 13, 2020 Going Digital I attended my first online conference last week, and I loved it PGBiz Editor Ric Cowley discusses why online-only conferences are a boon for the whole industry
April 10, 2020 Brand Survival Four tips to help your brand survive social distancing Admix founder Samuel Huber offers advice in these tough times